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Kierkegaard Soren
Ametat Security Amarr Empire
2
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Posted - 2013.09.25 08:37:00 -
[1] - Quote
A simple enough suggestion: would you like to be able to grab downed allies and drag them into cover so that you, or another squad mate, can revive them in relative safety whilst in the middle of the firefight? I've been in a number if matches where I've been pinned by snipers or TAC ar and the revive from a team mate has ended up getting us both killed. Annoying in capture modes, really nasty in Ambush.
I was thinking you could tie it tithe square button; tap to grab, tap again to release, hold at any point during or after to administer a nano should you have one equipped. Dragging an ally places you in the crouched stance but doesn't impede your movement speed as much as a standard crouch does, and I like the idea of being able to fire sidearms with a reduced aim penalty to allow you to give yourself some covering fire. The drag should consume an amount of stamina linked to the size of the suit that you are trying to heft.
Opinions and thoughts always welcome. Thanks. |
Kierkegaard Soren
Ametat Security Amarr Empire
3
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Posted - 2013.09.25 09:39:00 -
[2] - Quote
"Jesus, Geoff, you have GOT to lay off the Cheetos and milkshakes from now on!" "THIS CLONE WON'T LIVE LONG ENOUGH TO CONSIDER HEALTHY EATING OPTIONS, DAVE >:( " |
Kierkegaard Soren
DUST University Ivy League
16
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Posted - 2013.10.01 07:45:00 -
[3] - Quote
Reds cannot drag you. Give them a "boot to the face" execute ability as a mirror option instead. |
Kierkegaard Soren
DUST University Ivy League
17
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Posted - 2013.10.01 09:20:00 -
[4] - Quote
Magic and Black sacrifice. |
Kierkegaard Soren
DUST University Ivy League
17
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Posted - 2013.10.01 09:35:00 -
[5] - Quote
More seriously, I'd answer that the downed merc should have the usual clone failure timer, so bodies not attended one way or the other will disperse as they do now, thus avoiding the clutter issue. The bodies appear to be affected by physics as though they are rag dolls, suggesting that they can be manipulated by any in game force with a certain degree of fidelity. I'm no developer or coder, so I have no idea how I would implement this on a technical level, but I assume that you could just "tag" a downed body with your merc and then moving yourself would apply a force to the body until you let go? Perhaps you're right and it would be a function that asks for more resources than is viable, but it never initially struck me as it being so.
I'd really like a dev response to this just for that issue alone. HINT. |
Kierkegaard Soren
DUST University Ivy League
17
|
Posted - 2013.10.01 09:42:00 -
[6] - Quote
Nova Knife wrote:Just one question.
Why would slowly dragging someone be any more safe than just running in with a needle and saying "Get ready to run, dude" on mic? If safety while reviving is your concern, this seems like it would just be the complete opposite.
Point taken. My experience of the revive process Is that the animation of the injection is slow, massively telegraphed to the opposition in the near vicinity and leaves the reviver exposed and the revived still near dead and slightly disorientated as his bandaged together clone gets back to his or her feet. Perhaps sometimes it would be preferable to just burst in, jab and gtfo, but I think keeping a low profile whilst maintaining some speed (op asked for faster crouch movement in this instance) has definite tactical advantages you could use. Get them behind cover, jab em and they'll thank you not just for the revive itself but also for putting them into solid cover so they can heal up with reppers and the like.
My aim with this request is to add a tool that will sometimes be useful that adds just a little extra bit of immersion into the fight. |
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