OZAROW wrote:You need to fix this nova knife hit detection issue ASAP ,cqc needs to work perfect!
If it does not work perfect people , especially new people assume the game is broken. There was a dev post I remember reading ( not sure by whom) that 1.5 would fix these hit detection issues with the nova knives.
Scouts die from many things easily an we have accepted that an adapted, but dying because we perfectly sneak behind a weak assailant with proficiency rated knives an a minmatar 25% scout damage bonus , charge strike a hacker 3 times an have him turn around an militia assault rifle us to death in .6 seconds an have the kill screen show he was in a militia suit with under 500 total HP is completely an utterly unacceptable.
My knives do 560 damage without even charging them.
This occurance can not continue for any longer it needs to be fixed now. Their is nothing worse about this game than dumping millions of sp into something that has constantly been complained about an always swept under the rug an neglected.
If you can't fix them or don't know how that answer would satisfy us more than making other things more important an neglecting to finish doing what you said would be done for 1.5
We are forced to skill into other weapons an waste points just to survive, when we already have millions of sp in something that is broke, this is sidetrack our skill tree progression and is unacceptable considering we have been extremely patient.
The sg is a perfect example an I have had proficiency 4 shotgun since may an ply started consecutively using it since this past week because the knives get me killed more than anything else nowadays .
An I'm a good sneaky scout, I'm not rushing in face to face, it's the behind kill with no hit detection that's killing all nova knife users at least a few times a game.
Please make this a priority
I second this. My experience is similar: typically it's sneaking up on someone and unleading a charged strike with only one hit landing and second one missing because the target does half a stride to a side - with the miniscule NK hit radius this is enough to evade your strike. Mind you your target does this not to evade you specifically, they don't even know you are right there behid their back, they do it just because they are constantly strafing or swaying while looking the other way.
Please fix: either A) the damage radius and or angle of KN attack (160 degree or so, does not seem too OP to me in this setting) B) Allow charging knives and sprinting (it's ok if it even takes 2 x stamina) C) consider changing turn rate at least on heavies, but ideally on all suits: scouts fastest > mediums > heavy. You can do it even dynamically: normal and same turn speed for all suits up to 90 degree arc (to allow reasonable tracking) but if the player continues to turn, slow it down.