Heathen Bastard
The Bastard Brigade
636
|
Posted - 2013.09.24 02:06:00 -
[1] - Quote
yeah, I should take my tank, put the worst kind of turret for my tank type on(shield tank, blasters use WAY too much PG to fit a decent tank alongside the requisite coolants/damage mods), and charge the field so I get ripped in half in 12 seconds(skewing my numbers a bit high here). Or I use missiles, then I get ripped apart in 12 seconds, and laughed at.
or, I sit on a mountain, provide fire support where it is needed(like say onto that enemy tank, who, no matter what gun I'm using will outright murder me in every fight unless I get the drop on him, and he's a poorly fit, crappy driver, or I have significant range on my side) and have the height to revoke enemy air superiority.
Different tools for different uses. Shield tanks are very good for railgun usage as none of their tank mods are useful for a fight, and their lows can be left open via using the "efficient" models to stack mods for heavy burst damage over a decent period of time.
Railguns, thanks to their low track speed and massive range demand to be used from significant range and height as to ensure maximum battlefield control, anything less is pure folly.
so, we have a tank that is very poorly tanked, and hits like a truck. guess how you beat it? hit it once or twice(or use your own and hit him twice before he can even move and he's dead) so it has to hide to regen the 2/3 of it's shield you just took out for the next few minutes. when it comes out again, you hit it again. he'll move, then you take advantage of the time he's not shooting to push. or you keep hounding them until they recall or are killed.
Sorry that I'm not a battlefield derp who'll charge into suicide so you can have the free points you seem to want |
Heathen Bastard
The Bastard Brigade
637
|
Posted - 2013.09.24 03:04:00 -
[2] - Quote
Sgt Buttscratch wrote:Heathen Bastard wrote:yeah, I should take my tank, put the worst kind of turret for my tank type on(shield tank, blasters use WAY too much PG to fit a decent tank alongside the requisite coolants/damage mods), and charge the field so I get ripped in half in 12 seconds(skewing my numbers a bit high here). Or I use missiles, then I get ripped apart in 12 seconds, and laughed at.
or, I sit on a mountain, provide fire support where it is needed(like say onto that enemy tank, who, no matter what gun I'm using will outright murder me in every fight unless I get the drop on him, and he's a poorly fit, crappy driver, or I have significant range on my side) and have the height to revoke enemy air superiority.
Different tools for different uses. Shield tanks are very good for railgun usage as none of their tank mods are useful for a fight, and their lows can be left open via using the "efficient" models to stack mods for heavy burst damage over a decent period of time.
Railguns, thanks to their low track speed and massive range demand to be used from significant range and height as to ensure maximum battlefield control, anything less is pure folly.
so, we have a tank that is very poorly tanked, and hits like a truck. guess how you beat it? hit it once or twice(or use your own and hit him twice before he can even move and he's dead) so it has to hide to regen the 2/3 of it's shield you just took out for the next few minutes. when it comes out again, you hit it again. he'll move, then you take advantage of the time he's not shooting to push. or you keep hounding them until they recall or are killed.
Sorry that I'm not a battlefield derp who'll charge into suicide so you can have the free points you seem to want Not quite that simple, my rail can take an ass wooping, and still hand out nice damage. The mistake people make is slow atacks from obvious places, knowing that I'm gunna let you hit me until my HP is between 1/4 and 1/2, then roll back rep, rinse repeat. There are ways, but only a few players I've been against have been inventive. Also supression is a bastard for tanks, I know people love their 150WP prize, but a lot of the time they lose track of the game trying to get it.
I have mine sitting at somewhere between 4 and 5k shields. enough to tank quite a few swarms(god I love passive damage reduction mods.) and a couple forge gun hits, but still, nowhere near the "lol my broken reps heal through errything!" level of survivability armor tanks have. |