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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Gh0st C0de
 Spirit Collective
 
 51
 
 
      | Posted - 2013.09.28 18:47:00 -
          [1] - Quote 
 I have heard all manner of suggestions for increasing scout utility and survivability, ranging from the easily implemented (more CPU/PG, extra slots, etc.) to the less readily obtainable (jet packs). I believe all have their merits and their possible drawbacks.
 
 I would like to suggest a scout utility that would be very easily introduced: Teleportation.
 
 How is that easy? You may ask. Well, if scouts had the ability to redeploy from any blue controlled CRU or Uplink we could traverse the battlefield with ease. We would pull up our wristwatch as if hacking and it would take us back to the deployment screen where we could redeploy without losing a suit. We could make it have a meter, much like an instillation, to keep it from being instantaneous or usable in battle. All of these screens and animations are already in the game.
 
 What arr your thoughts/tweaks/criticisms?
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        |  Himiko Kuronaga
 SyNergy Gaming
 EoN.
 
 1648
 
 
      | Posted - 2013.09.28 18:50:00 -
          [2] - Quote 
 I already get shot in the back trying to hack points enough as it is.
 
 Now you want me to hack through a minefield of remote explosives, constantly re-spawning enemies, AND teleporting ninjas?
 
 No.
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        |  Crash Monster
 Snipers Anonymous
 
 1488
 
 
      | Posted - 2013.09.28 18:52:00 -
          [3] - Quote 
 Okay, how about a variable scope for snipers -- zoom in and zoom out while scoped (with the default setting as it is now for anyone who doesn't care to use it).
 
 Never going to happen in a world of sniper hate... but fun to imagine.
 
 EDIT: LOL, forgot to comment... the idea is cool but I'm thinking it's as likely as sniper zoom adjustment.
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        |  TheAmazing FlyingPig
 Crux Special Tasks Group
 Gallente Federation
 
 3920
 
 
      | Posted - 2013.09.28 19:07:00 -
          [4] - Quote 
 
 Gh0st C0de wrote:very easily introduced I assume you have the code to back up such a statement?
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        |  Gh0st C0de
 Spirit Collective
 
 51
 
 
      | Posted - 2013.09.28 20:38:00 -
          [5] - Quote 
 
 TheAmazing FlyingPig wrote:Gh0st C0de wrote:very easily introduced I assume you have the code to back up such a statement? 
 As it is a combination of already implemented functions rather than something requiring entirely new mechanics and graphic elements, it should be easier to implement than something like a jet pack.
 
 I am utilizing common sense, rather than an intimate knowledge of programming.
 
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        |  OZAROW
 warravens
 League of Infamy
 
 747
 
 
      | Posted - 2013.09.28 21:12:00 -
          [6] - Quote 
 I think it's pretty cool actually, gotta make sure it's not too op tho, like a squad of scouts vanishing an re appearing, maybe you would need a certain scout only uplink that you can put down an travel back to, but only u can use your spawn point
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        |  Godin Thekiller
 Hellstorm Inc
 League of Infamy
 
 941
 
 
      | Posted - 2013.09.28 21:12:00 -
          [7] - Quote 
 No. neither of your ideas are good. Especailly the sniper one. What, we're all supposed to be snipers now?
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        |  Godin Thekiller
 Hellstorm Inc
 League of Infamy
 
 941
 
 
      | Posted - 2013.09.28 21:16:00 -
          [8] - Quote 
 An octopus cloak would work better imo. It would help us sneak around, rather than saying, "**** it, teleport". However, I do like the idea of teleporting for the Black Ops HAV's.
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        |  Shotty GoBang
 Pro Hic Immortalis
 
 1326
 
 
      | Posted - 2013.09.28 23:20:00 -
          [9] - Quote 
 
 OZAROW wrote:I think it's pretty cool actually, gotta make sure it's not too op tho, like a squad of scouts vanishing an re appearing, maybe you would need a certain scout only uplink that you can put down an travel back to, but only u can use your spawn point 
 A somewhat similar suggestion was made sometime back; its author and title I don't recall. The concept was quite memorable ... drop two beacons anywhere on the map and fast-travel between them. Kinda like Uplinks, but more like an application of Quantum Entanglement theory.
 
 I like your idea, but I suspect there's abuse potential at hand.
 
 Think Dropship vs Proto Swarms...
 You can fire at 'em all day long, but a smart one will always get away.
 The cycle is broken if and only if a friendly fatty whips out his Forge Gun.
 
 I fear a similar cycle of indestructibility would exist in the case of the "Teleporting" Scout, except there would be no Forge Gun counter. OP, I'm afraid. But a neat concept, nonetheless.
 
 - Shotty GoBang
 
 
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        |  Michael Arck
 Anubis Prime Syndicate
 
 1244
 
 
      | Posted - 2013.09.28 23:24:00 -
          [10] - Quote 
 No, you guys are scouts. If you do that then scouts become OP. Scouts are the most vulnerable but also the most dangerous because of their speed and agility. That's all I need is a scout teleporting to my location, buckshot me and then teleport back.
 
 Scouts would effectively become dust trollers.
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        |  DJINN leukoplast
 Hellstorm Inc
 League of Infamy
 
 1344
 
 
      | Posted - 2013.09.28 23:24:00 -
          [11] - Quote 
 Scouts in KZ4 will have a teleporting capability
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        |  DJINN Marauder
 Ancient Exiles
 
 1476
 
 
      | Posted - 2013.09.28 23:29:00 -
          [12] - Quote 
 I like this idea however it would be kinda OP lol. Well maybe not... Depending on How long would the teleporting take.
 
 Edit: hell give scouts anything and ill like it lol
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        |  Michael Arck
 Anubis Prime Syndicate
 
 1244
 
 
      | Posted - 2013.09.28 23:29:00 -
          [13] - Quote 
 Yea...on KillZone. Don't want it on Dust.
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        |  Stevez WingYip
 Operation Wolf Pack
 
 3
 
 
      | Posted - 2013.09.28 23:30:00 -
          [14] - Quote 
 
 Gh0st C0de wrote:I have heard all manner of suggestions for increasing scout utility and survivability, ranging from the easily implemented (more CPU/PG, extra slots, etc.) to the less readily obtainable (jet packs). I believe all have their merits and their possible drawbacks.
 I would like to suggest a scout utility that would be very easily introduced: Teleportation.
 
 How is that easy? You may ask. Well, if scouts had the ability to redeploy from any blue controlled CRU or Uplink we could traverse the battlefield with ease. We would pull up our wristwatch as if hacking and it would take us back to the deployment screen where we could redeploy without losing a suit. We could make it have a meter, much like an installation, to keep it from being instantaneous or usable in battle. All of these screens and animations are already in the game.
 
 I don't think that this would take the place of a much needed PG/CPU boost and extra equipment slot, (I'd also like to see the Adv Gal scout with a 1/3 slot layout) but I feel it would be a useful addition.
 
 What arr your thoughts/tweaks/criticisms?
 
 Can't... tell... if... troll... this would be the most broken thing I have ever seen.
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        |  Crash Monster
 Snipers Anonymous
 
 1489
 
 
      | Posted - 2013.09.28 23:33:00 -
          [15] - Quote 
 
 Godin Thekiller wrote:No. neither of your ideas are good. Especailly the sniper one. What, we're all supposed to be snipers now?   
 Well, they keep putting fences on buildings and otherwise making snipers less effective... just looking for a way to get something back...
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        |  Gh0st C0de
 Spirit Collective
 
 51
 
 
      | Posted - 2013.09.29 22:31:00 -
          [16] - Quote 
 
 Michael Arck wrote:No, you guys are scouts. If you do that then scouts become OP. Scouts are the most vulnerable but also the most dangerous because of their speed and agility. That's all I need is a scout teleporting to my location, buckshot me and then teleport back.
 Scouts would effectively become dust trollers.
 
 Actually, scouts are barely faster than assaults, slap a kincat on a medium frame and you're on par with a scout for speed. However, a scout's eHP potential is wildly disparate compared to an assault suit, my advanced scout fitting barely ekes past 350eHP.
 
 If you dislike the teleport idea, that's cool, we all have our opinions. However, as an exclusive scout suit runner, I have to say that our speed and agility is barely better than that of a medium frame and not worth the huge eHP sacrifice and PG/CPU cut that the suits are subject to.
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        |  Godin Thekiller
 Hellstorm Inc
 League of Infamy
 
 972
 
 
      | Posted - 2013.09.29 22:35:00 -
          [17] - Quote 
 
 Gh0st C0de wrote:Michael Arck wrote:No, you guys are scouts. If you do that then scouts become OP. Scouts are the most vulnerable but also the most dangerous because of their speed and agility. That's all I need is a scout teleporting to my location, buckshot me and then teleport back.
 Scouts would effectively become dust trollers.
 Actually, scouts are barely faster than assaults, slap a kincat on a medium frame and you're on par with a scout for speed. However, a scout's eHP potential is wildly disparate compared to an assault suit, my advanced scout fitting barely ekes past 350eHP.  If you dislike the teleport idea, that's cool, we all have our opinions. However, as an exclusive scout suit runner, I have to say that our speed and agility is barely better than that of a medium frame and not worth the huge eHP sacrifice and PG/CPU cut that the suits are subject to. 
 Then that means we need to adjust the speed values for scouts so that isn't a issue.
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        |  grunt party
 Carbon 7
 CRONOS.
 
 54
 
 
      | Posted - 2013.09.29 22:39:00 -
          [18] - Quote 
 
 Gh0st C0de wrote:I have heard all manner of suggestions for increasing scout utility and survivability, ranging from the easily implemented (more CPU/PG, extra slots, etc.) to the less readily obtainable (jet packs). I believe all have their merits and their possible drawbacks.
 I would like to suggest a scout utility that would be very easily introduced: Teleportation.
 
 How is that easy? You may ask. Well, if scouts had the ability to redeploy from any blue controlled CRU or Uplink we could traverse the battlefield with ease. We would pull up our wristwatch as if hacking and it would take us back to the deployment screen where we could redeploy without losing a suit. We could make it have a meter, much like an installation, to keep it from being instantaneous or usable in battle. All of these screens and animations are already in the game.
 
 I don't think that this would take the place of a much needed PG/CPU boost and extra equipment slot, (I'd also like to see the Adv Gal scout with a 1/3 slot layout) but I feel it would be a useful addition.
 
 What arr your thoughts/tweaks/criticisms?
 yh so every one wont get a teleporter and a shotgun/REs
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        |  grunt party
 Carbon 7
 CRONOS.
 
 54
 
 
      | Posted - 2013.09.29 22:43:00 -
          [19] - Quote 
 
 DJINN leukoplast wrote:Scouts in KZ4 will have a teleporting capability   and some how guerrilla have gotten even worse after killing KZ3
 i thought i couldn't respect them any less well you just succeeded
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        |  Lightning xVx
 R 0 N 1 N
 
 222
 
 
      | Posted - 2013.09.30 02:04:00 -
          [20] - Quote 
 
 Gh0st C0de wrote:I have heard all manner of suggestions for increasing scout utility and survivability, ranging from the easily implemented (more CPU/PG, extra slots, etc.) to the less readily obtainable (jet packs). I believe all have their merits and their possible drawbacks.
 I would like to suggest a scout utility that would be very easily introduced: Teleportation.
 
 How is that easy? You may ask. Well, if scouts had the ability to redeploy from any blue controlled CRU or Uplink we could traverse the battlefield with ease. We would pull up our wristwatch as if hacking and it would take us back to the deployment screen where we could redeploy without losing a suit. We could make it have a meter, much like an installation, to keep it from being instantaneous or usable in battle. All of these screens and animations are already in the game.
 
 I don't think that this would take the place of a much needed PG/CPU boost and extra equipment slot, (I'd also like to see the Adv Gal scout with a 1/3 slot layout) but I feel it would be a useful addition.
 
 What arr your thoughts/tweaks/criticisms?
 
 Im going to be perfectly honest with you.....That would make people quit and I don't want to see more "Nerf Scout Threads". -___-
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        |  21yrOld Knight
 Pradox XVI
 
 156
 
 
      | Posted - 2013.09.30 02:22:00 -
          [21] - Quote 
 
 Gh0st C0de wrote:I have heard all manner of suggestions for increasing scout utility and survivability, ranging from the easily implemented (more CPU/PG, extra slots, etc.) to the less readily obtainable (jet packs). I believe all have their merits and their possible drawbacks.
 I would like to suggest a scout utility that would be very easily introduced: Teleportation.
 
 How is that easy? You may ask. Well, if scouts had the ability to redeploy from any blue controlled CRU or Uplink we could traverse the battlefield with ease. We would pull up our wristwatch as if hacking and it would take us back to the deployment screen where we could redeploy without losing a suit. We could make it have a meter, much like an installation, to keep it from being instantaneous or usable in battle. All of these screens and animations are already in the game.
 
 I don't think that this would take the place of a much needed PG/CPU boost and extra equipment slot, (I'd also like to see the Adv Gal scout with a 1/3 slot layout) but I feel it would be a useful addition.
 
 What arr your thoughts/tweaks/criticisms?
 
 I think the idea would be better if it worked like AC4 where you aim in a direction and it put you a certain number of meters in that direction.
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        |  Blake Kingston
 Sinq Laison Gendarmes
 Gallente Federation
 
 107
 
 
      | Posted - 2013.09.30 02:36:00 -
          [22] - Quote 
 Might be interesting if you had to be standing over one uplink to move to another one. And it uses up one charge on each uplink.
 
 Perhaps takes ten seconds build up for it to occur (sorry, you can't just drop in on a hack any faster than normal, in other words!)
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        |  KING CHECKMATE
 TEAM SATISFACTION
 
 1406
 
 
      | Posted - 2013.09.30 02:45:00 -
          [23] - Quote 
 
 Gh0st C0de wrote:I have heard all manner of suggestions for increasing scout utility and survivability, ranging from the easily implemented (more CPU/PG, extra slots, etc.) to the less readily obtainable (jet packs). I believe all have their merits and their possible drawbacks.
 I would like to suggest a scout utility that would be very easily introduced: Teleportation.
 
 How is that easy? You may ask. Well, if scouts had the ability to redeploy from any blue controlled CRU or Uplink we could traverse the battlefield with ease. We would pull up our wristwatch as if hacking and it would take us back to the deployment screen where we could redeploy without losing a suit. We could make it have a meter, much like an installation, to keep it from being instantaneous or usable in battle. All of these screens and animations are already in the game.
 
 I don't think that this would take the place of a much needed PG/CPU boost and extra equipment slot, (I'd also like to see the Adv Gal scout with a 1/3 slot layout) but I feel it would be a useful addition.
 
 What arr your thoughts/tweaks/criticisms?
 
 considering scouts are useless now:
 I would implement the Teleportation thingieh as a EQUIPMENT.
 When activated the scout will have a range where he can teleport.say
 STD: 45mts
 ADV:65mts
 PRO:95 MTS
 The Equipment has a limit of 1-2-3 uses and It takes a good 180 secs of cooldown.
 Around 4 secs to activate AFTER the scout chose their location. (so that with some good hiding and 5 seconds spare time the scout can bail many situations....)
 The game would put him in the HIGHEST deployable aarea EXACTLY were the scout chose.(you dont need spawn uplinks nor CRU.Complete freedom of choice)
 
 -Scouts fixed
 -Scout Snipers would now be better than other snipers for the ability to get into high places instantly.
 -also works as counter:Roof sniping/FG sniping fixed
 -While being an equipment DENIES the ability of the scout to get on high places and deploy uplinks
 
 
 2 in one.
 Again dreaming is cool and all, i know it wont happend, but damn it would be nice...
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        |  21yrOld Knight
 Pradox XVI
 
 156
 
 
      | Posted - 2013.09.30 03:29:00 -
          [24] - Quote 
 
 KING CHECKMATE wrote:Gh0st C0de wrote:I have heard all manner of suggestions for increasing scout utility and survivability, ranging from the easily implemented (more CPU/PG, extra slots, etc.) to the less readily obtainable (jet packs). I believe all have their merits and their possible drawbacks.
 I would like to suggest a scout utility that would be very easily introduced: Teleportation.
 
 How is that easy? You may ask. Well, if scouts had the ability to redeploy from any blue controlled CRU or Uplink we could traverse the battlefield with ease. We would pull up our wristwatch as if hacking and it would take us back to the deployment screen where we could redeploy without losing a suit. We could make it have a meter, much like an installation, to keep it from being instantaneous or usable in battle. All of these screens and animations are already in the game.
 
 I don't think that this would take the place of a much needed PG/CPU boost and extra equipment slot, (I'd also like to see the Adv Gal scout with a 1/3 slot layout) but I feel it would be a useful addition.
 
 What arr your thoughts/tweaks/criticisms?
 considering scouts are useless now: I would implement the Teleportation thingieh as a EQUIPMENT. When activated the scout will have a range where he can teleport.say STD:  45mtsADV: 65mtsPRO: 95 MTS The Equipment has a limit of 1-2-3 uses and It takes a good 180 secs of cooldown. Around 4 secs to activate AFTER the scout chose their location. (so that with some good hiding and 5 seconds spare time the scout can bail many situations....) The game would put him in the HIGHEST deployable aarea EXACTLY were the scout chose.(you dont need spawn uplinks nor CRU.Complete freedom of choice)-Scouts fixed -Scout Snipers would now be better than other snipers for the ability to get into high places instantly.
 -also works as counter:Roof sniping/FG sniping fixed
 -While being an equipment DENIES the ability of the scout to get on high places and deploy uplinks
 
 2 in one. Again dreaming is cool and all, i know it wont happend, but damn it would be nice... 
 like ac4
 
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        |  Bojo The Mighty
 Zanzibar Concept
 
 2070
 
 
      | Posted - 2013.09.30 03:46:00 -
          [25] - Quote 
 http://www.designboom.com/technology/eth-zurich-achieves-teleportation-with-engineered-quantum-systems/
 
 Let the 6 Millimeter transportations begin
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        |  Ydubbs81 RND
 Ahrendee Mercenaries
 EoN.
 
 1957
 
 
      | Posted - 2013.09.30 04:53:00 -
          [26] - Quote 
 Teleportation?? Is this a troll thread?
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        |  Bojo The Mighty
 Zanzibar Concept
 
 2070
 
 
      | Posted - 2013.09.30 05:01:00 -
          [27] - Quote 
 
 Ydubbs81 RND wrote:Teleportation?? Is this a troll thread? 
 Bojo The Mighty wrote:http://www.designboom.com/technology/eth-zurich-achieves-teleportation-with-engineered-quantum-systems/
 Let the 6 Millimeter teleportation begin
 I'd say 50/50. The OP is lucky that humans managed to teleport information 6 millimeters......by freezing it to absolute zero and doing a bunch of Quantum mumbo jumbo....
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        |  Kira Lannister
 Ancient Exiles
 
 1353
 
 
      | Posted - 2013.09.30 05:14:00 -
          [28] - Quote 
 I know how to teleport in any suit. Just hit the suicide button and respawn!
 
 >:]
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        |  Kira Lannister
 Ancient Exiles
 
 1353
 
 
      | Posted - 2013.09.30 05:15:00 -
          [29] - Quote 
 Side not only punks like Goku use instant transmission!
 
 Real dudes like Vegeta stand their ground.
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