I've reposted the following from the Feedback/Requests forum, because I believe that it deserves to be brought to the attention of the general community.
The original thread is here:
Scanner leading to a killCCP Wolfman wrote:CCP Wolfman wrote:
Scan Assisted kills by your squad will net you 15 glorious WP
Garth Mandra wrote:
What if multiple people have an enemy scanned when he's killed?
What if someone that isn't in your squad kills the red? Do you still get the points even though he didn't benefit from the scan?
What about kill assists from squad members? (assuming non-squad kills don't generate points)
Depending on the details I can easily see random blues just scanning non stop just to get those points.
Okey dokey...
Currently if multiple people scan an enemy they will all get the assist for the kill. Only kills from squad mates will net you WP. Kill assists from squad members will not net you any WP.
Only kills done by squad mates will reward me with scanner WP?
That's gross, and I can't find a single reason to justify it. My active scanner information gets sent to the entire team, and assists all of them in playing better. While not getting WP will obviously not stop me from scanning, as I have been since 1.2, this is a terrible way to implement the reward system.
It will provide the most WP rewards to a proto-stomping squad, where a scanner can be reasonably confident that their squad will shred through every target scanned. To the flanking lone wolf, who scans endlessly regardless of WP but does not play in a squad, this will provide ZERO WP, despite the fact that EVERY other player in the game will benefit from this unsquadded player's scanning.
If it's necessary to appeal to the Assault QQ Gods, drop the scan reward to 5WP. If you're really committed to rewarding squad mates more than others, make it 15 for squad members and 5 for non-squad. Heck, drop it to 5 for squad members and 2 for non, I don't care. Either way, it's ridiculous to reward WP so preferentially to those who have a dedicated team of proto slayers to work with. Increased kill/assist counts already reward squad coordination, not to mention squad order bonuses, so there's no need to restrict scanner rewards to try to encourage squad play.
In any case, rewarding only scanners who can find a competent squad to kill their scanned targets is absurd, and a finger in the eye to anyone not in a top-tier corporation.
Additionally, this mechanic will encourage kill-stealing between squads, as they try to maximize their scanner rewards for more orbitals. This sort of disunity within a team will be damaging to the Dust 514 public contract experience.