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RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
236
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Posted - 2013.09.25 14:33:00 -
[1] - Quote
Demolition: Each team has a base that must be destroyed. Ways for bases to take damage; sabotage by hacks, damage by small arms from soft spots, damage by heavy arms from hardened points of interest. This would have a more interactive way for matches to be won. Instead of boring red lines, waiting for NULL cannons to do their work, you must organise to hold onto areas in enemy lines and do the dirty work yourselves. WPs for each destruction of points on enemy base.
Of course this is just another idea, open for manipulation, ignored by CCP. |
Forlorn Destrier
Bullet Cluster
1802
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Posted - 2013.09.25 14:36:00 -
[2] - Quote
It has potential but needs to be fleshed out a little bit. I'm at work so I won't have time to make any suggestions, but +1 |
Oscar Neymar
Carbon 7 CRONOS.
44
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Posted - 2013.09.25 14:39:00 -
[3] - Quote
Lets just copy all the Black Ops II multi player idea's , but have 32+ people involved to make it more interesting ? ? |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
236
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Posted - 2013.09.25 14:43:00 -
[4] - Quote
Oscar Neymar wrote: Lets just copy all the Black Ops II multi player idea's , but have 32+ people involved to make it more interesting ? ?
The only other online shooter I have played religiously was SOCOM. SEALs and clone warfare do not overlap at all so I do not have many ideas that could have came from previous gaming experiences. |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
236
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Posted - 2013.09.25 14:47:00 -
[5] - Quote
Forlorn Destrier wrote:It has potential but needs to be fleshed out a little bit. I'm at work so I won't have time to make any suggestions, but +1
Yes sir, this idea is still in its brainstorming phase. I am not motivated enough to draw out more details. I am sure someone will take the baton. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2292
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Posted - 2013.09.25 14:49:00 -
[6] - Quote
RA Drahcir wrote:Demolition: Each team has a base that must be destroyed. Ways for bases to take damage; sabotage by hacks, damage by small arms from soft spots, damage by heavy arms from hardened points of interest. This would have a more interactive way for matches to be won. Instead of boring red lines, waiting for NULL cannons to do their work, you must organise to hold onto areas in enemy lines and do the dirty work yourselves. WPs for each destruction of points on enemy base.
Of course this is just another idea, open for manipulation, ignored by CCP.
Or perhaps a game mode where one team tries to defend 4 refineries, while the other tries to destroy them.
Major Victory is all four Minor Victory is above 51% Minor Loss less than 50% Major Loss None destroyed. |
Chibi Andy
Forsaken Immortals Top Men.
552
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Posted - 2013.09.25 14:50:00 -
[7] - Quote
how about drone wave mode?
survive X waves of drones, and you earn ISK based on which type of drones you kill and multiply it by the amount of drones you've killed
that way its an easy way to farm ISK and we won't be so poor and in debt hahaha |
Kasote Denzara
A Vulture
332
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Posted - 2013.09.25 14:50:00 -
[8] - Quote
Speaking of boring red lines, why are they red? Not to sidetrack, but they should be yellow to represent those that are in it. |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
236
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Posted - 2013.09.25 16:00:00 -
[9] - Quote
True Adamance wrote:RA Drahcir wrote:Demolition: Each team has a base that must be destroyed. Ways for bases to take damage; sabotage by hacks, damage by small arms from soft spots, damage by heavy arms from hardened points of interest. This would have a more interactive way for matches to be won. Instead of boring red lines, waiting for NULL cannons to do their work, you must organise to hold onto areas in enemy lines and do the dirty work yourselves. WPs for each destruction of points on enemy base.
Of course this is just another idea, open for manipulation, ignored by CCP. Or perhaps a game mode where one team tries to defend 4 refineries, while the other tries to destroy them. Major Victory is all four Minor Victory is above 51% Minor Loss less than 50% Major Loss None destroyed.
Doesn't seem balanced...would you switch sides at some point? |
meri jin
Goonfeet Top Men.
476
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Posted - 2013.09.25 16:08:00 -
[10] - Quote
RA Drahcir wrote:Demolition: Each team has a base that must be destroyed. Ways for bases to take damage; sabotage by hacks, damage by small arms from soft spots, damage by heavy arms from hardened points of interest. This would have a more interactive way for matches to be won. Instead of boring red lines, waiting for NULL cannons to do their work, you must organise to hold onto areas in enemy lines and do the dirty work yourselves. WPs for each destruction of points on enemy base.
Of course this is just another idea, open for manipulation, ignored by CCP.
The Devs are extremely far away from considering ideas even if they have potential. I'm still crying sometimes that they use unreal engine for example, and that we don't have any destructible structure. |
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