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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
462
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Posted - 2013.09.23 13:37:00 -
[1] - Quote
First, go to options.
Select what side you want to win. Play a match or two, get bored.
Go to options again.
Pick who you want to lose; play as many matches as you want and AFK them all.
(I love the universe of EVE Online and all the tactics that can be used to win). |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
462
|
Posted - 2013.09.23 14:12:00 -
[2] - Quote
daishi mk03 wrote:lose for amarr
Likewise. Whenever I go for either tyrannical empire (Amarr or Caldari), I usually order some food and sit back in my chair watching something on my computer. Makes getting SP easy, and AFKing a worthwhile battle asset (and you never have to pull the trigger even once).
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Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
463
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Posted - 2013.09.23 15:50:00 -
[3] - Quote
So much anger in this thread; I love getting people riled up.
It's as if they think the EVE lore actually has anything to do with this game. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
463
|
Posted - 2013.09.23 17:25:00 -
[4] - Quote
CCP FoxFour wrote:Reav Hannari wrote:FoxFour wants mercs to stay free to join either side to make it easy to join your friends. A valid concern. However, this breaks the commitment aspect and allows joining to help one side lose. Join PC or public matches for that. Faction warfare should be about joining a faction.
I vote for commitment. I think we have a design that is getting closer and closer to satisfying both sides. Hopefully I will have something to post later this week.
I would rather have an LP system put in place to have some actual incentive, but for the meantime, an increase oin SP for sticking to a particular side would be equally useful until such a system for LP or reputation takes place. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
464
|
Posted - 2013.09.23 17:29:00 -
[5] - Quote
Lorhak Gannarsein wrote:Asirius Medaius wrote:So much anger in this thread; I love getting people riled up.
It's as if they think the EVE lore actually has anything to do with this game. It's as if they think that your calling two of the empires in this game tyrannical should be accurate and make sense! And that the EVE lore, consequently, has anything to do with this game! Crazy, huh?
Keep biting. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
469
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Posted - 2013.09.23 22:45:00 -
[6] - Quote
True Adamance wrote:Asirius Medaius wrote:Lorhak Gannarsein wrote:Asirius Medaius wrote:So much anger in this thread; I love getting people riled up.
It's as if they think the EVE lore actually has anything to do with this game. It's as if they think that your calling two of the empires in this game tyrannical should be accurate and make sense! And that the EVE lore, consequently, has anything to do with this game! Crazy, huh? Keep biting. It would still be nice if CCP gave people a reason not to remain ignorant.
I really wish there was content in the game to entertain me, so I wouldn't have to get it on the forums. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
564
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Posted - 2013.09.23 22:46:00 -
[7] - Quote
Severus Smith wrote:There needs to be something that separates FW from Public battles. I posted some ideas here. https://forums.dust514.com/default.aspx?g=posts&t=109295&find=unreadThe 3 main points from my post (LP and standings aside): 1. Have us fight for planets in FW, not Districts. (So at the end of one match we automatically enter another match for a district on that planet - until it is lost, won, or we quit). This allows for a sense of accomplishment, takes time, and makes FW stand out more from Public matches when you see the planet you've been fighting for over the last 4 hours flip colors on the sov map. 2. There needs to be levels of FW contracts. Low level contracts for people new to FW to test the water with (on backwater planets no one really cares about). And high level contracts for key contested planets (where winning the planet means sov flips, or other big repercussions). 3. There needs to be "gear collateral" to ensure a certain level of gear is used. Summed up, you pay 100,000 ISK at the beginning of the match as collateral. At the end of the match your gear / vehicle losses are computed and if they are more than the 100,000 ISK collateral you get it all back. If they are less, you get the difference. (It ensures you lose at least 100,000 ISK in the match). This makes people use the correct gear. Would you rather lose 100K to the ether or in gear? You're going to lose it either way, might as well run a few Proto mods to make your fit more competitive.
Wow, trolling aside, you have some pretty nice ideas there. +1 mate |
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