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Csikszent Mihalyi
DUST University Ivy League
218
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Posted - 2013.09.23 14:14:00 -
[1] - Quote
While I kind of share the same sentiment... aren't snipers in the same category? It's a playstyle which takes very little risk for decent rewards, while also being incredibly boring to play.
Most people would probably rather watch paint dry than sit in the redline or on top of a tower all day, but then there are those who really can't get fun out of the game doing anything that requires a modicum of spatial awareness.
Well... They won't ever get my respect, but the game designer in me also wants to say that it's not a bad idea to give those people something fun to do. While it's frustrating to deal with, in turn we "others" get to enjoy entertaining threads like this, sharing our disdain in solidarity. |
Csikszent Mihalyi
DUST University Ivy League
218
|
Posted - 2013.09.23 14:46:00 -
[2] - Quote
Keri Starlight wrote:Csikszent Mihalyi wrote:While I kind of share the same sentiment... aren't snipers in the same category? It's a playstyle which takes very little risk for decent rewards, while also being incredibly boring to play. Most people would probably rather watch paint dry than sit in the redline or on top of a tower all day, but then there are those who really can't get fun out of the game doing anything that requires a modicum of spatial awareness. Well... They won't ever get my respect, but the game designer in me also wants to say that it's not a bad idea to give those people something fun to do. While it's frustrating to deal with, in turn we "others" get to enjoy entertaining threads like this, sharing our disdain in solidarity. I understand your point of view, but I wouldn't put snipers in the same category. Snipers can only kill infantry, though, and they are easy to snipe back once you spot them. They can't move while aiming and, unless they're sniping in a heavy suit, one single headshot is more than enough to kill a proto sniper with armor plates. If one headshot with a Charge sniper (dedicated sniper with proficiency and damage mods) is not enough to OHK a heavy sniper, 2 kaalakiota headshots (when the enemy is not moving you can easily land 2 headhots with a tac sniper) sure can. Snipers can be really annoying, but nothing prevents me from flying my dropship to them or just snipe them back.
True. On the other hand, snipers can be a lot more concealed (which effectively stops me from "flying my dropship to them or just snipe them back"), whereas with redline tanks and tower forges, you at least know what's up usually.
Not that it helps much to know. :) Just saying. |
Csikszent Mihalyi
DUST University Ivy League
222
|
Posted - 2013.09.24 00:11:00 -
[3] - Quote
Sgt Buttscratch wrote:I don't see either as cowardly. I can understand why you may think that, but If this was not part of the design, the redline would be off limits, rooftops would be beyond access. A rail sniper/redline rail sniper can offer great 1 man home point defense, and also vehicle contol across the majority of a some maps, other maps their over look is minor and very restricted. This is good for the team with the rail tank, restricting movements of enemy tanks can swing a battle. Same goes for a roof top forger, tho with these guys they cause a lot more issues for infantry. They can lock maps down for vehicles, stopping the enemy getting high to place uplinks, stopping tanks from running wild, and offering an effective overwatch on an objective. Though it may annoy some, maybe red line snipers(sniper rifles) can get their ass out the mountain and counter the Forge gunner. I've lost a few rail tanks in the redline to people who knew how to get to me.
I've said it many times on these forums, but if someone chooses a certain tactic, thats their choice. They have fun doing it, fair play to them. The redline is not an area of "exploit" its a valid area to operate from. Tall builings are part of the game, placed there by design. It's not as if only 1 team gets a redline or access to tall building.
Really a case of HTFU on this one.
It's cowardly by design. |
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