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Silas Swakhammer
GamersForChrist Orion Empire
205
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Posted - 2013.09.25 01:06:00 -
[1] - Quote
This is a pretty cool idea, but I'm feeling a bit iffy about the infantry AV lighting up so easily. Maybe when they lock-on they appear like they would as if they've been weakly scanned, with the 'scan' strength increasing with multiple and extended lock-ons. A shot from forge gunners also hits them with a 'scan,' and multiple shots increases that scan, regardless of who or what they're shooting at.
It would make sense that all vehicles have this lock-on head's up. Pilots/drivers should also get a text prompt (ENEMY LOCK-ON). |
Silas Swakhammer
GamersForChrist Orion Empire
214
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Posted - 2013.09.26 01:45:00 -
[2] - Quote
Hobo on Fire wrote:I don't like the idea of lighting up forge guns the same way though. Unlike the guided missiles, there is no lock on that would paint your dropship/LAV/HAV/gocart and thus no signal that would tell you "hey, someone's gunning for you." The idea of detecting the charge up of the forge gun is an idea, but leads to a slippery slope. HAVs and turret emplacements can also mount large railguns that charge before firing; a system that can detect a forge gun charging should pick these up as well. Charge sniper rifles are smaller, but operate on the same principal... do they get detected? If sniper rifles can be detected, what about scrambler rifles?
A possible solution (a variation on Silas Swakhammer' idea, really) could be that charging or holding a charged shot drastically increases that player's profile, to the point that they could be detected without line-of-sight or the use of active scanners. This would force players using such weapons to relocate between shots to not become sitting ducks. They wouldn't light up for the whole world to see, (like with a scan) but anyone looking in the general direction could detect them. I would like to see a system like this used for sniper rifles, if only to discourage camping in one spot. So, it kinda seems like you don't like the idea, then it seems you really like the idea cause you extrapolate it to snipers lol
I still like the idea of forge gunners slowly lighting up as they hold a charge. That radar mechanic would only be viewable by pilots/drivers (more advanced scanners), and wouldn't be transferable to any sized rail guns (they spool up and don't hold charges). Scrambler ARs are different tech and are small arms fire.
I despise snipers, but most are easy to kill cause they don't move around. The ones that move aren't exactly racking up the kills. I don't think they need an enhanced scan profile. |
Silas Swakhammer
GamersForChrist Orion Empire
216
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Posted - 2013.09.26 04:36:00 -
[3] - Quote
Hobo on Fire wrote:Does the pilot really need to detect every forge gunner on the map any time they fire? I believe this would be useful.
Hobo on Fire wrote:If Swarms are announcing themselves when they lock on, and forge gunners are glowing like they've been scanned or shots are streaking across the radar, pilots need a way to detect rail shots too. This makes sense, too.
The rail/forge gun trail left on a pilot's radar doesn't seem entirely feasible. Hmm, instead of forge gunners popping up, or possibly in addition to them popping up, pilots get messages warning of close, heavy weapons fire (idk, maybe, "PROXIMITY ALERT: HEAVY AV FIRE") whenever a redberry is firing at them, or a redberry in the immediate area is charging a forge gun. |
Silas Swakhammer
GamersForChrist Orion Empire
221
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Posted - 2013.09.27 17:02:00 -
[4] - Quote
WOO HOO |
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