Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tebu Gan
CrimeWave Syndicate
101
|
Posted - 2013.09.27 13:19:00 -
[1] - Quote
Is horrible at killing infantry. But with a nitro, I found a far more effective use for it. Squishing those assholes that ignore my tank because I'm using missiles ( I did kill a few with missiles).
It's really great when they actively jump in front of my tank, you know because shield tanks can't look that far down. |
Rogatien Merc
Red Star. EoN.
1255
|
Posted - 2013.09.27 13:21:00 -
[2] - Quote
pushing red dots around the map for ~10 seconds watching them bounce and jostle along the front bumper slowly bleeding out is akin to slowly pulling wings off butterflies. grewsome, slow, and o-so satisfying.
er... ... did i say that outloud?
|
Lorhak Gannarsein
Molon Labe. RISE of LEGION
435
|
Posted - 2013.09.27 13:45:00 -
[3] - Quote
Rogatien Merc wrote:pushing red dots around the map for ~10 seconds watching them bounce and jostle along the front bumper slowly bleeding out is akin to slowly pulling wings off butterflies. grewsome, slow, and o-so satisfying. er... ... did i say that outloud?
You're among like-minded individuals here, friend |
Halden Ruisso
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.09.27 13:50:00 -
[4] - Quote
Damn that's nasty.
......I kinda like it. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
204
|
Posted - 2013.09.27 14:01:00 -
[5] - Quote
What is a good build for a missile sica and gunlogi tank (module wise)? |
LudiKure ninda
Black Phoenix Mercenaries
20
|
Posted - 2013.09.27 14:04:00 -
[6] - Quote
SERPENT-Adamapple wrote:What is a good build for a missile sica and gunlogi tank (module wise)?
Dont do tank,..they are waste of sp and isk |
pegasis prime
BIG BAD W0LVES
1071
|
Posted - 2013.09.27 14:05:00 -
[7] - Quote
SERPENT-Adamapple wrote:What is a good build for a missile sica and gunlogi tank (module wise)?
Missile gunlogi
Lows- 1 local powergrid expansion unit, 1 balistic controll system 2
Highs heavy azetropic shield extender , 1 heavy converse shield booster 2 ward shield amplifiers and a fusion accelerator.
Large turret - any at missile (I like fraged or accelerated)
Small turrets - any 2 st missiles.
|
Cosgar
ParagonX
5510
|
Posted - 2013.09.27 14:05:00 -
[8] - Quote
SERPENT-Adamapple wrote:What is a good build for a missile sica and gunlogi tank (module wise)? Fragmented missiles and damage mods or |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
436
|
Posted - 2013.09.27 14:14:00 -
[9] - Quote
I've heard that Cycled have the highest DPS of any turret in the game; haven't checked, but if so, it'd make them devastating in AV. |
pegasis prime
BIG BAD W0LVES
1072
|
Posted - 2013.09.27 14:21:00 -
[10] - Quote
Cycled are alright I use the adv cycled on my speed tanked gunlogi (good for strafing fire) the frags are great for supression and the accelerated are great for dammage at range each turret has a purpose and if kept within its purpose they are all equally deadly. |
|
Tebu Gan
CrimeWave Syndicate
104
|
Posted - 2013.09.27 14:27:00 -
[11] - Quote
pegasis prime wrote:SERPENT-Adamapple wrote:What is a good build for a missile sica and gunlogi tank (module wise)? Missile gunlogi Lows- 1 local powergrid expansion unit, 1 balistic controll system 2 Highs heavy azetropic shield extender , 1 heavy converse shield booster 2 ward shield amplifiers and a fusion accelerator. Large turret - any at missile (I like fraged or accelerated) Small turrets - any 2 st missiles.
Is this even possible PG wise, I have to run 2 pg booster to get the pg need for my heavy extender and heavy heal. I need to check into this. |
Xocoyol Zaraoul
Superior Genetics
1126
|
Posted - 2013.09.27 14:28:00 -
[12] - Quote
It's probably possible if you have maxed Core, but you have to use a standard turret I think, which I'm not too terribly fond of. |
pegasis prime
BIG BAD W0LVES
1073
|
Posted - 2013.09.27 14:38:00 -
[13] - Quote
Sorry ment heavy suplamental sheild extendr . If you want to use this fit with an acctuall heavy azetropic ward then swap for large st turret and a kinetic energy recovery for the speed mod. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
204
|
Posted - 2013.09.27 21:43:00 -
[14] - Quote
Are shield hardeners any good? |
CharCharOdell
Shining Flame Amarr Empire
1028
|
Posted - 2013.09.27 21:43:00 -
[15] - Quote
Learn from General Crowd. He is op with the frags |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
361
|
Posted - 2013.09.27 21:46:00 -
[16] - Quote
Off topic.
But kind of funny when you see a tank trundle by with a blue stuck in the grill waving his gun around. |
Tebu Gan
CrimeWave Syndicate
106
|
Posted - 2013.09.27 22:10:00 -
[17] - Quote
CharCharOdell wrote:Learn from General Crowd. He is op with the frags
When on even ground, they work hardly at all.
On higher elevation, they murder.
Does he use elevation to his advantage? I find it is hard to find good, well traveled spots(by infantry) in which to use the elevation to my advantage. I say I couldn't kill anything but I got 8 missile kills out of it. I wound a lot.
Who is this, direct him my way. I am pretty well convinced missiles are useless in a lot of situations. Very rarely do well with them. The best thing about them is they are hard as hell to kill. |
Tebu Gan
CrimeWave Syndicate
106
|
Posted - 2013.09.27 22:11:00 -
[18] - Quote
A'Real Fury wrote:Off topic.
But kind of funny when you see a tank trundle by with a blue stuck in the grill waving his gun around.
No you are right on topic! |
Tebu Gan
CrimeWave Syndicate
106
|
Posted - 2013.09.27 22:12:00 -
[19] - Quote
SERPENT-Adamapple wrote:Are shield hardeners any good?
Never use them myself, 10 seconds of mitigation is hardly enough time to take that damage. |
|
|
|
Pages: 1 :: [one page] |