Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
bolsh lee
Ahrendee Mercenaries EoN.
559
|
Posted - 2013.09.29 17:21:00 -
[1] - Quote
Really not trying to setup another debate thread because that doesn't help any of us especially as a community..
I'd personally like this thread to be a hippie commune for both DS3 and KB/M users to get together, pick through each others hair, sing songs of freedom and have multiple orgies... (In no real particular order and i'm already naked..) Psmove users are welcome as well but you have to show ID to the village head council before removing any clothing...
To steal a link from Bethhy this video From this thread this is one reason why CCP needs to let bygones be bygones.... Quit restricting inputs to "Balance" inputs..
- Uncap the DS3, give the DS3 users more speed and more options, leave aim assist..
- Uncap/remove virtual joystick on the KB/M give the KB/M options to change key layouts.. (We had this in Chromosome minus the options and the the forum rage was nowhere near this bad..)
Because either way your true tryhards will just go out and purchase an Eagle Eye or something similar.
From what Ive heard is the Eagle Eye also gives the converted KB/M aim assist.... So restricting for balance in turn has made the kb/m users go behind CCP's nerf and really be OP...
If we can all get along, tell CCP what they can improve on the input of your choosing, at the end of the day those who are good are good, end of story...
I understand this argument is old and beat to death but the majority of people i see posting to nerf one or the other is usually someone that really has no chance with either input.. So why continue to restrict, if you're getting raped by everyone on the field and can barley hold a 1kdr, then im sorry for your luck but trying to get CCP to get rid of keyboard and mouse or continue to restrict is not going to help anyone... CCP has hit the KB/M with the biggest nerf bat they could find in the office since Chromosome and it still doesn't help those complaining about it...
And with our player base getting smaller month by month CCP needs to do what they can to keep players of both inputs, they helped the DS3 users with aim assist at 1.4 but I know some DS3 users still want a quicker turn speed which i don't blame em and i support aim assist and a quicker turn speed let em have it... ! Because personally im a kb/m user have been my entire life but with 1.4 if im using an AR im using a controller, so if and when i swap between the two it will benefit myself as well...
So I say, give us the options CCP, how hard is that.... Doesn't CCP claim to be about HTFU, Innovative and all that jazz..?
Quit being lil bitches CCP and open up both inputs.. Thanks! |
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
176
|
Posted - 2013.09.29 17:29:00 -
[2] - Quote
Why do you feel the need to look down your nose at people who as you say can barely hold on to a 1.0 kd, I know I said i was going to stay away from controversy but you do sound like an ass when you talk like that. There's a lot more to a good player than his kd. You also make it sound like anyone with a kd lower than your excepted standard is irrelevant and shouldn't have a voice on these forums. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3934
|
Posted - 2013.09.29 17:31:00 -
[3] - Quote
>Doesn't want to start a new debate thread >Starts a new debate thread |
bolsh lee
Ahrendee Mercenaries EoN.
559
|
Posted - 2013.09.29 17:38:00 -
[4] - Quote
Spaceman-Rob wrote:Why do you feel the need to look down your nose at people who as you say can barely hold on to a 1.0 kd, I know I said i was going to stay away from controversy but you do sound like an ass when you talk like that. There's a lot more to a good player than his kd. You also make it sound like anyone with a kd lower than your excepted standard is irrelevant and shouldn't have a voice on these forums.
How is that voice valid when they can't even use a controller for that matter but yet they are complain about a keyboard and mouse or for argument sack.. Ive seen KB/M users arguing about the same thing against the DS3 aim assist.. If those KB/M users are sitting there yelling about aim assist, is OP but yet they have a .5 to 1 kdr.. They have no reason arugeing like i said Im a kb/m user you know what i did when I felt aim assist was OP... ?
I picked up a controller and used it....
So sure have your opinion but how can you be adamant about it when you have no credentials backing it im not trying to look down at anyone but to argue a point you need to be real with your self on either front..
|
M McManus
Sinq Laison Gendarmes Gallente Federation
106
|
Posted - 2013.09.30 12:07:00 -
[5] - Quote
+1 Rawinput is needed bad and increase the speed of the controller aim assist plus increased speed should make any controller user that much better and on par with m/kb... |
DildoMcnutz
Science For Death The Shadow Eclipse
218
|
Posted - 2013.09.30 12:22:00 -
[6] - Quote
I agree, the mouse just feels akward and wrong, hence why I stopped using the mouse/controller option. The controller feels pretty good atm, or atleast better than the mouse but its still slow as hell and I would like more options for sensitivity as far as hip fire and ads. |
Beren Hurin
Onslaught Inc RISE of LEGION
1730
|
Posted - 2013.09.30 12:23:00 -
[7] - Quote
You can't 'uncap' an analog stick. At least my stick can only go so far in one direction. And once it reaches that point the game cannot treat that final destination as 'infinite speed turn'. When you say 'uncap the DS3' you should how little you understanding about the mechanics of the two things. WIth a mouse you control the DISTANCE your toon will turn, more or less directly. With an analog stick you control the acceleration and length of time your character turns for. So you indirectly control distance with the DS3. |
Void Echo
Morsus Mihi Aperuitque Imperium
1564
|
Posted - 2013.09.30 12:25:00 -
[8] - Quote
DildoMcnutz wrote:I agree, the mouse just feels akward and wrong, hence why I stopped using the mouse/controller option. The controller feels pretty good atm, or atleast better than the mouse but its still slow as hell and I would like more options for sensitivity as far as hip fire and ads.
gee I wonder why a controller works better for a console than a PC item... hmm...... |
GSP GoTSoMePoT
WOLF AND IRON STRIKE FORCE
62
|
Posted - 2013.09.30 13:25:00 -
[9] - Quote
TY!
It's not hard to talk about the two and try to get something going for the both of them.
I just want the two to be conpetitive. not one vs the other tipe of thing but together.
One team of both vs Another team of both. |
M McManus
Sinq Laison Gendarmes Gallente Federation
106
|
Posted - 2013.09.30 13:40:00 -
[10] - Quote
Damm phone wrong threas :-/ |
|
bolsh lee
Ahrendee Mercenaries EoN.
564
|
Posted - 2013.09.30 13:54:00 -
[11] - Quote
Beren Hurin wrote:You can't 'uncap' an analog stick. At least my stick can only go so far in one direction. And once it reaches that point the game cannot treat that final destination as 'infinite speed turn'. When you say 'uncap the DS3' you should how little you understanding about the mechanics of the two things. WIth a mouse you control the DISTANCE your toon will turn, more or less directly. With an analog stick you control the acceleration and length of time your character turns for. So you indirectly control distance with the DS3.
Correct me if I'm wrong I don't use a DS3 much but it feels like it has a really ****** deadzone in the turn speed like for example I play on low sensitivity there should really be a difference in pushing the analog just a bit and full tilt pushing the stick to the limit..
Even at higher sensitivity it seems like you aren't able to spin quick enough and for those twitch DS3 shooters they can't be waiting to turn to line up the shot. .
Like I said I can't truly speak for the controller as I've only used controllers here and there trying other console shooters but even those feel a lot more responsive then Dust DS3 at full speed..
|
Vrain Matari
ZionTCD
1002
|
Posted - 2013.09.30 14:05:00 -
[12] - Quote
Y'know balancing input types is a genuinely tough design problem, and although we've talked it to death already it might be that more talk is called for. When all parties concerned get 'rage fatigue' and start talking with each other instead of at each other we might make some progress.
All i wanna add to this thread right now is that the players who will feel the repercussions of these decisions most are the DS3 users who don't use AA for whatever reason. I'm guessing there are a few of them, and i'm guessing the two primary reasons would be that they enjoy the skill-based aspect of shooters and that they feel it messes with target retention in messy environments.
If CCP wants to keep pursuing multiple input systems(a worthy and noble goal, imo), they need to do everything possible to avoid alienating this group. To me that means that the native DS3 control mechanics need to be flawless, best-in-the-business, and feel f'in great without the AA. With that in place, a considerably milder form of our current AA would probably be palatable to all concerned.
One more point re: raw input for mouse. First a question - is raw input even possible on the DS3?
There is only one rational way to calibrate Aim Assist on DS3 vs. KB/M: Measure the stats for both the top 5% of players in both groups and adjust the strength of the AA until the stats for the two groups equalize. You can't theorize your way to aim assist because there are far to many variables, statistical analysis is your only hope.
The big question is how strong will the AA be at this equilibrium point? Will it be stronger that what we have now? In that case we'd have to admit that it was a nice try but the idea is unworkable. But if, with good DS3 fundamentals, we can make it work with a weaker AA than we have now, then CCP has a shot at pulling this off. I hope they do, tbh.
P.S.: A friend here at work had maybe a great idea: Make Aim Assist a module - i'm thinking a hislot module, with adhesion that varies with input type, i.e. lower adhesion for kb/m. |
bolsh lee
Ahrendee Mercenaries EoN.
565
|
Posted - 2013.09.30 14:50:00 -
[13] - Quote
Vrain Matari wrote:Y'know balancing input types is a genuinely tough design problem, and although we've talked it to death already it might be that more talk is called for. When all parties concerned get 'rage fatigue' and start talking with each other instead of at each other we might make some progress.
All i wanna add to this thread right now is that the players who will feel the repercussions of these decisions most are the DS3 users who don't use AA for whatever reason. I'm guessing there are a few of them, and i'm guessing the two primary reasons would be that they enjoy the skill-based aspect of shooters and that they feel it messes with target retention in messy environments.
If CCP wants to keep pursuing multiple input systems(a worthy and noble goal, imo), they need to do everything possible to avoid alienating this group. To me that means that the native DS3 control mechanics need to be flawless, best-in-the-business, and feel f'in great without the AA. With that in place, a considerably milder form of our current AA would probably be palatable to all concerned.
One more point re: raw input for mouse. First a question - is raw input even possible on the DS3?
There is only one rational way to calibrate Aim Assist on DS3 vs. KB/M: Measure the stats for both the top 5% of players in both groups and adjust the strength of the AA until the stats for the two groups equalize. You can't theorize your way to aim assist because there are far to many variables, statistical analysis is your only hope.
The big question is how strong will the AA be at this equilibrium point? Will it be stronger that what we have now? In that case we'd have to admit that it was a nice try but the idea is unworkable. But if, with good DS3 fundamentals, we can make it work with a weaker AA than we have now, then CCP has a shot at pulling this off. I hope they do, tbh.
P.S.: A friend here at work had maybe a great idea: Make Aim Assist a module - i'm thinking a hislot module, with adhesion that varies with input type, i.e. lower adhesion for kb/m.
I'd agree with this if the mouse was raw input, since its NOT and CCP continues to design it around the virtual joystick like others have said its like taking the controller and using your palm to aim..
I also have to disagree on DS3 users being effected the most, since 1.4 they have had the biggest advantage because of aim assist and the lack of real mouse input (which of course doesn't get aim assist and doesn't need it if it was true mouse input) is nowhere near the lvl to compete with aim assist..
This isn't an argument on which one is getting screwed the most because both have been equally screwed since the deployment of uprising... But the vast majority of people I play with are DS3 users and they are happy with the aim assist and overall improvements since 1.4.. Some have even asked for the removal of aim assist. .
I say leave aim assist but being a kb/m user they need to remove the joystick emulation from the kb/m especially with the implementation of DS3 aim assist, it only seems fair to put kb/m at full strength when your competing against aim assist..
(I do like the idea behind AA being a module then one would have to sacrifice shields or damage for aim assist. But since kb/m doesn't have aim assist it would only give them that advantage of not having to equip the module. .) |
GSP GoTSoMePoT
WOLF AND IRON STRIKE FORCE
63
|
Posted - 2013.09.30 15:20:00 -
[14] - Quote
bolsh lee wrote:Vrain Matari wrote:Y'know balancing input types is a genuinely tough design problem, and although we've talked it to death already it might be that more talk is called for. When all parties concerned get 'rage fatigue' and start talking with each other instead of at each other we might make some progress.
All i wanna add to this thread right now is that the players who will feel the repercussions of these decisions most are the DS3 users who don't use AA for whatever reason. I'm guessing there are a few of them, and i'm guessing the two primary reasons would be that they enjoy the skill-based aspect of shooters and that they feel it messes with target retention in messy environments.
If CCP wants to keep pursuing multiple input systems(a worthy and noble goal, imo), they need to do everything possible to avoid alienating this group. To me that means that the native DS3 control mechanics need to be flawless, best-in-the-business, and feel f'in great without the AA. With that in place, a considerably milder form of our current AA would probably be palatable to all concerned.
One more point re: raw input for mouse. First a question - is raw input even possible on the DS3?
There is only one rational way to calibrate Aim Assist on DS3 vs. KB/M: Measure the stats for both the top 5% of players in both groups and adjust the strength of the AA until the stats for the two groups equalize. You can't theorize your way to aim assist because there are far to many variables, statistical analysis is your only hope.
The big question is how strong will the AA be at this equilibrium point? Will it be stronger that what we have now? In that case we'd have to admit that it was a nice try but the idea is unworkable. But if, with good DS3 fundamentals, we can make it work with a weaker AA than we have now, then CCP has a shot at pulling this off. I hope they do, tbh.
P.S.: A friend here at work had maybe a great idea: Make Aim Assist a module - i'm thinking a hislot module, with adhesion that varies with input type, i.e. lower adhesion for kb/m. I'd agree with this if the mouse was raw input, since its NOT and CCP continues to design it around the virtual joystick like others have said its like taking the controller and using your palm to aim.. I also have to disagree on DS3 users being effected the most, since 1.4 they have had the biggest advantage because of aim assist and the lack of real mouse input (which of course doesn't get aim assist and doesn't need it if it was true mouse input) is nowhere near the lvl to compete with aim assist.. This isn't an argument on which one is getting screwed the most because both have been equally screwed since the deployment of uprising... But the vast majority of people I play with are DS3 users and they are happy with the aim assist and overall improvements since 1.4.. Some have even asked for the removal of aim assist. . I say leave aim assist but being a kb/m user they need to remove the joystick emulation from the kb/m especially with the implementation of DS3 aim assist, it only seems fair to put kb/m at full strength when your competing against aim assist.. (I do like the idea behind AA being a module then one would have to sacrifice shields or damage for aim assist. But since kb/m doesn't have aim assist it would only give them that advantage of not having to equip the module. .)
Cool idea but you know that won't work as you already answer it. (But since kb/m doesn't have aim assist it would only give them that advantage of not having to equip the module. ) |
GSP GoTSoMePoT
WOLF AND IRON STRIKE FORCE
64
|
Posted - 2013.09.30 15:39:00 -
[15] - Quote
http://youtu.be/2kQea5xnpvY
Aim assist and Mouse smoothing should be one and the same for the ds3 and mouse.
When you cut aim assist or smoothing on it fine tunes the sensitivity for more precise shooting. In return you will get slower turn speed sensitivity.
When you cut aim assist or smoothing off there is no fine tune sensitivity for more precise shooting so the increase in turn speed sensitivity.
Right now when you cut off or on mouse smoothing your turn speed either increase when off or decrease when on. The same should go for the ds3 controller but it does not. Right now when you cut the aim assist off your turn speed sensitivity does not increase like the mouse with smoothing off it stays the same on or off.
This way if you choose aim assist or mouse smoothing you will be sacrificing turn speed for aim assistance or mouse smoothing.
I honestly don't care if the aimbot comes, goes, stays just would like to be able to turn around as fast as a mouse when aim assist is off.
I'm not talking about the aimbot in it's assistance in aiming. I cut it off so I should be able to turn as fast not faster and not as fast with the assist on but as fast as the mouse with it off.
One more thing all sensitivities should be adjustable by 1 not 10 . |
bolsh lee
Ahrendee Mercenaries EoN.
565
|
Posted - 2013.09.30 16:06:00 -
[16] - Quote
GSP GoTSoMePoT wrote:http://youtu.be/2kQea5xnpvY
Aim assist and Mouse smoothing should be one and the same for the ds3 and mouse.
When you cut aim assist or smoothing on it fine tunes the sensitivity for more precise shooting. In return you will get slower turn speed sensitivity.
When you cut aim assist or smoothing off there is no fine tune sensitivity for more precise shooting so the increase in turn speed sensitivity.
Right now when you cut off or on mouse smoothing your turn speed either increase when off or decrease when on. The same should go for the ds3 controller but it does not. Right now when you cut the aim assist off your turn speed sensitivity does not increase like the mouse with smoothing off it stays the same on or off.
This way if you choose aim assist or mouse smoothing you will be sacrificing turn speed for aim assistance or mouse smoothing.
I honestly don't care if the aimbot comes, goes, stays just would like to be able to turn around as fast as a mouse when aim assist is off.
I'm not talking about the aimbot in it's assistance in aiming. I cut it off so I should be able to turn as fast not faster and not as fast with the assist on but as fast as the mouse with it off.
One more thing all sensitivities should be adjustable by 1 not 10 .
A noble idea but mouse smoothing doesn't really "restrict" or slow down the speed your mouse aims at, hear me out..
If one has a high performance adjustable DPI mouse, which the majority can be adjusted nowadays.. Say the mouse is max 5300Dpi but I use it at 1200Dpi Sensitivity 40..
Sure I can turn mouse smoothing on and it will slow down my rotation speed but all I have to do plug my mouse into a PC crank up the Dpi to lets say 3000Dpi and I'm right back at my prefered turning speed..
Mouse smoothing is actually only present to help hide the virtual joystick and smooth out the dead zones, which imo makes the dead zones feel sluggish even at higher Dpi..
So aim assist working as a restriction on speed wouldn't be similar to mouse smoothing, and would only lead to more restriction in order to balance ... Further screwing both Inputs and alienating one or the other player base.
|
Operative 1171 Aajli
Bragian Order Amarr Empire
430
|
Posted - 2013.09.30 16:28:00 -
[17] - Quote
DUST should have been on the PC. Arguing with console players over a stupid game comtroller should have never been an issue.
THIS GAME IS A PLUGIN FOR EVE! Grab an input device and get to work serving your masters. |
GSP GoTSoMePoT
WOLF AND IRON STRIKE FORCE
64
|
Posted - 2013.09.30 16:28:00 -
[18] - Quote
bolsh lee wrote:GSP GoTSoMePoT wrote:http://youtu.be/2kQea5xnpvY
Aim assist and Mouse smoothing should be one and the same for the ds3 and mouse.
When you cut aim assist or smoothing on it fine tunes the sensitivity for more precise shooting. In return you will get slower turn speed sensitivity.
When you cut aim assist or smoothing off there is no fine tune sensitivity for more precise shooting so the increase in turn speed sensitivity.
Right now when you cut off or on mouse smoothing your turn speed either increase when off or decrease when on. The same should go for the ds3 controller but it does not. Right now when you cut the aim assist off your turn speed sensitivity does not increase like the mouse with smoothing off it stays the same on or off.
This way if you choose aim assist or mouse smoothing you will be sacrificing turn speed for aim assistance or mouse smoothing.
I honestly don't care if the aimbot comes, goes, stays just would like to be able to turn around as fast as a mouse when aim assist is off.
I'm not talking about the aimbot in it's assistance in aiming. I cut it off so I should be able to turn as fast not faster and not as fast with the assist on but as fast as the mouse with it off.
One more thing all sensitivities should be adjustable by 1 not 10 . A noble idea but mouse smoothing doesn't really "restrict" or slow down the speed your mouse aims at, hear me out.. If one has a high performance adjustable DPI mouse, which the majority can be adjusted nowadays.. Say the mouse is max 5300Dpi but I use it at 1200Dpi Sensitivity 40.. Sure I can turn mouse smoothing on and it will slow down my rotation speed but all I have to do is plug my mouse into a PC crank up the Dpi to lets say 3000Dpi and I'm right back at my prefered turning speed.. Mouse smoothing is actually only present to help hide the virtual joystick and smooth out the dead zones, which imo makes the dead zones feel sluggish even at higher Dpi.. So aim assist working as a restriction on speed wouldn't be similar to mouse smoothing, and would only lead to more restriction in order to balance ... Further screwing both Inputs and alienating one or the other player base.
Yes Yes. But the thing is there are going to be some borders and retriction in order to keep the game competitive for the two.
With this (If one has a high performance adjustable DPI mouse, which the majority can be adjusted nowadays.) it just showes even more that there are going to have to be some borders and retriction not just for the mouse but for the ds3 as well. |
GSP GoTSoMePoT
WOLF AND IRON STRIKE FORCE
64
|
Posted - 2013.09.30 16:54:00 -
[19] - Quote
Operative 1171 Aajli wrote:DUST should have been on the PC. Arguing with console players over a stupid game comtroller should have never been an issue.
THIS GAME IS A PLUGIN FOR EVE! Grab an input device and get to work serving your masters.
You are right. Arguing about a controller on a console should have never been an issue. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |