Vrain Matari wrote:Y'know balancing input types is a genuinely tough design problem, and although we've talked it to death already it might be that more talk is called for. When all parties concerned get 'rage fatigue' and start talking with each other instead of at each other we might make some progress.
All i wanna add to this thread right now is that the players who will feel the repercussions of these decisions most are the DS3 users who don't use AA for whatever reason. I'm guessing there are a few of them, and i'm guessing the two primary reasons would be that they enjoy the skill-based aspect of shooters and that they feel it messes with target retention in messy environments.
If CCP wants to keep pursuing multiple input systems(a worthy and noble goal, imo), they need to do everything possible to avoid alienating this group. To me that means that the native DS3 control mechanics need to be flawless, best-in-the-business, and feel f'in great without the AA. With that in place, a considerably milder form of our current AA would probably be palatable to all concerned.
One more point re: raw input for mouse. First a question - is raw input even possible on the DS3?
There is only one rational way to calibrate Aim Assist on DS3 vs. KB/M: Measure the stats for both the top 5% of players in both groups and adjust the strength of the AA until the stats for the two groups equalize. You can't theorize your way to aim assist because there are far to many variables, statistical analysis is your only hope.
The big question is how strong will the AA be at this equilibrium point? Will it be stronger that what we have now? In that case we'd have to admit that it was a nice try but the idea is unworkable. But if, with good DS3 fundamentals, we can make it work with a weaker AA than we have now, then CCP has a shot at pulling this off. I hope they do, tbh.
P.S.: A friend here at work had maybe a great idea: Make Aim Assist a module - i'm thinking a hislot module, with adhesion that varies with input type, i.e. lower adhesion for kb/m. I'd agree with this if the mouse was raw input, since its NOT and CCP continues to design it around the virtual joystick like others have said its like taking the controller and using your palm to aim..
I also have to disagree on DS3 users being effected the most, since 1.4 they have had the biggest advantage because of aim assist and the lack of real mouse input (which of course doesn't get aim assist and doesn't need it if it was true mouse input) is nowhere near the lvl to compete with aim assist..
This isn't an argument on which one is getting screwed the most because both have been equally screwed since the deployment of uprising... But the vast majority of people I play with are DS3 users and they are happy with the aim assist and overall improvements since 1.4.. Some have even asked for the removal of aim assist. .
I say leave aim assist but being a kb/m user they need to remove the joystick emulation from the kb/m especially with the implementation of DS3 aim assist, it only seems fair to put kb/m at full strength when your competing against aim assist..
(I do like the idea behind AA being a module then one would have to sacrifice shields or damage for aim assist. But since kb/m doesn't have aim assist it would only give them that advantage of not having to equip the module. .)