(Recompiling ideas from a topic found
here)
I am tremendously happy to see the new changes coming to corporation roles with 1.5. It is a great step in adding complexity and quality of life adjustments to a great game. What if we could take the idea forward with an interaction skill called "Consultation?"
Consultation would be a skill attribute found within the Corporations skill tree which allows you to share your corporation skills completely, even the current (and only) corp building skill, with another corp while remaining in your own. As a 4x skill, each additional level will allow you to share your abilities with another corporation of your choosing, up to a maximum of 5 corporations. This ability to share skills with multiple corporations will allow for a self-marketable player asset that can assist alliances and 'rivals' alike for a chosen retainer fee (or work pro bono). The trick is this information on corporate interaction is not visible unless obtained via word of mouth, or simply a corp director taking a screen cap of their own corporate dossier and sending it off through various channels. Finding out one of your high executives is consulting with the enemy could make for some very juicy metagaming.
The real depth, and necessity of consultation interaction would be the addition of further corporate skills which affect the attributes of all members within the corporation. Attributes can be lost or significantly lowered within a corporation if the consultant severs connection with the corporation. To illustrate, if a tier 3 level 5 weapons specialist leaves a service agreement with a corporation, those attributes will revert to the next highest attribute of either another consultant or corporation member who holds a skill ability in that category. Currently, I want to simply focus on the (proposed) Research and Development Specialist Attributes within the corporation skill tree path.
The path begins with R&D Specialist Director, and moves onto each path. Skill costs within each path are as follows below.
Tier 1 (2x Skill) 621,840 sp at Lv 5
Tier 2 (6x) 1,865,520 sp at Lvl 5
Tier 3 (12x) 3,731,040 sp at Lvl 5
/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Total investment 6,218,400 sp
/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Again to reiterate, these attributes are applied across the board to all members of a corporation who either a.) have the services of a consultant providing access to skills, or b.) an in-corp member, most likely on the director board, providing these skills.
-----|---------->Weapons Specialist
(Tier 1) Weapon Component Salvage Support (1% higher chance of receiving officer weapon per level)
(Tier 2 Unlocked lvl 5 ^) Weapon Munitions Management (2% larger ammo pool reverse for all weapons in corp)
(Tier 3 Unlocked lvl 5 ^) Weapon Service Supplier (1% discount to all weapons purchased from NPE vendors)
-----|---------->Dropsuit Protocol Design
(Tier 1) Sensor Development (3% bonus to dropsuit scanning radius of all corp members per level)
(Tier 2) Biotic Module Development (1% bonus to all biotic module efficacy of all corp members per level)
(Tier 3) Systems Protocols Design (1% bonus to dropsuit cpu and pg of all corp members per level)
*I like the risk associated with last second suit invalidation on this last tier. It increases the importance and risk of leaning on such a corp member in a PC environment.
-----|---------->Medical Response Coordinator
(Tier 1) Nanite Injector Adaptation (2% bonus to efficacy Nanite Injector revives)
(Tier 2) Repair Tool Enhancement (3% bonus to repair tool efficacy on target)
(Tier 3) Medical Respondent Survivability (1% bonus to self repair with repair tool active on target)
-----|---------->Vehicle Specialist
(Tier 1) Vehicle Engineering (2% bonus to torque and speed output per level)
(Tier 2) Vehicle Cooldown Management (3% bonus to vehicle module cooldown per level)
(Tier 3) Vehicle Systems Design (2% bonus to vehicle cpu and pg of all corp member vehicles per level)
Again these skills can be lost or significantly diminished if the corp member or consultant providing these skills leaves your service. Sensible corporate CEOs would be wise to invest in the vehicle and dropsuit R&D specialist roles for a greater safety net. Only auditors, directors, and CEOs of a corporation have veiwing access to see who is a consultant working with their corporation.
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As these skills are more long-term passively based attributes, a recurring payment ability would work smashingly well with helping CEO's and Directors manage their retainer agreements with various consultants. This would simply work in the manner that you click on a player and designate to "pay x every x number of days."