Draxus Prime
BurgezzE.T.F Public Disorder.
1488
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Posted - 2013.09.27 15:27:00 -
[1] - Quote
whats coming to dust you say? (credit to Kagehoshi HornedWolf) Battles 48 player battles MCC commander mode: direct your team RTS-style Installation deployment by players Gladiator suite of features for entertainment battles: includes spectator camera, and various generic FPS modes like capture the flag, and gambling.
Gameplay Reloading while running CHANGED THEIR MINDS Hacking nanohives and drop uplinks Inertial dampener damaging surrounding enemies Different ammo types Some form of target painting Active scanner? Vault/slide movement options Reworking how weapon ranges work: DONE
Dropsuits Light (guessing) pilot dropsuit specialization: buffs vehicles, and decreases active module cooldowns Heavy commando specialization: lower HP, 2 light weapons: DONE Some sort of grenadier specialization: multiple grenades Commander/crusader dropsuit (haven't heard about it in a long time, so don't know if still planned): AoE buffs to teammates, and AoE debuffs to enemies. Caldari heavy and specializations Gallente heavy and specializations Minmatar heavy and specializations Caldari light and specializations Amarr light and specializations
Vehicles 1st person and 3rd person HUD improvements Vehicle looting Minmatar LAV Amarr LAV Minmatar HAV Amarr HAV Minmatar dropship Amarr dropship Artillery turrets Laser turrets Minmatar MCC Amarr MCC Gallente fighter jets Caldari fighter jets Gallente MAV Caldari MAV Gallente RDV Speeders: hoverbikes MTACs: mechs Something similar to gunships Vehicle locks
Infantry weapons Tech 3 weapon customization system Amarr heavy laser Gallente heavy plasma weapon Minmatar combat rifle: burst AR Caldari rail rifle: breach-like AR Gallente ion pistol: charge capability Caldari bolt pistol: high damage Gallente knives Minmatar knives Amarr knives Minmatar precision rifle Caldari Magsec SMG Some sort of Gallente heavy rifle
Equipment and modules Cloaking Bubble shields Infantry active modules Stasis webifiers as infantry equipment and vehicle modules Energy drainers as infantry equipment and vehicle modules Ferroscale armor plates: less HP, but no speed penalty: DONE Reflexive armor plates: less HP, but repair automatically: DONE Short term bonuses for nanite injectors. Shield energizer: reduce total shield, but gives much larger boost of shield recharge: DONE Power diagnostic unit: Gives PG, and decreases time until shield recharge. Repair tool lockon refinement per-type nanohive VFX
Game modes Rogue drone PVE Skirmish 1.0: multi-stage attack/defend mode Conquest: unknown EVE titan ship-boarding "penetration" Generic FPS game modes like "capture the flag" included in the Gladiator Arena set of features.
Maps Surface command centers infrastructures (1 per planet): very important in planetary control Planetary artillery surface infrastructures: shoot EVE ships Amarr outpost seen in concept art Gallente research lab outpost DONE Caldari production facility outpost Minmatar cargo hub outpost Titan interior Icy environment Lava environment Other exotic planetary environments Floating platforms over gas giants (won't happen on PS3) Alien trees (Possible) 0 gravity evironments
EVE/DUST link Ability to shoot back at EVE ships with planetary artillery Ability to board titans in "penetration" mode Eventual merging of the economies EVE production of Dust items for sale
Rewards WP rewards for MCRU spawns Scan assists More granular assist WP rewards Higher WP rewards based on meta level of healing equipment Squad action bonuses WP for cancelling enemy null cannon hacks
Social Squad advertisement Corporation roles/titles CEO and director can kick players players from PC battles: DONE Corp armories Corp taxes DONE Corp hubs Corp training
Other Queue up for next match end game option Bringing back restocking options from E3 build Dropsuit signature profile in the fitting stats Testing a weapon before buying it: this feature will then be expanded as a gameplay tutorial Racial HUDs based on dropsuit race HUD transparency options DONE Showing commas when displaying amount of ISK to be transferred Better and more end of match stats
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