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Eyemakerwet
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Posted - 2013.09.25 20:49:00 -
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With the increase in scanners being used its important to have a counter for this. I I propose a deployable device that has an area of effect that interferes with the active scanners abilities to pick up troops, equipment etc. It will mirror the scanner in what it can deflect. Dampeners are not enough. Only one suit can even get low enough to remain stealthy. This is "NOT" about stealth as much as it is about counter intelligence. |
Eyemakerwet
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Posted - 2013.09.25 21:28:00 -
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Shadow of War88 wrote:for PC that would be a very valuable tool
Perfect to cover a defended position or hiding an uplink in an enymy area. |
Eyemakerwet
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Posted - 2013.09.26 01:56:00 -
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as long as they put a cap on wp, it could work. I was also thinking as far as e-war goes possibly even a variant that blocks comm signals. But that could be overdoing it. |
Eyemakerwet
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Posted - 2013.09.26 02:01:00 -
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Alan-Ibn-Xuan Al-Alasabe wrote:And scanning interceptors? An equipment slot mod that, when active, will detect any active scanners pointed in your direction, thus revealing them in the same way they reveal you.
That would be pretty cool. Then u could focus on him taking out their ability to scan. |
Eyemakerwet
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Posted - 2013.09.26 11:39:00 -
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I wouldn't say op. Dust has a counter to everything. Why not scanners? |
Eyemakerwet
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Posted - 2013.09.26 15:16:00 -
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I will post some possible variations soon. |
Eyemakerwet
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Posted - 2013.09.26 16:45:00 -
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@ Sana
Thats why they have a small radius. Like 30m at proto lvl. They coud affect both teams. They are also STATIONARY!!! Could limit the amont of jaming equipment by team. |
Eyemakerwet
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Posted - 2013.09.26 16:51:00 -
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Cosgar wrote:Vyzion Eyri wrote:This would be very cool to see; maybe a person could gain +5WP for every unit that is protected from a scan by the equipment.
Also, a variant that doesn't stop scanners but instead creates an area on the minimap (and overview map) which does not transmit anything. Like those movies where they put a picture of the area over the camera so it looks as if nothing's happening. Make it jam comms too. It'd be great for setting up ambushes.
Instead of jamming comms, maybe it could jam their ability to connect with the warbarge/pilot. Disabling the ability to drop orbitals and possibly call in vehicles. |
Eyemakerwet
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Posted - 2013.09.26 17:20:00 -
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Krom Ganesh wrote:Rather than a deployable equipment, it should be an equipment that is part of the suit. It should also work like tank modules where once you activate it, the jammer runs for a certain amount of time and jams enemies in a certain radius, and then enters a cooldown phase.
And rather than just affecting the results of an active scanner, it should flood the enemy's radar with a bunch of false positives (like that one booster in Halo 3 (?))
This is a great idea. Id actually prefer this. |
Eyemakerwet
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Posted - 2013.09.27 21:48:00 -
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Waruiko DUST wrote:I don't think adding a device to specifically hard counter is the way to go here. I think if anything is to be added it should be multipurpose. I propose an equipment or grenade that has a limited number of uses, but would both be useful in general and provide a counter to radar and sighting in general, but over a very localized area for a very limited time.
I propose a chaff/em blast that shuts down all HUD functions for those hit for a limited period of time. I'll say base 10 seconds pending a proper analysis. I'm also not just talking radar here, but all of your HUD. Health, radar, cross hairs, health bars of the people you're shooting at, and friend or foe chevrons all turned off. The hows of the delivery system can be worked out later, but a single burst that flags players as having no HUD for the duration would likely be simpler to program in then localizing the effect to an area.
This lets people counter scanners up close because if the people you're fighting are on top of you it doesn't matter if you're scanned or not because they can't use their radar, but if they're at range then they can still figure out your position. This lets the user fight the scanner without making the scanner useless because you would still be scanned, but the people your fighting couldn't make good use of that information.
Most importantly when adding any new weapon or equipment it adds new tactics to the battle on its own merits. Even if no one is using the scanner a weapon like this would be great for opening an ambush. With no HUD getting the drop on them would be easier because they wouldn't be getting direction markers letting them know which direction its coming from. In PC a well timed use could have a group of targets firing into each other because they can't tell friend from foe. In FW or PC it can cause the undisciplined to hesitate in a fight for fear of wasting ammo or harming friends.
Finally when it comes to answering the question of what can counter this we already have an answer to that. Discipline among squad mates and fire discipline in general can greatly mitigate the offensive uses of such a device and that's a counter that relies on the character of the player rather then SP or suit cost.
this would be a very interesting tool on the battlefield.
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