lithkul devant
Legions of Infinite Dominion
87
|
Posted - 2013.09.24 20:03:00 -
[1] - Quote
Okay...I thought active scanners went to the whole tacnet system, so that everyone on your team would see the people that are scanned. I like the idea and all of scanned people being killed=points for you, however, this seems to be rather...lacking in sight. I am on a team, my squad is part of that team, while should we be treated like we are one 3 or more different teams when scans are being done? Also with how the squad system is set up, I honestly have a hard time going into a pub and actually finding a squad with 4-6 people, and more then half the time the leader doesn't even know how to give squad commands. Even if the squad leader and squad is good, the team sucks, the squad gets split up often enough to defend multiple objectives when in skirmish. In ambush we often times can be put a whole map distance apart, aka scanner point=0.
To summarize my points. 1. Fix the squad system and make it easier to form squads/faster. 2. Scanned kills should be for anyone that is killed during your scan, however, a point reduction if not on your squad, instead of 15 points for the kill you get 3, a token amount of points. 3. Fix spawn in locations on ambush please. 4. This is a team based game, not a squad based game, so stop giving people more reasons to just pub stomp. |
lithkul devant
Legions of Infinite Dominion
88
|
Posted - 2013.09.26 20:21:00 -
[2] - Quote
Reav Hannari wrote:lithkul devant wrote:Okay...I thought active scanners went to the whole tacnet system, so that everyone on your team would see the people that are scanned. I like the idea and all of scanned people being killed=points for you, however, this seems to be rather...lacking in sight. I am on a team, my squad is part of that team, while should we be treated like we are one 3 or more different teams when scans are being done? Also with how the squad system is set up, I honestly have a hard time going into a pub and actually finding a squad with 4-6 people, and more then half the time the leader doesn't even know how to give squad commands. Even if the squad leader and squad is good, the team sucks, the squad gets split up often enough to defend multiple objectives when in skirmish. In ambush we often times can be put a whole map distance apart, aka scanner point=0.
To summarize my points. 1. Fix the squad system and make it easier to form squads/faster. 2. Scanned kills should be for anyone that is killed during your scan, however, a point reduction if not on your squad, instead of 15 points for the kill you get 3, a token amount of points. 3. Fix spawn in locations on ambush please. 4. This is a team based game, not a squad based game, so stop giving people more reasons to just pub stomp. 1. Forming a squad with randoms while waiting on the warbarge is definitely not the way to go if you want a decent squad. Look to your corp or one of the good public channels to squad up before you go into battle. I avoid invites from randoms like the plague that they are. 2. Lone wolves won't be getting WP for scanning. As a lone wolf I'm oddly OK with that. More incentive to actually squad up. Condor Squad! 3. Uplinks. 'Nuff said. 4. I've had the same concerns about squad versus team. Maybe the system should work differently in PC versus other contract types. I'm hoping that when the commander system is rolled out multiple squads can be linked as a true team and the current squad benefits will then apply. Current teams are mostly just random squads and solo mercs thrown together. Maybe their concept is the squad leader is the TacNet hub and we just don't have a team leader to link the squads yet.
1.The only time I join random squads are when, no one in my corp is online, no one from a channel that has decent players is on, I typically try to avoid it, but sometimes it can't be helped if I want to play right then. Being part of a squad that has no clue what they are doing is better then being a lone wolf, simply because you get more intel. Also, the warbarge has been having issues that it directly throws everyone into combat and has no waiting time, this might just be a bug.
2. True I guess, hope people are smart enough to actually squad up as they are supposed to then.
3. Uplinks aren't always an option, especially at the beginning of the match when the game will put 1-3 people in the middle of 5-12 enemies. Also, people can destroy uplinks and do so rapidly if they are trying to spawn camp a team.
4. Well hope this comes out fast then, it would help a lot. |