|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CharCharOdell
Shining Flame Amarr Empire
990
|
Posted - 2013.09.25 19:09:00 -
[1] - Quote
To start off, I'm one of a few hundred qualified stinger (Fim-92) gunners in the USA. Compared the the multimillion dollar jets they shoot down, they're dirt cheap. They can kill a poorly "fit" aircraft extremely easily. Anything slow dies; no questions asked. Advanced aircraft (Mig-29, etc) are not so easy. If the pilot is well trained, there is a chance to evade. Also, aircraft have warning systems designed to enhance their survival rate.
I believe we need swarm launchers to fill that role better. They have nearly an 100% hit ratio if the gunner doesn't shoot it into a wall. Pilots need early warning system, flares, and a good chance to evade by clever maneuvering. To do these, swarms need to have a 5,6, and 7 (std,adv,pro) second flights times; 90-¦,100-¦,110-¦ (std,adv,pro) turning caps, and of course, the swarms need to render and when a gunner is locking on to you, a marker needs to show you visually, and on the map, where he is for the 0.3 seconds of takes.
To complete this, there needs to be ANTI AIR swarms which are 30% faster than ANTI-TANK swarms, but 30% weaker; ANTI TANK swarms would be the as described. |
CharCharOdell
Shining Flame Amarr Empire
999
|
Posted - 2013.09.26 00:20:00 -
[2] - Quote
Operative 1171 Aajli wrote:CharCharOdell wrote:To start off, I'm one of a few hundred qualified stinger (Fim-92) gunners in the USA. Compared the the multimillion dollar jets they shoot down, they're dirt cheap. They can kill a poorly "fit" aircraft extremely easily. Anything slow dies; no questions asked. Advanced aircraft (Mig-29, etc) are not so easy. If the pilot is well trained, there is a chance to evade. Also, aircraft have warning systems designed to enhance their survival rate.
I believe we need swarm launchers to fill that role better. They have nearly an 100% hit ratio if the gunner doesn't shoot it into a wall. Pilots need early warning system, flares, and a good chance to evade by clever maneuvering. To do these, swarms need to have a 5,6, and 7 (std,adv,pro) second flights times; 90-¦,100-¦,110-¦ (std,adv,pro) turning caps, and of course, the swarms need to render and when a gunner is locking on to you, a marker needs to show you visually, and on the map, where he is for the 0.3 seconds of takes.
To complete this, there needs to be ANTI AIR swarms which are 30% faster than ANTI-TANK swarms, but 30% weaker; ANTI TANK swarms would be the as described. Bu, bu, but Char I was an 0311 Marine Rifleman and could essentially snipe with an M-16 (effective range beyond 550 meters). I stood the fence line in GTMO. If I had to shoot I could have sniped from aGǪ [GASP!] redline, dare I say? With mines in between me and the target even! But, alas there is assault player QQ for that sort of thing. I support your post about making the swarm launcher and FG behave more like the above weapon AND give us a stronger signature reading. These infantry only players won't stand for this! They need instaoneshotpop capabilities for tanks I'm afraid or the jigs up. They can't have any amount of real world examples to refute their beloved troll weapons. Since when is a swarm launcher or an FG an RPG? When it's not supposed to be anything else. Apparently a cheezy li'l RPG can lock on and follow its target with several volleys of heat seeking missiles. An RPG can also apparently hit with an invisible charge and completely destroy a tank GÇö not damage and knock the tank out of commission GÇö but completely blow it up EVERY FREAKIN' TIME by hitting it again and again one right after the other! Oh, they can also be fired when the user is dancing like a ballerina or in a heavy ass armored suit. No, neither of these weapons are like RPGs.
Don't hate on us POGs. :P |
CharCharOdell
Shining Flame Amarr Empire
999
|
Posted - 2013.09.26 00:21:00 -
[3] - Quote
Luk Manag wrote:They are slow. All a dropship pilot has to do is fly in one direction and they can out-run the missiles.
No...not really. |
CharCharOdell
Shining Flame Amarr Empire
1001
|
Posted - 2013.09.26 00:30:00 -
[4] - Quote
True Adamance wrote:CharCharOdell wrote:To start off, I'm one of a few hundred qualified stinger (Fim-92) gunners in the USA. Compared the the multimillion dollar jets they shoot down, they're dirt cheap. They can kill a poorly "fit" aircraft extremely easily. Anything slow dies; no questions asked. Advanced aircraft (Mig-29, etc) are not so easy. If the pilot is well trained, there is a chance to evade. Also, aircraft have warning systems designed to enhance their survival rate.
I believe we need swarm launchers to fill that role better. They have nearly an 100% hit ratio if the gunner doesn't shoot it into a wall. Pilots need early warning system, flares, and a good chance to evade by clever maneuvering. To do these, swarms need to have a 5,6, and 7 (std,adv,pro) second flights times; 90-¦,100-¦,110-¦ (std,adv,pro) turning caps, and of course, the swarms need to render and when a gunner is locking on to you, a marker needs to show you visually, and on the map, where he is for the 0.3 seconds of takes.
To complete this, there needs to be ANTI AIR swarms which are 30% faster than ANTI-TANK swarms, but 30% weaker; ANTI TANK swarms would be the as described. Its always scary to find out when gamers you know/ have met can fire heavy weapons in real life.....
It's loud....not so much because it is big, but because it goes off an inch away form my ear. |
CharCharOdell
Shining Flame Amarr Empire
1007
|
Posted - 2013.09.26 05:14:00 -
[5] - Quote
Operative 1171 Aajli wrote:CharCharOdell wrote:Operative 1171 Aajli wrote:CharCharOdell wrote:To start off, I'm one of a few hundred qualified stinger (Fim-92) gunners in the USA. Compared the the multimillion dollar jets they shoot down, they're dirt cheap. They can kill a poorly "fit" aircraft extremely easily. Anything slow dies; no questions asked. Advanced aircraft (Mig-29, etc) are not so easy. If the pilot is well trained, there is a chance to evade. Also, aircraft have warning systems designed to enhance their survival rate.
I believe we need swarm launchers to fill that role better. They have nearly an 100% hit ratio if the gunner doesn't shoot it into a wall. Pilots need early warning system, flares, and a good chance to evade by clever maneuvering. To do these, swarms need to have a 5,6, and 7 (std,adv,pro) second flights times; 90-¦,100-¦,110-¦ (std,adv,pro) turning caps, and of course, the swarms need to render and when a gunner is locking on to you, a marker needs to show you visually, and on the map, where he is for the 0.3 seconds of takes.
To complete this, there needs to be ANTI AIR swarms which are 30% faster than ANTI-TANK swarms, but 30% weaker; ANTI TANK swarms would be the as described. Bu, bu, but Char I was an 0311 Marine Rifleman and could essentially snipe with an M-16 (effective range beyond 550 meters). I stood the fence line in GTMO. If I had to shoot I could have sniped from aGǪ [GASP!] redline, dare I say? With mines in between me and the target even! But, alas there is assault player QQ for that sort of thing. I support your post about making the swarm launcher and FG behave more like the above weapon AND give us a stronger signature reading. These infantry only players won't stand for this! They need instaoneshotpop capabilities for tanks I'm afraid or the jigs up. They can't have any amount of real world examples to refute their beloved troll weapons. Since when is a swarm launcher or an FG an RPG? When it's not supposed to be anything else. Apparently a cheezy li'l RPG can lock on and follow its target with several volleys of heat seeking missiles. An RPG can also apparently hit with an invisible charge and completely destroy a tank GÇö not damage and knock the tank out of commission GÇö but completely blow it up EVERY FREAKIN' TIME by hitting it again and again one right after the other! Oh, they can also be fired when the user is dancing like a ballerina or in a heavy ass armored suit. No, neither of these weapons are like RPGs. Don't hate on us POGs. :P Of course not. That's why I'm all for support units in this kind of game. Ironically, I don't think vanilla assault is where it's all at or should be. Secretly though I wish I went into tanks but I'm color blind so not a lot of MOSs for me to do.
Everyone in my MOS wanted to be a tanker. Literally. All of us. Don't trust recruiters. |
|
|
|