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Django Quik
Dust2Dust. Top Men.
1571
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Posted - 2013.09.29 18:46:00 -
[1] - Quote
How about making the Amarr light AV be lock on arc type weapon. Like swarms it would only be usable against vehicles/structures and would follow to a certain extent. Once you've got lock on, the electricity arc begins and damage builds over time, similarly to the laser rifle. Lock and damage continues for 2 or 3 seconds if you lose aim slightly but if the target goes completely out of view (i.e. behind cover or if you turn around or something).
I'd just hate to see more weapons like forge guns and plasma cannons that are intended primarily as AV but totally OP when used as AI. |
Django Quik
Dust2Dust. Top Men.
1639
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Posted - 2013.10.26 12:32:00 -
[2] - Quote
Been reading up on Eve/Dust fiction lately and came upon this little gem that reminded me about this forum thread.
About halfway through (third paragraph after the * * *) a big ol' Brutor soldier brings out a 'Force Launcher' that takes a big chunk out of a wall. It appears to be wielded by a minmatar heavy but it's shoulder mounted, so may possibly be a heavy or light weapon. The way it works seems to be that it fires a 'force field' that blasts everything in its path, so kinetic energy?
My suggestion is that the force launcher in the game would be a short range high damage weapon. Say 30m optimum 50m effective and 1000hp damage with 110% to armor and 85% to shield. I'd give it a suitable charge up time of maybe 1 second and similar ammo counts as swarm launchers.
The intention would be for it to be used as a vehicle ambush weapon (something entirely non-existent currently). It could also be used as an anti-infantry weapon but would be an utter waste of the small number of rounds it carries. Perhaps anti-infantry abuse could be reduced by giving the weapon the effective fire-pattern of a giant shotgun - i.e. the 'force field' spreads out like invisible pellets, say 10, with each doing 100hp damage. Vehicles are large enough that they would likely take the full blast but infantry would likely only catch a small number. An added effect of this would be that it could also be used as effective crowd control, keeping large groups of enemies pushed back but not necessarily killing any of them.
Variants of the force launcher could include: longer range, tighter spread (tactical); shorter range, wider spread, higher damage (breach); quicker charge time, lower damage (assault). I can't imagine an appropriate burst variant, so will leave that out for now. |
Django Quik
Dust2Dust.
1688
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Posted - 2013.11.01 19:44:00 -
[3] - Quote
Zeylon Rho wrote:Django Quik wrote:Been reading up on Eve/Dust fiction lately and came upon this little gem that reminded me about this forum thread. About halfway through (third paragraph after the * * *) a big ol' Brutor soldier brings out a 'Force Launcher' that takes a big chunk out of a wall. It appears to be wielded by a minmatar heavy but it's shoulder mounted, so may possibly be a heavy or light weapon. The way it works seems to be that it fires a 'force field' that blasts everything in its path, so kinetic energy? I'm all for ANY sorts of new weapons, though it's not immediately clear to me that it would fill the AV damage type gap (projectile). I'm still unsure if the Force Launcher is a kinetic or energy based weapon but either is a viable AV weapon type - not everything is explosive, projectile or laser; e.g. flux grenades.
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