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Sgt Buttscratch
SLAPHAPPY BANDITS
799
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Posted - 2013.09.23 14:41:00 -
[1] - Quote
SO let me get this straight, If I rail an enemy tank that is working hard to help his team in closer combat, this is me saying I have a weak tank, but I'll cheap shot other tanks, OR is this a tank with a powerful long range weapon using range, to supress and stop other tanks from killing my team?
CCP like people using the height advantages on this game, and a forge gunner a top a tower is not invincible, he is a sniper target, if your teams snipers cant supress or kill him, to bad, better luck next time.
Also rail tanks can shoot forgers off them towers, its a matter of knowing how.
So to generalize the OP, anything that uses range or tactical postioning should be ashamed of themselves. anyhting that use its abilities.... By the same whacked out logic: AR's you should be ashamed of using automatic weapons, try being a man and pull the trigger every shot. Mass drivers, quit relying on explosions your cowards Snipers, how about you come into submachine gun range. Knova Knifers, try that from 50m Tankers, how about you get out and try fight me. Grenades, how about you don't explode.
etc etc etc |
Sgt Buttscratch
SLAPHAPPY BANDITS
800
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Posted - 2013.09.23 14:54:00 -
[2] - Quote
Keri Starlight wrote:Sgt Buttscratch wrote:SO let me get this straight, If I rail an enemy tank that is working hard to help his team in closer combat, this is me saying I have a weak tank, but I'll cheap shot other tanks, OR is this a tank with a powerful long range weapon using range, to supress and stop other tanks from killing my team?
CCP like people using the height advantages on this game, and a forge gunner a top a tower is not invincible, he is a sniper target, if your teams snipers cant supress or kill him, to bad, better luck next time.
Also rail tanks can shoot forgers off them towers, its a matter of knowing how.
So to generalize the OP, anything that uses range or tactical postioning should be ashamed of themselves. By the same whacked out logic: AR's you should be ashamed of using automatic weapons, try being a man and pull the trigger every shot. Mass drivers, quit relying on explosions your cowards Snipers, how about you come into submachine gun range. Knova Knifers, try that from 50m Tankers, how about you get out and try fight me. Grenades, how about you don't explode.
etc etc etc hahahahah "tactical"! You're actually defending such a broken mechanic as redline sniping! I've no arguments against such awesomeness, you win. When did I whine about anything of those things? Your "generalization" is the most stupid I've ever seen.
As is the how dare you use your long range weapons at long range rant on post#1 |
Sgt Buttscratch
SLAPHAPPY BANDITS
802
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Posted - 2013.09.23 14:59:00 -
[3] - Quote
Keri Starlight wrote:Chibi Andy wrote:Keri Starlight wrote:
If one headshot with a Charge sniper (dedicated sniper with proficiency and damage mods) is not enough to OHK a heavy sniper, 2 kaalakiota headshots (when the enemy is not moving you can easily land 2 headhots with a tac sniper) sure can.
Snipers can be really annoying, but nothing prevents me from flying my dropship to them or just snipe them back.
man i hate those snipers who carry the kaalakiota SR. but then i just switch to my heavy sniper and find those guys, i once hunted down a sniper so many times in one game that he switch back to militia SR after losing too many of his officer weapon Was he a Thaler? omg he lost several Thales in the same match?
I love taking someones Thales, few minutes later you'll see their name on kill feed with an ADV SR, funny stuff.
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Sgt Buttscratch
SLAPHAPPY BANDITS
810
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Posted - 2013.09.23 23:47:00 -
[4] - Quote
I don't see either as cowardly. I can understand why you may think that, but If this was not part of the design, the redline would be off limits, rooftops would be beyond access. A rail sniper/redline rail sniper can offer great 1 man home point defense, and also vehicle contol across the majority of a some maps, other maps their over look is minor and very restricted. This is good for the team with the rail tank, restricting movements of enemy tanks can swing a battle. Same goes for a roof top forger, tho with these guys they cause a lot more issues for infantry. They can lock maps down for vehicles, stopping the enemy getting high to place uplinks, stopping tanks from running wild, and offering an effective overwatch on an objective. Though it may annoy some, maybe red line snipers(sniper rifles) can get their ass out the mountain and counter the Forge gunner. I've lost a few rail tanks in the redline to people who knew how to get to me.
I've said it many times on these forums, but if someone chooses a certain tactic, thats their choice. They have fun doing it, fair play to them. The redline is not an area of "exploit" its a valid area to operate from. Tall builings are part of the game, placed there by design. It's not as if only 1 team gets a redline or access to tall building.
Really a case of HTFU on this one. |
Sgt Buttscratch
SLAPHAPPY BANDITS
812
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Posted - 2013.09.24 02:39:00 -
[5] - Quote
Heathen Bastard wrote:yeah, I should take my tank, put the worst kind of turret for my tank type on(shield tank, blasters use WAY too much PG to fit a decent tank alongside the requisite coolants/damage mods), and charge the field so I get ripped in half in 12 seconds(skewing my numbers a bit high here). Or I use missiles, then I get ripped apart in 12 seconds, and laughed at.
or, I sit on a mountain, provide fire support where it is needed(like say onto that enemy tank, who, no matter what gun I'm using will outright murder me in every fight unless I get the drop on him, and he's a poorly fit, crappy driver, or I have significant range on my side) and have the height to revoke enemy air superiority.
Different tools for different uses. Shield tanks are very good for railgun usage as none of their tank mods are useful for a fight, and their lows can be left open via using the "efficient" models to stack mods for heavy burst damage over a decent period of time.
Railguns, thanks to their low track speed and massive range demand to be used from significant range and height as to ensure maximum battlefield control, anything less is pure folly.
so, we have a tank that is very poorly tanked, and hits like a truck. guess how you beat it? hit it once or twice(or use your own and hit him twice before he can even move and he's dead) so it has to hide to regen the 2/3 of it's shield you just took out for the next few minutes. when it comes out again, you hit it again. he'll move, then you take advantage of the time he's not shooting to push. or you keep hounding them until they recall or are killed.
Sorry that I'm not a battlefield derp who'll charge into suicide so you can have the free points you seem to want
Not quite that simple, my rail can take an ass wooping, and still hand out nice damage. The mistake people make is slow atacks from obvious places, knowing that I'm gunna let you hit me until my HP is between 1/4 and 1/2, then roll back rep, rinse repeat. There are ways, but only a few players I've been against have been inventive. Also supression is a bastard for tanks, I know people love their 150WP prize, but a lot of the time they lose track of the game trying to get it. |
Sgt Buttscratch
SLAPHAPPY BANDITS
815
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Posted - 2013.09.24 12:25:00 -
[6] - Quote
I leave the redline in my rail tanks all the time, my aim is pretty dang good these days. There is only actually 1 map that I redline from, a tank using a high cliff, and range is not a broken mechanic, it is a tactic. Don't like it, learn how to kill him. Theres a way on all maps. |
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