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Master Jaraiya
Ultramarine Corp
992
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Posted - 2013.09.30 20:55:00 -
[1] - Quote
Buffing base stats as you progress through tiers is a very bad Idea.
1. It would further widen the rift between vets and noobs.
2. It would make running lower tier items/vehicles completely nonviable.
3. It would push pay to win, because boosters = faster SP gain = less time to progress through tiers. |
Master Jaraiya
Ultramarine Corp
996
|
Posted - 2013.09.30 21:23:00 -
[2] - Quote
Exmaple Core wrote:Master Jaraiya wrote:Buffing base stats as you progress through tiers is a very bad Idea.
1. It would further widen the rift between vets and noobs.
2. It would make running lower tier items/vehicles completely nonviable.
3. It would push pay to win, because boosters = faster SP gain = less time to progress through tiers. So? Getting SP is what this game is about! Yes, noobs should get smashed and utterly destroyed by ppl with 10x their SP count unless they have the skill and smarts to win dispite their disadvantage, and tanks are no different. Boosters support that, no one cares if their p2w or not. If anything, boosters help Noobs get SP so they can have better fits to compete. And its how teirs work, no one would ever run a basic scout, heavy, logi, assualt suit if they have a proto suit unless their trying to save money. Yes, proto should be better than tiers below it. Its how this game is intended Yes, plenty of people do not want the game to be pay to win.
Getting ISK is what the game is about (we are Mercenaries) not SP. If you are in it for SP, you are doing it wrong.
Noobs should still be able to compete against vets, but it should not be easy. What you are suggesting would make it utterly impossible. We want new players to join, and stay with DUST 514, not to be driven away by some mouth breather behind a computer desk with a chip on his shoulder since Jr. High School.
Tiers allow you to be slightly better, not all powerful gods of the battlefield.
I still use standard gear in most matches I play, not because I need to save ISK, but I don't need Proto Gear to be successful in most matches. |
Master Jaraiya
Ultramarine Corp
1002
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Posted - 2013.09.30 22:03:00 -
[3] - Quote
CharCharOdell wrote:Master Jaraiya wrote:Buffing base stats as you progress through tiers is a very bad Idea.
1. It would further widen the rift between vets and noobs.
2. It would make running lower tier items/vehicles completely nonviable.
3. It would push pay to win, because boosters = faster SP gain = less time to progress through tiers. You can't push for tiercide on tanks if you don't want it with drop suits. The only base stats increased on Dropsuits as you move up tiers are Slots and CPU/PG which is required to fill the slots. HP, Movement/Sprint Speed, Scan precision, Scan Profile, Scan Range, Shield recharge, Armor Regen all stay the same at base level. The racial/role bonuses of some suits may modify some suits, but this is a skill, not a base stat increase and is not even close to the extent the OP is suggesting for vehicles. |
Master Jaraiya
Ultramarine Corp
1030
|
Posted - 2013.10.01 06:28:00 -
[4] - Quote
Exmaple Core wrote:Master Jaraiya wrote:Exmaple Core wrote:Master Jaraiya wrote:Buffing base stats as you progress through tiers is a very bad Idea.
1. It would further widen the rift between vets and noobs.
2. It would make running lower tier items/vehicles completely nonviable.
3. It would push pay to win, because boosters = faster SP gain = less time to progress through tiers. So? Getting SP is what this game is about! Yes, noobs should get smashed and utterly destroyed by ppl with 10x their SP count unless they have the skill and smarts to win dispite their disadvantage, and tanks are no different. Boosters support that, no one cares if their p2w or not. If anything, boosters help Noobs get SP so they can have better fits to compete. And its how teirs work, no one would ever run a basic scout, heavy, logi, assualt suit if they have a proto suit unless their trying to save money. Yes, proto should be better than tiers below it. Its how this game is intended Yes, plenty of people do not want the game to be pay to win. Getting ISK is what the game is about (we are Mercenaries) not SP. If you are in it for SP, you are doing it wrong. Noobs should still be able to compete against vets, but it should not be easy. What you are suggesting would make it utterly impossible. We want new players to join, and stay with DUST 514, not to be driven away by some mouth breather behind a computer desk with a chip on his shoulder since Jr. High School. Tiers allow you to be slightly better, not all powerful gods of the battlefield. I still use standard gear in most matches I play, not because I need to save ISK, but I don't need Proto Gear to be successful in most matches. This is one of the few times were its safe to say HTFU new players, get some SP and continuing using tactics so you can catch up to those using tactics+protogear. Its how the game works, teirs make you waaaay better than those with a lower teir than you. Yeah like you said you will always have the ability to win with a lower tier but tiers have always offered a massive advantage in dust. Tanks should not be any different, a noob in a standard tank should be crushed by a proto tank without any fighting chance in hell if he doesent use tactics and teamwork to take him down. Its how tiers work. Also, proto AV exist, proto tanks need to be strong enough to require the powerful proto AV to counter them. I do not say they need to be stronger than the AV, it needs to require its use to be countered properly
Well, I'm really not a tank expert, but I would venture to say that when the other Racial Variant tanks are added, all Tanks will get a rework with Racial and Role bonuses, as well as various differentiated slot layouts and base stats.
I imagine they would follow the same general rules as dropsuits because the dropsuits are designed with lore in mind. I can't see vehicles being any different. ie
Amarr will have somewhat of a balanced base Shield and Armor, with fewer slots. Best suited for Med - long range brawlers.
Caldari will have high shield buffer and regen, with a focus on high slots best suited for CQ hit and run skirmisher
Gallente will have higher armor buffer with native armor repair, lower shield/shield regen with a focus on lows Best suited for CQC brawler
Minmatar will be the speediest, with the least overall HP with mediocre armor regen/shield recharge best suited for Med. - Long Range Skirmisher with the most forgiveness when switching to different types of roles making them the most versatile. |
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