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Judge Rhadamanthus
Seraphim Auxiliaries
425
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Posted - 2013.09.24 18:53:00 -
[1] - Quote
I thought rather than just pointing out issues, I would try to offer a solution. So from a dropship POV, although would be great for tanks too; here is a video where i added graphics to a real fight with a swarmer to show my suggestions to fix the radar and HUD to make it fairer.
What do you think community and what you you think DEVs?
Remember to set it to 720p
The Video |
Judge Rhadamanthus
Seraphim Auxiliaries
475
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Posted - 2013.09.26 20:22:00 -
[2] - Quote
Remember that the AR, plasma cannon, swarm smoke and almost every weapon has a trail. I imagine this is a client side effect. All they need to do is enable for pilots only a trail for the forge or a blip on the radar. The solution i suggested uses assets already in the game. Yes it's more processing but the engine knows I am being targeted. I can't imagine too many overheads with my proposal. |
Judge Rhadamanthus
Seraphim Auxiliaries
476
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Posted - 2013.09.27 11:50:00 -
[3] - Quote
Nicely spotted. Also thats pretty cool. I have a thread in general as the traffic is higher. Also it was a really polite and constructive thread. I think when people can see exactly what it would be like in the game it makes the idea clear and helps stop misunderstandings and thus arguments. |
Judge Rhadamanthus
Seraphim Auxiliaries
506
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Posted - 2013.10.05 12:36:00 -
[4] - Quote
It's interesting kaloftherathi that you mention forge range. I address that in my next (not ready yet) video. I have a AV alt and so know the effective range of forge guns. I should clarify that I include misses as effective shots. Asset destruction is as valid a tactic for victory as asset area denial. A forge can shoot effectively as 300m (my personal best is 276m against a stationary DS) . Looking at a maps total area does limit the forge effectiveness. But thats not how the maps are laid out nor how they are played. In my video I use Line Harvest and manus peak. A single forge gun, in one of many many locations can cover up to 90% of the effective air space (containng assets) and 100% of objectives in a skirmish map (line Harvest and manus peak for example). Range is not a limitation for that weapon.
Weapon trails are not a very good solution. I cannot see the rear third of my ship or airspace. Shots from those directions are undetectable until they have hot me, making a trail useless. The issue is that with so much alpha I should be able to prep modules for incoming attack as that is where CCP has put my EHP. If I had no modules then no warning would be fairer.
As for lore, there are always easy electronic screwdrivers that can bypass any restriction. A camera is a device. It may be a passive lock on but it has perhaps a lens that would absorb more light than surroundings allowing for detection, or give off a particular electronic signature. Or just simply my dropship can spot players using hull cameras and match their image profiles against what a swarm holding and pointing player looks like, thus pinpoint him. Or the missiles give of a signature during pre-launch...we could come up with something. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
524
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Posted - 2013.10.15 08:28:00 -
[5] - Quote
The problem is not solely one of rendering. That same scenario when the enemy did renfer would still be flawed and unbalanced. Lets assume enemies render at 400 meters, the range of swarms. At that distance the swarm player is a few pixels at most. But I am not only easily visible but his weapon has a auto lock-on so he can both see and hit me easily. A sniper shooting infantry has similar advantages with big differences to add some balance.
His bullets don't track so he needs skill to hit.
A sniper cannot be out of sight with two shots in the air. He needs los and is visible at the time of the hit
A swarmer at 400m can easily target and hit a dropship. He does not even need to remain exposed after he fires. he can be inside a building getting a coffee in complete safety before his first two volleys hit. If swarms launchers have these massive advantages then dropships need some ability to respond. I need time to apply modules, find cover. Thats the issue. Rendering is just a one part of it. |
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