Aeon Amadi wrote:KAGEHOSHI Horned Wolf wrote:Void Echo wrote:I guess people finally realized that CCP doesn't care about the major things we complain about and hae decided to start complaining about **** that's not core mechanics for once.
Could not sound any more like a generic hater response. Taking something completely unrelated, and spinning it into a "CCP sucks, wah".
So CCP doesn't care about the community's conplaints, alright.
We complained about dropships not having a real way to make WP besides assists and now they're giving WP for troop transports
We complained about lack of WP for counterhacking and now they're adding WP for it
We complained about swarm rendering issues with vehicles and now they're looking into fixing it ( https://forums.dust514.com/default.aspx?g=posts&m=1339653#post1339653 )
We complained about lag and now they optimized for better network performance in 1.5
We complained about melee glitch and now its fixed in 1.5
I could go on, but I think you get the point. Basically the whole "poor us, CCP doesn't listen to us" crap is total BS, in fact they don't even have to listen to us, but they do. Just because you don't get everything you want when you want it doesn't mean the devs aren't trying.
I'm not saying the entire patch sucks, I'm just saying that this one thing is pretty useless and you can say that it's not hard to hit 'O' to back out of it but it doesn't make it any less important to note that SOMEONE went out of their way to change this up when it was completely unnecessary. There is a lot more **** we need fixed right, especially in the UI department.
You're changing the subject, your original post was about wanting it removed (Kill this before it reaches 1.5), and not about CCP having the wrong priorities; removing it wouldn't magically cause more important features to materialize into the patch.
Furthermore, there is ALWAYS a feature that everyone thinks isn't a priority that always makes it into patches, but we'd be without a lot of cool "unnecessary" features if only the important things made it in the game; if importance always took priority, then we wouldn't even have a merc quarters or war barge, just some text menus and lobbies.
The core mechanics isn't in some terrible dire state that everything else must be sacrificed so that it can be fixed. Its no perfect, but it works.
I actually like this new feature, first thing I (and most people) do is open the Neocom anyway. I also like that my character from the front will be the first thing I see since the Neocom open makes the camera face the front of the character. I also really really ******* love the variety of skyboxes we have, which a lot of people have complained about because of that "priorities" argument.