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Jade Dragonis
GRIM MARCH
170
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Posted - 2013.09.28 14:17:00 -
[1] - Quote
When thier are 4 tanks and a dropship on the opposing team switch to anti-vehicle. AR is only good for infantry. |
JL3Eleven
PFB Pink Fluffy Bunnies
915
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Posted - 2013.09.28 14:37:00 -
[2] - Quote
Only real mercs. can AR a tank. |
Kasote Denzara
A Vulture
372
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Posted - 2013.09.28 14:42:00 -
[3] - Quote
I think the greatest tank kill I had was when I was running Commando with a Breach Mass Driver and a regular Mass Driver. Used the normal to take out the rest of its shields (which were little less than halfway gone already) and finished up with the Breach. If it was anything but a Soma, I would of been ******. |
Jade Dragonis
GRIM MARCH
170
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Posted - 2013.09.28 14:49:00 -
[4] - Quote
My assault forge wasn't good enough except to 3 shot the dropship. Tanks where too much. Lol.
Although flaylock is good for tanks. Lol |
Kasote Denzara
A Vulture
373
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Posted - 2013.09.28 14:57:00 -
[5] - Quote
Jade Dragonis wrote:My assault forge wasn't good enough except to 3 shot the dropship. Tanks where too much. Lol.
Although flaylock is good for tanks. Lol
I've been using the Breach Flaylock a while and it's such a pain to pelt people with it compared to a FG.
Once you get around to maxing out the FG and going into the other skills, I suggest a few levels of prof. and maybe two or three of the other two. That extra ammo and faster reloading is handy at times, especially when you're hitting harder. |
DS 10
Will Ring For Booze
973
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Posted - 2013.09.28 15:01:00 -
[6] - Quote
Kasote Denzara wrote:Jade Dragonis wrote:My assault forge wasn't good enough except to 3 shot the dropship. Tanks where too much. Lol.
Although flaylock is good for tanks. Lol I've been using the Breach Flaylock a while and it's such a pain to pelt people with it compared to a FG. Once you get around to maxing out the FG and going into the other skills, I suggest a few levels of prof. and maybe two or three of the other two. That extra ammo and faster reloading is handy at times, especially when you're hitting harder.
I suggest getting everything to 5. But then again, I'm a specced FG :P
Proficiency 5 with 2 complex damage mods is nasty on a FG. Get those 2 things first. Then alternate between capacity and reload. Having a shorter reload is great, but so is having ammo to reload. |
Jade Dragonis
GRIM MARCH
170
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Posted - 2013.09.28 15:15:00 -
[7] - Quote
DS 10 wrote:Kasote Denzara wrote:Jade Dragonis wrote:My assault forge wasn't good enough except to 3 shot the dropship. Tanks where too much. Lol.
Although flaylock is good for tanks. Lol I've been using the Breach Flaylock a while and it's such a pain to pelt people with it compared to a FG. Once you get around to maxing out the FG and going into the other skills, I suggest a few levels of prof. and maybe two or three of the other two. That extra ammo and faster reloading is handy at times, especially when you're hitting harder. I suggest getting everything to 5. But then again, I'm a specced FG :P Proficiency 5 with 2 complex damage mods is nasty on a FG. Get those 2 things first. Then alternate between capacity and reload. Having a shorter reload is great, but so is having ammo to reload.
Working my way to proto forge. Then as you say ill alternate. Adv suit cause damage is damage. Still stick with the assault though. |
Mossellia Delt
Militaires Sans Jeux
445
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Posted - 2013.09.28 15:55:00 -
[8] - Quote
Jade Dragonis wrote:When thier are 4 tanks and a dropship on the opposing team switch to anti-vehicle. AR is only good for infantry.
I will disagree with militia tanks only, a full squad of my boys took down a soma with infantry weapons. Was a good day |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3565
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Posted - 2013.09.28 16:00:00 -
[9] - Quote
Most people don't like switching to AV because it means they're very vulnerable to other infantry. |
R F Gyro
Clones 4u
554
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Posted - 2013.09.28 16:12:00 -
[10] - Quote
Arkena Wyrnspire wrote:Most people don't like switching to AV because it means they're very vulnerable to other infantry. And they are probably justified. Five vehicles on the other team, leaves them 11 infantry.
Lets say 10 players on your team switch to AV to take on those 5 vehicles. That leaves you 6 infantry.
Their 11 infantry destroy your 6, then roll through your (now almost defenceless) AV. |
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