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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  negative49er
 Krusual Covert Operators
 Minmatar Republic
 
 229
 
 
      | Posted - 2013.09.29 12:33:00 -
          [1] - Quote 
 So I decide to tank my suit a little more, so i decided to but some armor plates on. The reason before i did use armor plate was because of the movement penalty. But the penalty wasn't higher to be afraid of.
 
 I run a minmatar assault M/1 series and can get my armor to 332 with 361 shield
 
 Note: I got dropsuit biotic upgrade to lv5
 
 Unaffect
 
 Movement speed 5.30 m/s
 Sprinting speed 7.79 m/s
 
 Armor plates ( 2x std armor plate)
 
 Movement Speed 5.10 m/s
 Sprinting Speed 7.50 m/s
 
 It isn't that much of a different
 
 Now with the 2x enhance plates ( 110 HP bonus) now have 325 shield and 384 armor
 
 Movement speed 5.01
 sprinting speed 7.36
 
 So I am still moving with considerable speed
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        |  Crash Monster
 Snipers Anonymous
 
 1489
 
 
      | Posted - 2013.09.29 12:36:00 -
          [2] - Quote 
 If you are a scout racing to hack a yellow objective or escape when you've been spotted every 0.01 m/s counts!
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        |  Nocturnal Soul
 Immortal Retribution
 
 681
 
 
      | Posted - 2013.09.29 12:38:00 -
          [3] - Quote 
 Sounds like someone wasnt here before update 1.4
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        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 1608
 
 
      | Posted - 2013.09.29 12:39:00 -
          [4] - Quote 
 You're only using two enhanced.
 
 Think of the combat-medic GalLogis who stack 3 or 4 complex. That's where the penalty makes itself known.
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        |  Fire of Prometheus
 DUST University
 Ivy League
 
 480
 
 
      | Posted - 2013.09.29 12:42:00 -
          [5] - Quote 
 Ummmm.....the armour plates have a decent penalty....it's probably because u r using a min suit, they are fast to begin with, if you are using glorious amarr suits (like myself
  ) then the armour plates have a huge consequence and make you slower than a snail | 
      
      
        |  DJINN Marauder
 Ancient Exiles
 
 1491
 
 
      | Posted - 2013.09.29 12:45:00 -
          [6] - Quote 
 Biggest penalty of armor tanking is the 1 shot grenades imo.
 
 Other than that, the actual movement penalty is pretty good.
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        |  negative49er
 Krusual Covert Operators
 Minmatar Republic
 
 229
 
 
      | Posted - 2013.09.29 12:48:00 -
          [7] - Quote 
 
 Fire of Prometheus wrote:Ummmm.....the armour plates have a decent penalty....it's probably because u r using a min suit, they are fast to begin with, if you are using glorious amarr suits (like myself   ) then the armour plates have a huge consequence and make you slower than a snail 
 Ha we're better than you
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        |  Chilled Pill
 Pro Hic Immortalis
 
 207
 
 
      | Posted - 2013.09.29 12:54:00 -
          [8] - Quote 
 
 negative49er wrote:So I decide to tank my suit a little more, so i decided to but some armor plates on. The reason before i did use armor plate was because of the movement penalty. But the penalty wasn't higher to be afraid of.
 I run a minmatar assault M/1 series and can get my armor to 332 with 361 shield
 
 Note: I got dropsuit biotic upgrade to lv5
 
 Unaffect
 
 Movement speed 5.30 m/s
 Sprinting speed 7.79 m/s
 
 Armor plates ( 2x std armor plate)
 
 Movement Speed 5.10 m/s
 Sprinting Speed 7.50 m/s
 
 It isn't that much of a different
 
 Now with the 2x enhance plates ( 110 HP bonus) now have 325 shield and 384 armor
 
 Movement speed 5.01
 sprinting speed 7.36
 
 So I am still moving with considerable speed
 
 
 Wow, this is at par with my tanked scout speed wise.....WTF.
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        |  Fire of Prometheus
 DUST University
 Ivy League
 
 480
 
 
      | Posted - 2013.09.29 12:56:00 -
          [9] - Quote 
 
 negative49er wrote:Fire of Prometheus wrote:Ummmm.....the armour plates have a decent penalty....it's probably because u r using a min suit, they are fast to begin with, if you are using glorious amarr suits (like myself   ) then the armour plates have a huge consequence and make you slower than a snail Ha we're better than you Until I spot you and melt you with my imperial scrambler rifle
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        |  Fizzer94
 L.O.T.I.S.
 
 247
 
 
      | Posted - 2013.09.29 13:22:00 -
          [10] - Quote 
 The armor penalty is a lot more significant than the shield penalty... Oh, wait. I forgot, there is no shield penalty.
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        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 1755
 
 
      | Posted - 2013.09.29 13:23:00 -
          [11] - Quote 
 your right they should of double the penalty when they buffed the HP.
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        |  Ryme Intrinseca
 Seraphim Auxiliaries
 
 75
 
 
      | Posted - 2013.09.29 13:43:00 -
          [12] - Quote 
 The penalty is still massive with complex plates. It's arguable that the complex plate (135HP, -5% movement) is worse than the enhanced plate (110HP, -3% movement), given it's only a 22.7% increase in HP but 66.7% increase in movement penalty. I think they should buff the HP or decrease the movement penalty on the complex plate so it's clearly the best plate, just as the complex shield extender is clearly the best extender.
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        |  Mortedeamor
 Internal Rebellion
 
 299
 
 
      | Posted - 2013.09.29 13:51:00 -
          [13] - Quote 
 mmm yeah but not compared to an amarian equally tanked ..my adv logi has more armor and same shields about and runs at 6.4
 the problem is with the aiming you now have to be really good at out strafing damage to run min properly ..but it is not impossible.
 
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        |  Ryme Intrinseca
 Seraphim Auxiliaries
 
 75
 
 
      | Posted - 2013.09.29 13:57:00 -
          [14] - Quote 
 
 ladwar wrote:your right they should of double the penalty when they buffed the HP. Compared to shields armour has:
 
 1) Movement penalty
 2) No innate regen penalty
 3) Slow regen even if repper fitted penalty
 4) M1/core locus OHK penalty
 
 If they doubled the movement penalty they'd have to get rid of the other penalties, otherwise armour would go back to being ludicrously UP. Things are just about balanced as they are (except for the complex plate being a piece of ****).
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        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 1756
 
 
      | Posted - 2013.09.29 14:01:00 -
          [15] - Quote 
 
 Ryme Intrinseca wrote:ladwar wrote:your right they should of double the penalty when they buffed the HP. Compared to shields armour has: 1) Movement penalty 2) No innate regen penalty 3) Slow regen even if repper fitted penalty 4) M1/core locus OHK penalty If they doubled the movement penalty they'd have to get rid of the other penalties, otherwise armour would go back to being ludicrously UP. Things are just about balanced as they are (except for the complex plate being a piece of ****). that sounds like a good idea... add an innate regen to armor. see great stuff. i like it.
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        |  Cosgar
 ParagonX
 
 5555
 
 
      | Posted - 2013.09.29 14:05:00 -
          [16] - Quote 
 Is this secretly a nerf armor thread?
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        |  Arkena Wyrnspire
 Turalyon 514
 Turalyon Alliance
 
 3577
 
 
      | Posted - 2013.09.29 14:20:00 -
          [17] - Quote 
 
 Cosgar wrote:Is this secretly a nerf armor thread? 
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        |  Fire of Prometheus
 DUST University
 Ivy League
 
 481
 
 
      | Posted - 2013.09.29 14:24:00 -
          [18] - Quote 
 My pro amarr logi has more ehp than a basic sentinel with 1 enhanced armour plates and 1 enhanced shield booster (or whatever it's called)
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        |  Martin0 Brancaleone
 Maphia Clan Corporation
 
 458
 
 
      | Posted - 2013.09.29 14:30:00 -
          [19] - Quote 
 
 Fizzer94 wrote:The armor penalty is a lot more significant than the shield penalty... Oh, wait. I forgot, there is no shield penalty. This.
 And before someone cries "but armor can fit damage mods in your free high slots!" think that kinetic catalyzers, cardiac regulators, profile dampeners, hacking modules ALL go to low slots.
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        |  Ryme Intrinseca
 Seraphim Auxiliaries
 
 76
 
 
      | Posted - 2013.09.29 14:32:00 -
          [20] - Quote 
 
 Fire of Prometheus wrote:My pro amarr logi has more ehp than a basic sentinel with 1 enhanced armour plates and 1 enhanced shield booster (or whatever it's called) I've been seeing a bit of a comeback for that unlovely creature, the heavy with an AR. Surely they would be better off with your kind of fit?
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        |  Fire of Prometheus
 DUST University
 Ivy League
 
 483
 
 
      | Posted - 2013.09.29 14:35:00 -
          [21] - Quote 
 
 Ryme Intrinseca wrote:Fire of Prometheus wrote:My pro amarr logi has more ehp than a basic sentinel with 1 enhanced armour plates and 1 enhanced shield booster (or whatever it's called) I've been seeing a bit of a comeback for that unlovely creature, the heavy with an AR. Surely they would be better off with your kind of fit? Haha, my pro logi is faster than a sentinel...but costs literally 15x more than a decently fit one.....I also have a duvolle wielding sentinel fit for special occasions
  
 And yes...but I still get dummied by those dreaded callogi sasquatches
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        |  Crash Monster
 Snipers Anonymous
 
 1495
 
 
      | Posted - 2013.09.29 14:58:00 -
          [22] - Quote 
 There is no use arguing about the difference between armor and shields.
 
 Shields are shields and armor is armor. Deal with the way they are designed (because they are working as designed).
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        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 1757
 
 
      | Posted - 2013.09.29 15:08:00 -
          [23] - Quote 
 
 Cosgar wrote:Is this secretly a nerf armor thread? psss
 
 
 
 
 yup sure is...
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        |  Fizzer94
 L.O.T.I.S.
 
 254
 
 
      | Posted - 2013.09.29 16:09:00 -
          [24] - Quote 
 
 ladwar wrote:Ryme Intrinseca wrote:ladwar wrote:your right they should of double the penalty when they buffed the HP. Compared to shields armour has: 1) Movement penalty 2) No innate regen penalty 3) Slow regen even if repper fitted penalty 4) M1/core locus OHK penalty If they doubled the movement penalty they'd have to get rid of the other penalties, otherwise armour would go back to being ludicrously UP. Things are just about balanced as they are (except for the complex plate being a piece of ****). that sounds like a good idea... add an innate regen to armor. see great stuff. i like it. That would be boring because armor would be too much like shields then. They need to stay distinct, yet equally effective
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        |  Henchmen21
 Planet Express LLC
 
 281
 
 
      | Posted - 2013.09.29 16:36:00 -
          [25] - Quote 
 Go Minmtar.
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        |  Cyrius Li-Moody
 The New Age Outlaws
 
 1070
 
 
      | Posted - 2013.09.29 16:50:00 -
          [26] - Quote 
 Two plates on a minmatar suit? Good luck w those high slots.
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        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 2396
 
 
      | Posted - 2013.09.29 19:20:00 -
          [27] - Quote 
 
 negative49er wrote:So I decide to tank my suit a little more, so i decided to but some armor plates on. The reason before i did use armor plate was because of the movement penalty. But the penalty wasn't higher to be afraid of.
 I run a minmatar assault M/1 series and can get my armor to 332 with 361 shield
 
 Note: I got dropsuit biotic upgrade to lv5
 
 Unaffect
 
 Movement speed 5.30 m/s
 Sprinting speed 7.79 m/s
 
 Armor plates ( 2x std armor plate)
 
 Movement Speed 5.10 m/s
 Sprinting Speed 7.50 m/s
 
 It isn't that much of a different
 
 Now with the 2x enhance plates ( 110 HP bonus) now have 325 shield and 384 armor
 
 Movement speed 5.01
 sprinting speed 7.36
 
 So I am still moving with considerable speed
 
 Yup unless you spent 6+ months as the inferior tanking type shut the hell up. You still have vastly faster regen speed than us, you are still faster than us, you are still able to make use of speed tanking and stealth as well. What could you possibly have to ***** about?
 
 That Armour tankers now fulfil their roles as slow moving high damage bruisers?
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