Awry Barux
Shining Flame Amarr Empire
139
|
Posted - 2013.09.26 05:18:00 -
[1] - Quote
5% heat reduction per level is out of line with other racial suit bonuses. It's the only dropsuit skill that provides a direct DPS increase (to the LR) and a sustained DPS increase (SCR). Therefore, using any other suit with those weapons, or other weapons with that suit, is effectively penalized. My Amarr Logi should be able to use the LR just as well as my assault comrades, instead of having to sacrifice a magical land of bonus damage in exchange for equipment slots. The LR either has to be slightly UP without the Amarr assault or slightly OP with it- there's no good way to balance a weapon whose damage is directly affected by choice of suit. I don't know what the Amarr assault bonus should be changed to, but the current state is bad. Thoughts? Suggestions? |
Awry Barux
Shining Flame Amarr Empire
140
|
Posted - 2013.09.26 06:07:00 -
[2] - Quote
Garth Mandra wrote:It is a bit out of line with the other. However the whole consistency of the dropsuit bonuses is weird and random.
I think CCP are looking into it but who knows when we'll get any info out of them let alone actual changes.
As for the Amarr bonus it is an indirect damage bonus. Direct would be +x damage or something. This bonus just lets you fire longer so it is indirect. Just being pedantic.
I would like to see more suits types with different flavour. ie. A generic tanky suit. ie. A suit with a racial weapon bonus (like the Amarr one)
That way every race gets their damage boost suit at the cost of something.
This kind of thing has been discussed in the tiericide threads somewhere.
With the LR damage formula (+damage for each previous shot fired without letting off the trigger), a heat reduction equates to having access to a level of +damage that is simply not achievable through any other means. That seems pretty direct to me, especially with the prevalence of preheating. For example, a Cal assault picks up a LR and fires continuously, overheating with 50 shots remaining in the clip. An amarr assault uses the same LR, but overheats with, say, 35 shots remaining in the clip. Those last 15 shots had a damage bonus that, at this point, can only come from Amarr Assault skill bonuses. |