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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
97
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Posted - 2013.09.30 00:51:00 -
[1] - Quote
The only problem with this is what happens when someone has every skill they want? Sure, this'll happen with the current uprising mechanics, but no where near as quickly as it would with chromosomeGÇÖs skill costs. It would only take a few months to a year to get pretty much everything and then what? As much as I'd love to have all of my skills getting upgraded a lot faster, it'd reach the 'end game' much quicker as well. There isn't enough content currently to carry anything past the grind to get new gear, which is the bigger issue here.
What we really need is a better way to grind for SP instead of just running the same 3 game modes on the same maps over and over again. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
97
|
Posted - 2013.09.30 01:06:00 -
[2] - Quote
PEW JACKSON wrote:Melchiah ARANeAE wrote:The only problem with this is what happens when someone has every skill they want? Sure, this'll happen with the current uprising mechanics, but no where near as quickly as it would with chromosomeGÇÖs skill costs. It would only take a few months to a year to get pretty much everything and then what? As much as I'd love to have all of my skills getting upgraded a lot faster, it'd reach the 'end game' much quicker as well. There isn't enough content currently to carry anything past the grind to get new gear, which is the bigger issue here.
What we really need is a better way to grind for SP instead of just running the same 3 game modes on the same maps over and over again. CCP needs to look at new player retention than pleasing the old and already faithful ones. I doubt you'd completely quit the game because you have all the skills maxed for a few months.
I agree, new player retention is an issue as well and it has to be addressed, but faster skill progression, in my opinion, isn't the answer.
What could you do once you have all the skills? Stomp pub matches? Put up with glitch abusing try-hards in planetary conquest? Sure, there'd be new content and skills to get. But you'd have so much unspent SP from the previous options you wouldn't need to really do much to get the skills. After that, how long would it be until it gets boring? A few weeks to a month? If I were in that situation, I'd have to stop playing (or at least not play that much) until new content is released. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
98
|
Posted - 2013.09.30 01:11:00 -
[3] - Quote
Delta 749 wrote:Melchiah ARANeAE wrote:The only problem with this is what happens when someone has every skill they want? Sure, this'll happen with the current uprising mechanics, but no where near as quickly as it would with chromosomeGÇÖs skill costs. It would only take a few months to a year to get pretty much everything and then what? As much as I'd love to have all of my skills getting upgraded a lot faster, it'd reach the 'end game' much quicker as well. There isn't enough content currently to carry anything past the grind to get new gear, which is the bigger issue here.
What we really need is a better way to grind for SP instead of just running the same 3 game modes on the same maps over and over again. Why do guys say stuff like this, it makes it sound like they only play so they can keep checking off boxes on their character sheets, thats not content Whats supposed to keep the player actually playing is the fun of competition, the social aspect, and possibly exploration and item production if things ever get that far
That's exactly what is missing in this game and it really needs more of it. Ok, I love this game, but there is a lot missing that it needs if it wants to compete with other games and retain its player base.
Currently, the social aspect isn't much greater than the majority of other games and the competition nearly isn't level enough. Half the matches I stomp. The other half I get stomped. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
98
|
Posted - 2013.09.30 01:24:00 -
[4] - Quote
PEW JACKSON wrote:Melchiah ARANeAE wrote:
I agree, new player retention is an issue as well and it has to be addressed, but faster skill progression, in my opinion, isn't the answer.
What could you do once you have all the skills? Stomp pub matches? Put up with glitch abusing try-hards in planetary conquest? Sure, there'd be new content and skills to get. But you'd have so much unspent SP from the previous options you wouldn't need to really do much to get the skills. After that, how long would it be until it gets boring? A few weeks to a month? If I were in that situation, I'd have to stop playing (or at least not play that much) until new content is released.
Still missing the point I'm making. Faster skill progression was a very effective way to keep players interested. Even if CCP accelerated the progression, it'd still take a considerable amount of time and boosters to reach end-game. From what I understand if you maxed everything, you still wouldn't quit the game. let the newberries skill up and feel useful faster.
Actually, I see your point, but I feel there are better ways around your point. If there was better matchmaking, more social features, more game modes (including PVE) and more rewards for playing other than ISK and SP, noobs would feel a lot more useful and prevent them from reaching the end-game as fast as if lower skill costs were implemented. Remember, Dust has a 10 year road map. The further away the end-game the better.
But this is my opinion against your opinion, so there isn't a right answer. So I shall end it at that :) |
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