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Nguruthos IX
PEN 15 CLUB
1870
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Posted - 2013.09.30 23:31:00 -
[1] - Quote
Yep. Assault forge gun keeps Dust on the ground.
So much potential for epic multi-infantry-vehicular interplay lost entirely because of one weapon being too good. |
Nguruthos IX
PEN 15 CLUB
1872
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Posted - 2013.09.30 23:57:00 -
[2] - Quote
Godin Thekiller wrote:I find it kinda stupid when he said that vehicles should be nerfed even more, but cost real cheap. Don't think so. All other points were decent however. Correct.
dime a dollar paper tanks will also be no fun.
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Nguruthos IX
PEN 15 CLUB
1873
|
Posted - 2013.10.01 00:28:00 -
[3] - Quote
Here is a picture of what Dust should look like right now
-Infantry tactically playing behind cover, storming a building and reaching objective. -Outside you hear several tanks suppressing the enemy from leaving an objective they own, and an LAV chasing them around repairing. -Another LAV swerving around dropping off infantry at objectives, because Objectives Matter (forgot to mention Dust now rewards teams for winning) -A dropship flying in to hover over an objective, laying suppressive fire while dropping several shock troopers to blitz back their null cannon. -A couple other dropships flying around repairing vehicles and installations -LAV coming in to carry out players pinned down by the tanks and bring them to a remote location where they can call in and board up another dropship, rather than running across a large open field being blapped by tanks and snipers.
Here is a picture of what dust looks like now, instead:
-infantry everywhere, its call of duty -1 guy running Forge Gun, going 15-0 vs infantry -someone calls in a tank or dropship which is destroyed by Forge before it can even deploy. -Someone who successfully deployed a tank is rushed by 1-2 infantry with some basic AV nades and they gib the tank -someone who managed to get a dropship airborne is killed in under 3 seconds by Assault Forge gun. -back to infantry 514 |
Nguruthos IX
PEN 15 CLUB
1873
|
Posted - 2013.10.01 00:34:00 -
[4] - Quote
KING CHECKMATE wrote:Nguruthos IX wrote:Here is a picture of what Dust should look like right now
-Infantry tactically playing behind cover, storming a building and reaching objective. -Outside you hear several tanks suppressing the enemy from leaving an objective they own, and an LAV chasing them around repairing. -Another LAV swerving around dropping off infantry at objectives, because Objectives Matter (forgot to mention Dust now rewards teams for winning) -A dropship flying in to hover over an objective, laying suppressive fire while dropping several shock troopers to blitz back their null cannon. -A couple other dropships flying around repairing vehicles and installations -LAV coming in to carry out players pinned down by the tanks and bring them to a remote location where they can call in and board up another dropship, rather than running across a large open field being blapped by tanks and snipers.
Here is a picture of what dust looks like now, instead:
-infantry everywhere, its call of duty -1 guy running Forge Gun, going 15-0 vs infantry -someone calls in a tank or dropship which is destroyed by Forge before it can even deploy. -Someone who successfully deployed a tank is rushed by 1-2 infantry with some basic AV nades and they gib the tank -someone who managed to get a dropship airborne is killed in under 3 seconds by Assault Forge gun. -back to infantry 514 The game you described as it SHOULD be could work, if we had 128 vs 128 matches like in MAG LOL. Impossible with the few players per game we have now.
The second game you described is an exageration.How can you say its infantry 514 when we have tanks taht currently turn whole matches to their favour in 2-3 minutes? Sure , the balance its broken,but -+ of the difference is made by the team you play with, not your tank.
What you mean tanks who run into a pub group of people too intent on using ARs instead of switching out any AV?
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