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Skihids
Bullet Cluster
2166
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Posted - 2013.09.25 15:22:00 -
[1] - Quote
Kudos! A very well presented concept.
Any fire-and-forget weapon system should use an active guidance system for balance sake, and that should be detectable. I am a fan of active measures like this that allow good pilots avoid fire rather than just sit and tank.
I would add my voice to the request for an audio warning for: - Being painted - Being locked on - Missile launch
Flying takes a lot of attention and you could miss a purely visual warning system. Maybe make the audio warning configurable in the the options menu.
You might share the lock-on reticule with another vehicle or installation and not end up being the current target so you would hear the first and third, but not the second.
FGs don't lock on, but they do emit a huge amount of energy when being charged or holding a charge and that could be painted on the radar and overlaid on the visual. I'm thinking one color or pulsing for charging and another for holding a full charge would be nice.
For both the SL and FG I would prefer that marker to remain after firing but change to another color to denote that it's now a fixed marker rather than tracking an active signature. That way I would know where the shot came from even if I didn't catch the actual shot as it was taken. It's likely that the shooter is pretty close by his original position and I can use that information for a visual search or as a location to avoid. |
Skihids
Bullet Cluster
2168
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Posted - 2013.09.25 20:43:00 -
[2] - Quote
Stile451 wrote:The swarm launcher(from a lore standpoint) uses passive locking so there is nothing to detect. A point of origin locater on screen would be fine but no active tracking of the infantry(once rendering is working correctly this shouldn't be an issue).
I would like to see an activated module that automatically fires ball bearings in the direction of the swarms once they get into a certain range(not guaranteed to destroy them but a decent chance - maybe 50%). 10 seconds on, 30 seconds off, only one can be equipped at a time. If you're close enough to the swarm infantry the ball bearings have a chance of dealing significant damage to him.
Passive lock fire-and-forget missiles are unbalanced, but assuming that we could at minimum drop a lunch site marker on the radar that would persist for a set time, and missile track on the radar that would also fade over time.
I don't see an audio launch warning as OP because you still need to use your judgment as to the best course of action. |
Skihids
Bullet Cluster
2170
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Posted - 2013.09.26 00:51:00 -
[3] - Quote
HyperionsThunder wrote:As an AV guy, I really like this idea. I think it would also give incentive to use FG over swarms in certain battle situations. Do you think the audible alarms could be effective in letting pilots know that they are being targeted by FG? Since they aren't locking on, they might not get the visual on their HUD/radar, but (and this could be the lore) residual radiation from the FG is detectable when the barrel of the gun is aimed directly at a vehicle. Since the FG blast travels so fast (almost no time to avoid it), I think giving pilots a small heads up would be worth it.
I also really like the idea of incorporating a CIWS or special plating for FG defense into the vehicle framework, with the expectation that it would be balanced by making it take up certain slots or be expensive on PG/CPU. I can't imagine that many logi dropships will be effective healers if they are immediately shot out of the sky.
There is no lock-on, so no we couldn't be informed that the FG was aiming at us.
However we could get a marker on the HUD and view for any charging/charged FG within range. Then it would be up to us to do something with that information.
(That would probably be limited to LoS) |
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