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Thread Statistics | Show CCP posts - 0 post(s) |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
1
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Posted - 2013.09.25 01:59:00 -
[1] - Quote
I think we should need smoke grenade to cover team party and tank to fight |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
1
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Posted - 2013.09.25 02:11:00 -
[2] - Quote
But smoke grenade can cover more bigger area to hide and fight |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
1
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Posted - 2013.09.25 02:48:00 -
[3] - Quote
sure , buddy ~ i will give you , but you have to join mine side first ~~~ hehehe ^^ |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
1
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Posted - 2013.09.25 02:51:00 -
[4] - Quote
U're right ~ buddy ~ smoke grenade can use for defend or use for charge ~ depend which strategy plan you want to use ~ |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
1
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Posted - 2013.09.25 02:54:00 -
[5] - Quote
Hahaha , good idea , i will take note of it next time ~ but can you keep good stuff for me too ? |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
1
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Posted - 2013.09.25 02:57:00 -
[6] - Quote
hahaha , if my ISK enought i will made a Smoke Storm to cover all |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
1
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Posted - 2013.09.25 03:00:00 -
[7] - Quote
because i found out sometime we had to walk quiet far to reach the location , and the sniper to get me easy from some Hill side or high building ........... thats why i want a smoke grenade to take some cover .......... |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
1
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Posted - 2013.09.25 03:48:00 -
[8] - Quote
hahaha ~ sorry my grammar no that pro ............. just hope you understand my meaning |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
3
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Posted - 2013.09.25 05:15:00 -
[9] - Quote
I need both ................. |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
3
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Posted - 2013.09.25 06:25:00 -
[10] - Quote
I played the dust 514 didn't quiet long about few months, but mine conclusion is how many players in the same area fight to others is not equal sure is another sides win , but if not ~ I think smoke grenade can give some help of this kind of situation happend |
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JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
3
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Posted - 2013.09.25 06:27:00 -
[11] - Quote
but in mine memory , some smoke grenade in games will more games more lag .... |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
7
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Posted - 2013.09.25 06:31:00 -
[12] - Quote
All I suggest is come from the true WAR , a WAR should have a team sprite to fight with the Enemy , even you are not a good shooter, but you can do have a good memories from this WAR , to enjoy and experience it ...... |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
7
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Posted - 2013.09.26 00:52:00 -
[13] - Quote
If you have any comment , pls share lets discuss ~~~ |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
8
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Posted - 2013.09.26 01:19:00 -
[14] - Quote
Fire of Prometheus wrote:I <3 smoke grenades
me 2 buddy |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
9
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Posted - 2013.09.26 02:38:00 -
[15] - Quote
DeadlyAztec11 wrote:ladwar wrote:/facepalm
"do we need smoke grenades" not does we need smoke grenades does we need hit you hard on head hammer with? He was just being cute... STOP HATING ON CUTE!
hahaha ...... just fun man , relax relax , cool down ~~~ soldier also need take rest ............ if not easy to get sick , man ~ |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
9
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Posted - 2013.09.26 02:48:00 -
[16] - Quote
that one is use for charge , smoke grenade is use for defend / charge |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
9
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Posted - 2013.09.26 03:26:00 -
[17] - Quote
Wombat in combat wrote:Initially when I started playing Dust I was all for smoke grenades but today I'm not so fond of the idea. I like much better the relevance of electronic warfare that is making its appearance in the game. So no, I don't want smoke grenades.
then how about Electromagnetic Bomb ??? |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
10
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Posted - 2013.09.28 05:10:00 -
[18] - Quote
Please discuss |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
10
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Posted - 2013.09.28 06:38:00 -
[19] - Quote
The Eristic wrote:Wombat in combat wrote:Initially when I started playing Dust I was all for smoke grenades but today I'm not so fond of the idea. I like much better the relevance of electronic warfare that is making its appearance in the game. So no, I don't want smoke grenades. Smoke grenades might still have a place in Minmatar tech? You could also relatively easily call them "nanite haze" grenades or some such, if you prefer something more high tech. Don't create literal smoke per se, but a cloud of of nanotech particles that disrupt ocular sensors somehow or refract light to obstruct vision in, around and into an area. As you skill into them, the different levels could affect how much they interfere with the sight of your own squad/team, perhaps. I'd like something of the ilk (preferably with different colors), not just for cover, but to mark areas on the overmap for orbitals.
Some smoke grenade use for a lot point , take cover , use for fight , use for disturb target aim , mark area ..... |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
12
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Posted - 2013.09.30 08:02:00 -
[20] - Quote
Arc-08 wrote:i liked the nanite haze grenade that sombody posted, that was a good idea. Others, yes electronic warfare stuff is good, and a balance to contact nades would be appreciated.
Agree more choice more balance in game |
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JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
12
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Posted - 2013.10.01 03:39:00 -
[21] - Quote
Zeylon Rho wrote:Smoke grenades are nice as a simple low tech option to provide cover. I would imagine them working around scanners or anything like that - they'd just literally obscure an area visually.
I would suspect scanned people's chevrons to still show up within a "smoked" area.
It could have a meaningful place even within EWAR. Imagine if we had jamming tech that could shot down player comms; you could use different colored smoke nades to signal to your team from afar what's going on without voice comms.
"Nanite haze", "Jamming Nades", and other sorts of functional grenades or equipment devices can co-exist side-by-side with smoke grenades.
Great ~ I hope CCP can think about this , no matter how pro of scanner we equip sometime we may need to skip it by some smoke grenades or others ..... may this game more fun and more real , E-techno weak point all come from infra red to detect it , but some smoke can prevent to go thought , and may it un-function it ............ more real WAR more fun and experience in the Game ~ |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
12
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Posted - 2013.10.02 03:05:00 -
[22] - Quote
DaNizzle4shizle wrote:low genius wrote:also, multiple colourways. I always liked being able to carry both regular and red smoke in socom. steal the good stuff and leave the bad stuff behind, ccp. speaking of red smoke. maybe we can carry red smoke to throw down so our sq leader knows where the orbital should go because it sux always having to carry an active scanner.
Yes, we can do some mark to our Leader to made sure the location need for strike , backup or anything |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
12
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Posted - 2013.10.02 03:08:00 -
[23] - Quote
Lightning Bolt2 wrote:I would LOVE a smoke grenade on my scout! I'd say basic smoke nade 12-15M, ADV 15-17M, pro 17-20M radius! it would be awesome to throw two into a group of reds and having 3 troops run in. GO NK/SG ARMY YOU CAN DESTROY THEM IF THEY CAN'T SEE YOU (besides we need every advantage we can get ) HAHAHAHAHAHA!
Indeed , sometime we need more strategy plan and equipment made the gamers more rensponbility on you duty |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
12
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Posted - 2013.10.02 04:19:00 -
[24] - Quote
Smoke grenade , can be use for :
1) use for Cover 2) Hide and shoot 3) Group fighting 4) Mark area for orbital strike 5) Disturb sniper 6) avoid scanner scan 7) Color Smoke grenade [ Blue , Green , Red ]
* Fixed *
Any Suggestion ? |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
12
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Posted - 2013.10.03 01:07:00 -
[25] - Quote
fawkuima juggalo wrote:yes.... weh do
Wats is u suggestion ? |
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