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Talos Alomar
Subdreddit Test Alliance Please Ignore
1581
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Posted - 2013.09.29 23:17:00 -
[1] - Quote
So I've been using LR's for quite some time now and I've come to a very depressing conclusion. There is no reason to use a higher level LR. I have noticed barely any difference between the elm and the standard, and the viziam is lacking power for a prototype weapon as well.
The incredibly slight bonus in heat reduction (at amarr assault level 5 the std overheats at 20, the elm at 16 and the viziam at 11 rounds left) is not worth the increased fitting reqs and ISK price.
Then there is the overheat penalty going up so drastically. That counters any and all advantage of using the higher level lasers right off the bat. a 10% decrease in heat buildup is just not worth a 66% increase in feedback damage.
The LR operations skill is also incredibly lackluster. It doesn't really help the use of the LR that much. 9 times out of 10 after I have fired off the initial stream instead of letting it cool down I just reload so I actually have enough ammo in the mag to take down another suit. The only reason to go past LR ops I is to get LR proficiency.
If I were to change the skills I would make LR ops add 10 to 20 rounds to the mag every level as you really only have enough of charges in the mag to get up to a killing temp once anyway.
And to get a sane tier progression for the different level variants I would suggest the higher level LRs keep the very slight heat build up reduction, but make the advanced levels cool down faster to take advantage of the higher capacity mags. Making the OH feedback damage even across the board like scrambler rifles would also not punish people for using higher level gear. No other weapon has that penalty. Why single out the LR?
tl;dr Make the operations skill buff mag capacity, and make overheat feedback damage even across the board for all variants as well as making higher level weapons dissipate heat faster. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2403
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Posted - 2013.09.29 23:34:00 -
[2] - Quote
Except of the badassery of knowing you are simply better than those with shittier LR. This is something that appears to me. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1581
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Posted - 2013.09.29 23:47:00 -
[3] - Quote
True Adamance wrote:Except of the badassery of knowing you are simply better than those with shittier LR. This is something that appears to me.
Well, If it's good for your ego...
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KING CHECKMATE
TEAM SATISFACTION
1393
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Posted - 2013.09.29 23:55:00 -
[4] - Quote
AS it is, i do pretty much the same with LAser Rifle that i would with a Viziam one on My Amarr Assaulkt Lv 4. I prefer the STD Laser Rifle one because the difference is truly minimal,BUT the CPU/PG/ISK cos't isnt.... |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1582
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Posted - 2013.09.30 00:33:00 -
[5] - Quote
KING CHECKMATE wrote:AS it is, i do pretty much the same with LAser Rifle that i would with a Viziam one on My Amarr Assaulkt Lv 4. I prefer the STD Laser Rifle one because the difference is truly minimal,BUT the CPU/PG/ISK cos't isnt....
I get much better results out of my fits using the cpu/pg I save on the LR on a better side arm.
car-9 burst how I love you... |
Garth Mandra
The Southern Legion The Umbra Combine
132
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Posted - 2013.09.30 01:28:00 -
[6] - Quote
I want to see the standard 5% raw damage increase that all the other weapons get as you progress from STD to ADV to PRO.
As for the skill something more useful would be nice. |
low genius
the sound of freedom Renegade Alliance
568
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Posted - 2013.09.30 03:23:00 -
[7] - Quote
I effing love the laser rifle. just make sure your target is always between the 65m ring and the outside of your hud. you'll melt them all, or distract them enough for your buddies to kill them. |
KING CHECKMATE
TEAM SATISFACTION
1407
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Posted - 2013.09.30 03:29:00 -
[8] - Quote
low genius wrote:I effing love the laser rifle. just make sure your target is always between the 65m ring and the outside of your hud. you'll melt them all, or distract them enough for your buddies to kill them.
Is just sad you use them for Minmatar purposes... XD
The laser rifle is a very good weapon,but needs some tweaking. Its good,it works but it needs a slight improvment to make it fully competitive... |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6308
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Posted - 2013.09.30 03:30:00 -
[9] - Quote
I would like to see small increments in LR base damage as tier goes up. +0.5 base damage per tier.
The increasing feedback damage should be removed, things are suppose to get better in performance at higher tiers, not better in some ways an worse in others. You should not be punished more for using something better. |
low genius
the sound of freedom Renegade Alliance
568
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Posted - 2013.09.30 03:37:00 -
[10] - Quote
KING CHECKMATE wrote:low genius wrote:I effing love the laser rifle. just make sure your target is always between the 65m ring and the outside of your hud. you'll melt them all, or distract them enough for your buddies to kill them. Is just sad you use them for Minmatar purposes... XD
The laser rifle is a very good weapon,but needs some tweaking. Its good,it works but it needs a slight improvment to make it fully competitive...
I think that will come when the rail rifle is introduced. the current ar will be a blaster, and gain a shorter range, the rail rifle will be a bit further, and the laser rifle will get increased range.
that's what I assume, anyway. if the lr had an effective range out to 100 right now, it would be perfect in my opinion. but I can live with 80 or so. it's still good. |
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
967
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Posted - 2013.09.30 03:43:00 -
[11] - Quote
I was just about to ask in GD why people use anything besides the standard laser. I mean, there really is no reason to use the better ones...there just isn't.
The feedback damage should decrease with each tier or something.
I mean at least make it so that the higher tier ones build up damage quicker, that would make sense. |
Valerie Viever
Hellstorm Inc League of Infamy
12
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Posted - 2013.09.30 04:28:00 -
[12] - Quote
The fact that the weapon does more dmg the longer it's being fired means that the latter variants in theory have higher dmg potential, but I don't think the difference is enough in practice to warrant the cost difference. I would like to see a slight dmg buff as the variants go up, if nothing else changed. Tbh though the weapon is almost perfect as is
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2550
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Posted - 2013.09.30 05:11:00 -
[13] - Quote
There's definitely a disconnect between the weapon fitting costs jumping up vs. the "more feedback damage" + "Marginal heat-build reduction". The scaling feedback is probably unnecessary. I don't know about 5%/10% dmg bonuses at tier considering how damage builds on the rifle already... but maybe 2.5%/5% or something lower like that. |
Garth Mandra
The Southern Legion The Umbra Combine
136
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Posted - 2013.09.30 05:43:00 -
[14] - Quote
The most annoying thing about the LR is the ridiculous falloff outside of the optimal range. |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
499
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Posted - 2013.09.30 06:07:00 -
[15] - Quote
Its good and bad ,close range bad sweet spot 65 meters good |
Levithunder
Butt Hurt Try Hards
72
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Posted - 2013.09.30 11:25:00 -
[16] - Quote
If they want to make it better it should be like this: Damage output per tier Standard-16 Advanced-17 Prototype-18 it would give more insentive to spec into it more and at the same time not give so much extra dmg that all the AR fanboys would rage,I have lvl 5 LR profincey and lvl 5 Amarr assault but I use standard laser on my proto suit and when I see someone with a viziam I'm like your just wasting suit CPU and pg and your isk. Most weapons were fine back in chrome except for the OP sharpshooter skill and ccp thought it was a good idea to break all the weapons now we the players are trying to fix the game most of us anyway. I still haven't received word who was the geniuses who put the iron sight on the LR thx for messing up my gameplay style for 2 months I felt like I was blind.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6315
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Posted - 2013.09.30 15:28:00 -
[17] - Quote
I think the feedback damage is one of the lingering effects of the Uprising massive over-nerf. |
Vell0cet
Royal Uhlans Amarr Empire
355
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Posted - 2013.09.30 15:44:00 -
[18] - Quote
Because the thing does more damage the longer you fire, the visiam + amar assault 5 in an amar assault suit can get up to very nasty DPS levels just before overheat. Throw on some damage mods and it will melt people. But it's an incredibly situational weapon, and could use a range buff (I'd like to see it get a sharpshooter skill that will take the range out to 120m when maxed). |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1790
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Posted - 2013.09.30 15:52:00 -
[19] - Quote
I'm getting tired of my ScR so I dumped some points into LR because Amarr. At proficiency 4 my conclusion: it's all the same.
STD/ADV/PRO should not be adjusted for damage but rather extend their optimal range.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1042
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Posted - 2013.09.30 19:25:00 -
[20] - Quote
Vell0cet wrote:Because the thing does more damage the longer you fire, the visiam + amar assault 5 in an amar assault suit can get up to very nasty DPS levels just before overheat. Throw on some damage mods and it will melt people. But it's an incredibly situational weapon, and could use a range buff (I'd like to see it get a sharpshooter skill that will take the range out to 120m when maxed).
They don't have different maximums, all LR's cap out after abut 30 'shots' of sustained fire. The only difference is the prolonged time at full, which only really matters against groups, heavies, or Gallenteans. Also, a range BUFF, maybe, but no Sharpshooter. That's what got the LR nerfed the last time, and even then it screwed up the LR's lower range limit. Sharpshooter should be gone as an institution, refund the SMG and AR ones and axe them. |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1598
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Posted - 2013.09.30 20:15:00 -
[21] - Quote
Vell0cet wrote:Because the thing does more damage the longer you fire, the visiam + amar assault 5 in an amar assault suit can get up to very nasty DPS levels just before overheat. Throw on some damage mods and it will melt people. But it's an incredibly situational weapon, and could use a range buff (I'd like to see it get a sharpshooter skill that will take the range out to 120m when maxed).
I have Amarr Assault 5.
It's like winning the lottery if you can actually put the extra damage you gain in the 9 (yes, that's all the extra shots you get with level 5...) extra shot.
For the costs involved in using a higher level weapon the benefit shouldn't be so meager. |
Beld Errmon
Evocatius
925
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Posted - 2013.09.30 23:06:00 -
[22] - Quote
Maybe its placebo but i could swear the Viz is far better than its predecessors, but I could certainly stand it being better, I think it should get a more relaxed range restriction, because its prototype it should be able to do its max dmg at closer and further ranges than the other ones. |
PEW JACKSON
s i n g u l a r i t y
46
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Posted - 2013.10.01 00:32:00 -
[23] - Quote
Give LR ops 5% feedback reduction per level.
Imo it'd be better to have 5% maximum range per level.
But this is CCP we're talking about. |
Vell0cet
Royal Uhlans Amarr Empire
359
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Posted - 2013.10.01 19:30:00 -
[24] - Quote
Zero Harpuia wrote:Vell0cet wrote:Because the thing does more damage the longer you fire, the visiam + amar assault 5 in an amar assault suit can get up to very nasty DPS levels just before overheat. Throw on some damage mods and it will melt people. But it's an incredibly situational weapon, and could use a range buff (I'd like to see it get a sharpshooter skill that will take the range out to 120m when maxed). They don't have different maximums, all LR's cap out after abut 30 'shots' of sustained fire. The only difference is the prolonged time at full, which only really matters against groups, heavies, or Gallenteans. Also, a range BUFF, maybe, but no Sharpshooter. That's what got the LR nerfed the last time, and even then it screwed up the LR's lower range limit. Sharpshooter should be gone as an institution, refund the SMG and AR ones and axe them. I didn't realize this. I thought damage continued to increase the longer it ran. I still think there should be a sharpshooter skill for each weapon. It should be tailored to each weapon and not always effect range. The problem with sharpshooter was shotguns, HMGs and SMGs were getting insane ranges. Sharpshooter for a shotgun might increase the RoF slightly or something more appropriate for the gun. I think hitting out to 120ish meters is a reasonable range for the LR, as long as the penalty for close range remains the same. |
Lillica Deathdealer
Mango and Friends
429
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Posted - 2013.10.01 19:55:00 -
[25] - Quote
Congrats on figuring out what we already know. I have laser proficiency 4 and amarr assault 5. My heat build up caps on viziam at 11 shots left, which is really less than a 10 point boost from ELM-7, and when factoring in the increased fitting cost, isk cost, and feedback damage its actually worse. The skills however are where the money is. Speccing laser is all about getting the cooldown bonus and damage bonuses from proficiency. Thats it. |
Tanis Jumes
Thors Guard Adventures The Council of Yggdrasil
52
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Posted - 2013.10.01 21:08:00 -
[26] - Quote
No |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1635
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Posted - 2013.10.07 22:44:00 -
[27] - Quote
No to what, exactly? |
Mortedeamor
Internal Rebellion
388
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Posted - 2013.10.08 00:04:00 -
[28] - Quote
+1 do it ccp do it right |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6539
|
Posted - 2013.10.11 20:14:00 -
[29] - Quote
The sad truth is still sad |
Wombat in combat
TeamPlayers EoN.
107
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Posted - 2013.10.11 21:35:00 -
[30] - Quote
Just here to agree that the Lazer Rifle is a lackluster weapon I decided not to spec further into after trying out the new dot sight. |
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