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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
922
|
Posted - 2013.09.24 20:46:00 -
[1] - Quote
I have been thinking over the idea of skills and how the SP system is very unsatisfactory to me. While doing so I was playing one of my favorite F2P games, World of Tanks and realized something.
WoT has a skill system that is at its core very satisfying and fun.
Before I go into my idea for applying its lessons into DUST, let me explain how WoT skills work.
World of Tanks skill system is a long term system and takes quite an amount of time. Your tank has a varying amount of crew members who start at 50% training level basic. As you play the game with that tank, they gain experience points and gradually progress to 100% experience. During this time each percentage you gain affects your entire tank's stats and performance by a small amount (like 0.5% bonus to all stats per experience percentage) until you are at full proficiency and your tank's attributes have been improved by about 5-10% across the board.
At this point you select each crew member to begin training a skill or a perk.
Skills operate on a 0-100% scale and give a similar incremental bonus to a certain stat in that tank, for example camouflage lowers your tanks spotting profile by that same small single-percentage-ish bonus until you have about a 10% more camouflaged tank at 100% of that skill.
Perks operate the same as skills only their bonus only comes into effect at 100% training, for example Sixth Sense lets you know after a few seconds delay if you have been spotted by the enemy or not. However it doesn't work until you have the perk trained to 100%.
If DUST would use this system, perhaps instead of stockpiling SP and then unlocking a single level of something you could begin to "train" a skill much like in EVE, however it would begin to give you an incremental percentage of that skill's bonus as you played. The levels would still exist for the purpose of unlocking gear however you would get to experience the associated bonus of that skill gradually.
So, for example;
you want to train HMG Operation to Level II. You select that skill to train and as passive SP rolls in and you play and gain SP at the end of each match that skills training bar slowly fills up. At 20% of each skill you would unlock the next level of gear, so say at 40% of HMG Operation you would be able to use Standard HMG variants, but at 50% you wouldn't be able to use you would have 12.5% bonus to HMG heat buildup. Right now you pool SP and unlock Level 2, which gives you a 10% bonus to HMG heat buildup, and then horde SP again and unlock level 3, which jumps to 15% bonus.
With the WoT method, the formula for a skills bonus wouldn't be (Level 1 + Level 2 + Level 3 + ...), but rather the formula for a skills effect on your attributes would be
(Total Bonus @ Level 5) x percentage of training level.
aka in the HMG operations example
(25% bonus to heat buildup) x 0.75 (for example)
which would end up being a 0.1875 percent bonus to heat build up reduction on your HMG.
I believe this method of training skills would be more rewarding to players as you would be able to partially invest in certain skills and still receive the bonus as well as have a more concrete sense of progress. Seeing the percentage go up rather than that insurmountable giant lump of SP to save towards would be more enjoyable.
Lastly, WoT has an interesting respec method for their skills. At any time in training a player can choose to retrain their crew member towards another skill. This is a useful method for perks because instead of having no bonus the entire time, you can train a skill like camouflage that incrementally helps you.
At 100% you retrain your tanker to that perk you want; however there is a penalty towards the skill so you lose around 20-30% of that skill. So say you train camo to 100% and then retrain to Sixth Sense. Sixth Sense becomes 80% effective but that is much easier to grind out the remaining 20% with no skill in place to help than to grind 100% with no bonuses to your tanks attributes.
Once again, apply this to DUST. If you were sick of a specialty, then you could select a skill and retrain it to another one, however you would lose a certain modifier of SP in that conversion. So going from a Heavy Suit at 100% to an Assault Suit would mean that you would end up with the Assault suit skill at 80%. Another switch to the scout with that .20 percent modifier would net you a scout suit at 64%... and so on and so on.
This would offer a satisfactory respec method without allowing too much for FOTM to become an issue. If you respec every month to the new FOTM then eventually you would lose a large percentage of your SP and become useless.
Also, respec-ing to a skill within a similar branch (like getting a skill respec from a Gallente Assault to a Amarr assault) would net you a different percentage penalty than the Heavy to Assault example I used. Also, SP spent in a certain category (like weapons) could never be reassigned to another category like Corporations.
Thoughts? Ideas? Blasting criticisms? I believe this could be the answer to DUST's skill system and respec woes if currently faces... |
Iron Wolf Saber
Den of Swords
8838
|
Posted - 2013.09.24 20:47:00 -
[2] - Quote
De-leveling is such a horrible mechanic when poorly done. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
924
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Posted - 2013.09.24 20:51:00 -
[3] - Quote
Iron Wolf Saber wrote:De-leveling is such a horrible mechanic when poorly done.
Agreed. However if done right it would make you think about your decisions without locking you into place forever or waiting until CCP messes up so you can demand a respec.
It would also take a lot of the heat off CCP when they drastically change things like vehicles offering an out for users who don't like the changes without breaking the game... |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
240
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Posted - 2013.09.24 20:54:00 -
[4] - Quote
I honestly like the current skill system, but I'm an EVE player to the core.
What needs work is the tiered system of suits working in a bad way of giving too strong of an advantage when you couple Proto gear with Level 5 skills.
Skills should increase stats, suits should give you a role. |
Seeth Mensch
Damage Core corp. The Superpowers
20
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Posted - 2013.09.24 20:55:00 -
[5] - Quote
This is great!
Well written, and I really like the idea of incremental bonuses. I was bemoaning that level 4 jump (let alone 5), and having a percentage build would be really great.
I like the idea of the respec cost, as well.
Hey, thanks a lot for this!
CCP! OVER HERE! LOOKATTHIS! |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
924
|
Posted - 2013.09.24 21:05:00 -
[6] - Quote
Seeth Mensch wrote:This is great!
Well written, and I really like the idea of incremental bonuses. I was bemoaning that level 4 jump (let alone 5), and having a percentage build would be really great.
I like the idea of the respec cost, as well.
Hey, thanks a lot for this!
CCP! OVER HERE! LOOKATTHIS!
Thanks for the feedback!
I too think that incremental bonuses make much more sense for player retention and keeping people interested. Giving people a gauge to judge their progress by and still feel their power growing is much better and achieves the same thing as having a jump between levels...
I see no problem with copying and taking inspiration from other games. If they do it right, find out why and integrate it into your own thing, then add your own originality into it! |
low genius
the sound of freedom Renegade Alliance
476
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Posted - 2013.09.24 21:08:00 -
[7] - Quote
no respecs. ever. |
Iron Wolf Saber
Den of Swords
8846
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Posted - 2013.09.24 21:13:00 -
[8] - Quote
As for the incremental Idea (where if you dumped 55% of a skills total SP into that skill you only get 55% of the total bonus)
I believe it is tied to Lag during battles but don't quote me here.
Would be neat if it wasn't though. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
927
|
Posted - 2013.09.24 21:20:00 -
[9] - Quote
Iron Wolf Saber wrote:As for the incremental Idea (where if you dumped 55% of a skills total SP into that skill you only get 55% of the total bonus)
I believe it is tied to Lag during battles but don't quote me here.
Would be neat if it wasn't though.
Ahh yes. I was thinking about that being a possible restriction especially if we were to ever get bigger playercounts on this generation of consoles.
Something to do with the server having to calculate every players particular set of attributes and modifiers to their stats and such?
I always thought that there was some way of working around that though, although it might be dependent on DUST's architecture and if they store all stats in some game file on your PS3 or do it in on the server...
With the obvious problem of having it on your PS3 be potentially open to hackers going and manually changing the game files on your PS3. Maybe if there was some kind of stat check before the game to make sure your stats matched the servers saved stats, but as long as they matched up you could play and run the calculations from the PS3...?
Heh. What am I talking about. I don't really know all that much about programming and game/server design... Thats more of a question for the devs... |
CHIPMINT BUTTERCUP
KILL-EM-QUICK RISE of LEGION
101
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Posted - 2013.09.24 21:37:00 -
[10] - Quote
Good stuff, it is a shame that it will fall on deaf ears.
Particularly the respec portion. I am afraid that we may never see a respec.
Although rumor has it that we may be seeing SP respec option in 1.5 or 1.6. Pure rumor however no truth to it at all. |
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
39
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Posted - 2013.09.24 22:05:00 -
[11] - Quote
Hmm......I'd rather play WoT first before I give my full support, but I'm not sure yet. It's definitely a system worth my time looking more into. |
Benjamin Ciscko
S.e.V.e.N.
59
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Posted - 2013.09.24 22:42:00 -
[12] - Quote
I'd rather chose what I want upgraded If I'm a tank I'll go for Armor Adaptation an Armor upgrades first to increase my survive ability I wouldn't want to be forced to upgrade things I don't particularly need or want first. |
Benjamin Ciscko
S.e.V.e.N.
59
|
Posted - 2013.09.24 22:45:00 -
[13] - Quote
CHIPMINT BUTTERCUP wrote:Good stuff, it is a shame that it will fall on deaf ears.
Particularly the respec portion. I am afraid that we may never see a respec.
Although rumor has it that we may be seeing SP respec option in 1.5 or 1.6. Pure rumor however no truth to it at all. My best guess for the next respec will be when either all the Heavy races are released or when all the tank race variants are released. |
Maken Tosch
DUST University Ivy League
4271
|
Posted - 2013.09.24 22:47:00 -
[14] - Quote
I'm gonna go out and say this to your face.
No To Respecs!!!
There will be no more respecs according to CCP. I have posted enough evidence about my claim in so many sections of the forums that you should have no problem finding it in the search function. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
931
|
Posted - 2013.09.25 00:56:00 -
[15] - Quote
Benjamin Ciscko wrote:I'd rather chose what I want upgraded If I'm a tank I'll go for Armor Adaptation an Armor upgrades first to increase my survive ability I wouldn't want to be forced to upgrade things I don't particularly need or want first.
I think you might be confused. I do not want to copy their upgrade path, just their skill and possibly respec system, depending on if CCP ever decides to include that or what.
I'm not advising their whole "grind for exp, unlock next gun, then you can unlock the better engine" thing, just how they approach crew member skills in general and applying in to all of DUST's skill system.
As to the respecs... I know this has been rehashed over and over. I was not advising for or against it, just presenting an option if they were to decide to go with respecs. Although my personal thoughts on the matter are that it is alright if properly balanced.
Like I said, if there were respec penalties to SP, it would discourage constant FOTM switching while still allowing semi-regular experimentation... |
Godin Thekiller
Hellstorm Inc League of Infamy
879
|
Posted - 2013.09.25 01:23:00 -
[16] - Quote
low genius wrote:no full respecs. ever.
Fixed |
Godin Thekiller
Hellstorm Inc League of Infamy
879
|
Posted - 2013.09.25 01:24:00 -
[17] - Quote
Benjamin Ciscko wrote:CHIPMINT BUTTERCUP wrote:Good stuff, it is a shame that it will fall on deaf ears.
Particularly the respec portion. I am afraid that we may never see a respec.
Although rumor has it that we may be seeing SP respec option in 1.5 or 1.6. Pure rumor however no truth to it at all. My best guess for the next respec will be when either all the Heavy races are released or when all the tank race variants are released.
You forgot Light Frames, and the rest of the entire class of vehicles. |
Iron Wolf Saber
Den of Swords
8866
|
Posted - 2013.09.25 01:33:00 -
[18] - Quote
Also I am all for an untraining booster takes a new slot , one skill at a time but at 1:1 rates over time, nothing instant if you're wondering, sold by skill point level value. Installable from selecting skill and selecting untrain and getting the market prompt there. |
Spkr4theDead
International-Fleet
895
|
Posted - 2013.09.25 01:33:00 -
[19] - Quote
I also want the ability to open a skill queue, so that both active and passive SP could go into something, but also with the ability to stop that queue and have the SP go into the unallocated pool.
For anybody that plays EVE, is that sort of how it goes? |
Maken Tosch
DUST University Ivy League
4273
|
Posted - 2013.09.25 02:56:00 -
[20] - Quote
Spkr4theDead wrote:I also want the ability to open a skill queue, so that both active and passive SP could go into something, but also with the ability to stop that queue and have the SP go into the unallocated pool.
For anybody that plays EVE, is that sort of how it goes?
Sort of. You train up skill books directly in Eve Online as there are absolutely no unallocated SP pools in the game. Except for when CCP refunds you some (emphasis on the word "some") of the SP you invested on a certain skill book whenever they make a change to the SP requirements of that book. |
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Godin Thekiller
Hellstorm Inc League of Infamy
894
|
Posted - 2013.09.25 02:58:00 -
[21] - Quote
Maken Tosch wrote:Spkr4theDead wrote:I also want the ability to open a skill queue, so that both active and passive SP could go into something, but also with the ability to stop that queue and have the SP go into the unallocated pool.
For anybody that plays EVE, is that sort of how it goes? Sort of. You train up skill books directly in Eve Online as there are absolutely no unallocated SP pools in the game. Except for when CCP refunds you some (emphasis on the word "some") of the SP you invested on a certain skill book whenever they make a change to the SP requirements of that book.
This. Active SP could be just dumped right into the skill on top of the skill queue. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
204
|
Posted - 2013.09.25 05:53:00 -
[22] - Quote
Maken Tosch wrote:I'm gonna go out and say this to your face.
No To Respecs!!!
There will be no more respecs according to CCP. I have posted enough evidence about my claim in so many sections of the forums that you should have no problem finding it in the search function. They also said that shortly before giving the last re-spec. |
dustwaffle
The Southern Legion The Umbra Combine
576
|
Posted - 2013.09.25 08:23:00 -
[23] - Quote
Godin Thekiller wrote:Maken Tosch wrote:Spkr4theDead wrote:I also want the ability to open a skill queue, so that both active and passive SP could go into something, but also with the ability to stop that queue and have the SP go into the unallocated pool.
For anybody that plays EVE, is that sort of how it goes? Sort of. You train up skill books directly in Eve Online as there are absolutely no unallocated SP pools in the game. Except for when CCP refunds you some (emphasis on the word "some") of the SP you invested on a certain skill book whenever they make a change to the SP requirements of that book. This. Active SP could be just dumped right into the skill on top of the skill queue. Rather not actually. It's kinda nice to see a big pool of unallocated SP that you can dump into something new that comes out, and be one of the first people to 'try' it out. Even if the end result may be slightly undesirable.
Having 'training' SP like EVE is handy for undisciplined players like me though, meaning I'm not tempted to get new adv weapons and can work towards getting Engineering 5 :D |
Monkey MAC
killer taxi company General Tso's Alliance
716
|
Posted - 2013.09.25 10:08:00 -
[24] - Quote
So kind of like skyrim?
You completly detach passive and active skill points?
So for example You skill into hmg, which allows you to use a std hmg profciencg The more use it the better it gets, but only in small increments per level
You then use active sp to activate perks at a cost? Dependent on the sp spent determines the magnitude of the perk thse can be mag size, reload time or whatever you like
is this kinda what you had in mind? |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
52
|
Posted - 2013.09.25 15:09:00 -
[25] - Quote
J'Jor Da'Wg wrote:I have been thinking over the idea of skills and how the SP system is very unsatisfactory to me. While doing so I was playing one of my favorite F2P games, World of Tanks and realized something.
WoT has a skill system that is at its core very satisfying and fun.
Before I go into my idea for applying its lessons into DUST, let me explain how WoT skills work.
World of Tanks skill system is a long term system and takes quite an amount of time. Your tank has a varying amount of crew members who start at 50% training level basic. As you play the game with that tank, they gain experience points and gradually progress to 100% experience. During this time each percentage you gain affects your entire tank's stats and performance by a small amount (like 0.5% bonus to all stats per experience percentage) until you are at full proficiency and your tank's attributes have been improved by about 5-10% across the board.
At this point you select each crew member to begin training a skill or a perk.
Skills operate on a 0-100% scale and give a similar incremental bonus to a certain stat in that tank, for example camouflage lowers your tanks spotting profile by that same small single-percentage-ish bonus until you have about a 10% more camouflaged tank at 100% of that skill.
Perks operate the same as skills only their bonus only comes into effect at 100% training, for example Sixth Sense lets you know after a few seconds delay if you have been spotted by the enemy or not. However it doesn't work until you have the perk trained to 100%.
If DUST would use this system, perhaps instead of stockpiling SP and then unlocking a single level of something you could begin to "train" a skill much like in EVE, however it would begin to give you an incremental percentage of that skill's bonus as you played. The levels would still exist for the purpose of unlocking gear however you would get to experience the associated bonus of that skill gradually.
So, for example;
you want to train HMG Operation to Level II. You select that skill to train and as passive SP rolls in and you play and gain SP at the end of each match that skills training bar slowly fills up. At 20% of each skill you would unlock the next level of gear, so say at 40% of HMG Operation you would be able to use Standard HMG variants, but at 50% you wouldn't be able to use you would have 12.5% bonus to HMG heat buildup. Right now you pool SP and unlock Level 2, which gives you a 10% bonus to HMG heat buildup, and then horde SP again and unlock level 3, which jumps to 15% bonus.
With the WoT method, the formula for a skills bonus wouldn't be (Level 1 + Level 2 + Level 3 + ...), but rather the formula for a skills effect on your attributes would be
(Total Bonus @ Level 5) x percentage of training level.
aka in the HMG operations example
(25% bonus to heat buildup) x 0.75 (for example)
which would end up being a 0.1875 percent bonus to heat build up reduction on your HMG.
I believe this method of training skills would be more rewarding to players as you would be able to partially invest in certain skills and still receive the bonus as well as have a more concrete sense of progress. Seeing the percentage go up rather than that insurmountable giant lump of SP to save towards would be more enjoyable.
Lastly, WoT has an interesting respec method for their skills. At any time in training a player can choose to retrain their crew member towards another skill. This is a useful method for perks because instead of having no bonus the entire time, you can train a skill like camouflage that incrementally helps you.
At 100% you retrain your tanker to that perk you want; however there is a penalty towards the skill so you lose around 20-30% of that skill. So say you train camo to 100% and then retrain to Sixth Sense. Sixth Sense becomes 80% effective but that is much easier to grind out the remaining 20% with no skill in place to help than to grind 100% with no bonuses to your tanks attributes.
Once again, apply this to DUST. If you were sick of a specialty, then you could select a skill and retrain it to another one, however you would lose a certain modifier of SP in that conversion. So going from a Heavy Suit at 100% to an Assault Suit would mean that you would end up with the Assault suit skill at 80%. Another switch to the scout with that .20 percent modifier would net you a scout suit at 64%... and so on and so on.
This would offer a satisfactory respec method without allowing too much for FOTM to become an issue. If you respec every month to the new FOTM then eventually you would lose a large percentage of your SP and become useless.
Also, respec-ing to a skill within a similar branch (like getting a skill respec from a Gallente Assault to a Amarr assault) would net you a different percentage penalty than the Heavy to Assault example I used. Also, SP spent in a certain category (like weapons) could never be reassigned to another category like Corporations.
Thoughts? Ideas? Blasting criticisms? I believe this could be the answer to DUST's skill system and respec woes if currently faces...
I like this. it gives you an opportunity to try something new at the same time it costs you precious SP, so its a respect at a cost. I really would like the opportunity to try something new , so I agree with this message. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
937
|
Posted - 2013.09.25 21:00:00 -
[26] - Quote
I am not advocating active and passive SP changes or getting rid of them.
All I am saying is that you would select one a few skills to train at a time and your SP would funnel evenly into all of those skills giving small percentage bonuses of the total Level 5 bonus. At set intervals when you reach say 20% completion of the skill then you unlock standard gear, at 40% type II, 60% advanced, and 100% proto.
But you would still get the bonus of whatever percentage in between those "levels" which we have currently.
If you don't have a skill being trained then it is funneled into a free pool like before and can be used to instantly train a large percentage of a skill rather than 1% by 1% over time...
for example: (numbers are fictional and merely an illustration)
So say you select training HMG Operations. You have 20k unallocated SP. You are given a prompt as to how much you want to use on that skill and you decide 15k should be used. The skill jumps to 20% completion off the bat and the 25% bonus to heat buildup is given to you at a .20 modifier. You can also use standard HMGs.
You play a few matches and come back to check and find that the SP from those matches which went into the skills made you now at 25% of skill completion. Now you have a .25% modifier on that bonus.
You log off for the night and come back the next day. The passive SP trained the skill up to 28%. Once again, a .28 modifier on the original 25% bonus.
Get what I am saying? You would still have prerequisites to gear, active and passive SP, and all that stuff but instead of a jump from a 10% bonus to a 15% bonus you could gradually dump SP in and have a 13.5% bonus in this skill but a 17% bonus on this skill, etc. etc. |
Charlie Barkin
KILL-EM-QUICK RISE of LEGION
10
|
Posted - 2013.09.26 17:58:00 -
[27] - Quote
I'd prefer a full skill RESET and then a move to fully PASSIVE skill gains. I'm not fond of active SP at all. I'd much rather wait 20 days or so for a rank 4-5 skill to go up from level 4 to 5. Unfortunately if such a thing happened CCP loses out on a money maker that is boosters. In all honesty that was a bad move by CCP as far as game mechanics go. It looks like greed got the better part of their judgement. |
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