Zeylon Rho
Subdreddit Test Alliance Please Ignore
2491
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Posted - 2013.09.27 12:03:00 -
[1] - Quote
I think "Handheld Weapon Upgrades" provides very narrow options myself (just damage mods apparently).
We could probably have mods with actual drawbacks and some flavor without too much work, e.g.:
Heat Sink (Low Slot): STD: 5% less heat production ADV: 10% less heat production PRO: 15% less heat production
Precision Servo Package (Low Slot): STD: 4% faster reload ADV: 8% faster reload PRO: 12% faster reload
Clip Extender (Low Slot): STD: +5% Magazine / +1 clip (whichever is greater) PRO: +12% Magazine / +2 clip (whichever is greater)
Stabilizer set (High Slot): STD: Recoil reduction +5%, accuracy recovery speed +5% ADV: " " 10%, " " 10% PRO: " " 15%, " " 15%
Barrel Modification (High Slot): STD: 4% Damage Increase, 10% decrease to rate of fire, 15% more heat produced ADV: 8% Damage Increase, 10% decrease to rate of fire, 20% more heat produced PRO: 12% Damage Increase, 10% decrease to rate of fire, 20% more heat produced
...or you know, whatever. Weapon Mods could potentially be a lot more interesting than they are currently. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2494
|
Posted - 2013.09.27 13:37:00 -
[2] - Quote
CharCharOdell wrote:Zeylon Rho wrote:I think "Handheld Weapon Upgrades" provides very narrow options myself (just damage mods apparently).
We could probably have mods with actual drawbacks and some flavor without too much work, e.g.:
Heat Sink (Low Slot): STD: 5% less heat production ADV: 10% less heat production PRO: 15% less heat production
Precision Servo Package (Low Slot): STD: 4% faster reload ADV: 8% faster reload PRO: 12% faster reload
Clip Extender (Low Slot): STD: +5% Magazine / +1 clip (whichever is greater) PRO: +12% Magazine / +2 clip (whichever is greater)
Stabilizer set (High Slot): STD: Recoil reduction +5%, accuracy recovery speed +5% ADV: " " 10%, " " 10% PRO: " " 15%, " " 15%
Barrel Modification (High Slot): STD: 4% Damage Increase, 10% decrease to rate of fire, 15% more heat produced ADV: 8% Damage Increase, 10% decrease to rate of fire, 20% more heat produced PRO: 12% Damage Increase, 10% decrease to rate of fire, 20% more heat produced
...or you know, whatever. Weapon Mods could potentially be a lot more interesting than they are currently. i put barrel mod on MD. so OP. :)
Well, my suggestions sound pretty stupid when you put it like that...
You could probably have certain mods only apply to certain kinds of weapons, though they'd need more "tags" or qualifiers on their side of the client. Right now, I think Sidearm/Light/Heavy are the only qualifiers (you can put an inappropriate and useless damage mod on a suit). So, they could probably group some weapon sets together... though apparently that was giving them issues with suit bonuses and armor before, so maybe it's harder for them than I'd think...
I was trying to be aware of making them good for "any" weapon when I made the clip-size module, but you're absolutely right - the Barrel mod would be totally broken for MDs and other slower-firing weapons. |