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Tebu Gan
CrimeWave Syndicate
115
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Posted - 2013.09.30 17:00:00 -
[1] - Quote
My missile fits are identical to yours aside from that one damage mod you use. Usually I use the 2 PG boosters so I can fit up the best Extender and also proto rider turrets (blueberries shine from time to time).
Why the damage mod on missiles? I could see it helping drop infantry a bit better, but I have a hellva time hitting said infantry with missiles, frags that is. I seem to do much better with accelerated, but that is due to direct hits, not splash.
Speed is where it is at. Nearly every fit I have uses the speed booster. I've found though that a scanner is awesome, namely it let's you know where everyone is at so you don't get boxed in. Good tradeoff for losing my speed, but I'm still in love with that speed.
Nice thing about the speed, you can boost over a hill and squish red dots below while getting some nice air. Quite the entrance I tell ya. |
Tebu Gan
CrimeWave Syndicate
116
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Posted - 2013.09.30 18:10:00 -
[2] - Quote
pegasis prime wrote:I use the dammage mod because it also increases tge rate of fire on the missiles as well as increasing the dammage. So if used with the cycled varients you get a faster rate of fire and dammage just about the same as the accelerated of the same tier thusly increasing the dps by a signifigant ammout.
Also I used to run with 2 locacl pgs and you can still use the best extender and heavy converse booster with std turrets and a dammage mod with 1 pg upgrade.
shields depend on speed and resistanse as well as long range dammage so the missile.fits I use now afhear to that policy and work pretty well.
I get allot more kills than assists with the dammage mod.
Also try the fits I.mentiond and if you make them as viabke as I do then you would do well with falchions as the increased dammage really dose pack a punch.
Ahh yeah that is right, the extra rate of fire. I did try it once, but never extensively tested it. Yeah, assists, get lots of those with them missiles.
Been running a std logi suit here lately, actually tend to come in the top 3 most all of the time! Really want to test me some falcions. I'm ready to put points into it, just need the 3.5 mil to buy the book, and 1.2 mil to buy a tank. If someone from my corp would sign on that can transfer money from our corp bank, I would be golden. But I'm pretty sure I am the only active member since GTA5 came out lol.
Ran a blaster with a damage mod, kinda like them but I have to drop a heavy heal for a light one, and really rely on speed. Nice dropping people in 3 shots:) |
Tebu Gan
CrimeWave Syndicate
116
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Posted - 2013.09.30 21:00:00 -
[3] - Quote
pegasis prime wrote:Normally the large cycled turrets are meh.... but when combind with the best dammage mod they really shine and then you noticether fire rate.
Oo, very nice. Never ever thought about that. Could probably make a glass cannon fit using cycled, and 2 damage mods. HMMMM! Now I got to do it just to check the fire rate with 2. |
Tebu Gan
CrimeWave Syndicate
116
|
Posted - 2013.09.30 21:53:00 -
[4] - Quote
pegasis prime wrote:Tebu Gan wrote:pegasis prime wrote:Normally the large cycled turrets are meh.... but when combind with the best dammage mod they really shine and then you noticether fire rate. Oo, very nice. Never ever thought about that. Could probably make a glass cannon fit using cycled, and 2 damage mods. HMMMM! Now I got to do it just to check the fire rate with 2. Once you go to the dark side of high dammage fast moving missile soammers youll never go back. If you want a real glass fast moving glass cannon try this fit Low slots 2 heavy payload controll systems (the 10% ones) Highs 1 heavy converse shield booster 1 azetropic shield extender 2 ward amplifiers and a fusion accelerator. For the turrets the best cycled missiles you can fitt . Itl spam missiles everywhare and get you allot of attention. (Verry devastating at ranges between 100 too 200 m. And will poumd armour like a battering ram.
Just made the fit, the only thing different I did was a light heal and a heavy extender. That's usually how I do it, good thing I came to check for a response.
So think I should go with a heavy heal and light extender? Going to use this build for my frags too. Going to use it as a range, limited engagement, with cover always at my back. Or get bored and get a tank blown up.
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Tebu Gan
CrimeWave Syndicate
116
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Posted - 2013.09.30 22:01:00 -
[5] - Quote
pegasis prime wrote:Oh also dammage mods on frags......did someone say 1 shot kill splash dammage
Yup just changed my fit on my ADV frags. 2 damage mods, light extender and heavy clarity heal. If my bud get back online, I'm going to get some isk and unlock my falcion already.
How much power would you get from your falcion if you drop 3 pg boosters on it. Just curious as to how badly the last pg mod takes a hit. |
Tebu Gan
CrimeWave Syndicate
116
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Posted - 2013.09.30 22:07:00 -
[6] - Quote
Yeah, waitin on that reserved spot.... |
Tebu Gan
CrimeWave Syndicate
116
|
Posted - 2013.09.30 22:34:00 -
[7] - Quote
pegasis prime wrote:Oh and if you are going to go into falchions and missiles do not I I repeat do not let any armour tank within 100m of you if you seeone get smart and hide then flank from about 100 too 200m away before you open fire. Up close your falchion is just a soon to be dead opaperweight.
Word
You know. You forgot to mention the best part of the nitro. Running people over!
Just did a duel damage mod fit, with advanced missiles. Awesome! Thou there was no AV. None. I certainly get fewer assists, and more kills. I like. |
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