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Jake Diesel
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Posted - 2013.09.23 18:01:00 -
[1] - Quote
Funkmaster Whale wrote:I'll still splat you with splash damage. Making something difficult to use isn't good balance. Once people learn to use it despite the "difficulty" it just goes back to being broken.
Reduce the splash damage if you want it less effective vs infantry. It should take 3-4 shots of splash to kill, not 1-2.
I'd like to reply to your comment, but before I do, I'd like to ask a few questions.
What dropsuit do you specifically use?
What weapon do you specifically use?
How many splashes from an assault forge gun kills you?
Which forge gun? DAU? Ishukone? |
Jake Diesel
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32
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Posted - 2013.09.23 19:23:00 -
[2] - Quote
Gallente Mercenary 08551380 wrote:Hexen Trickster wrote:My forge gun opinion is taken from dreadnoughts
Have them 'deploy' and act just like they currently do with a setup and teardown time. That way guys on towers cant just charge up fire a shot over the edge with pinpoint accuracy and walk back, this makes them vulnerable However they can still shoot undeployed but suffer large accuracy loss like the sniper rifle so that at short ranges they can still be used effectively but cant be mega accurate
similar things could be done with rail tanks i think but i haven't given that much thought Thats actually a really cool idea, I've been forge gunning since chrome and I feel like this would certainly balance it out. Like you have to set up a turret stand to put the FG on or something. And they could make it so that rail tanks have to put down stabilizing legs like how firetrucks have. Good idea I like this idea
Really? You've been forging that long? So exactly how often do you forge? Career forger? Casual? How many skill points have you invested in you total forge gun fit? 10 million? 15 million? |
Jake Diesel
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32
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Posted - 2013.09.23 19:37:00 -
[3] - Quote
Coleman Gray wrote:Forge guns are fine, this is from a tanker
As a dedicated career forger. I thank you for your support. There are tankers out there that can survive 4 direct hits from an Ishukone and escape. And as to support you tankers. I believe that tanks survivability rate should be in this order (top to bottom):
HAV MAV Dropship LLAV LAV
Why oh why does an LLAV have a higher survivability rate than a tank or the others on top is beyond me. CCP clearly needs help to rebalance all vehicles. All LAV's should be the weakest of all, yet it has a better chance at surviving hotzones than tanks. |
Jake Diesel
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32
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Posted - 2013.09.24 06:33:00 -
[4] - Quote
Well I only have about 9 million SP, but forge is what i've always been in. When we got the respec I took it just so I could make my forge fits better. Anyways to answer your questions 1. I forge every day, 80% of my matches, been going into minmatar logi recently to switch it up a bit 2. Career forger? Well idk, I have forged and do forge alot but I dont always forge. Sometimes the situation or map just doesn't call for it. 3. Um... well, a majority of my sp is in heavy and forge so Proto heavy suits Proto forge guns with prof 3 and reload 2 Level 5 in armor plating, armor repair, and handheld weapon upgrades
My go to fit after a long time forging is the following in case you wish to steal it 1 complex repair, 1 complex plate, 1 basic range extender 2 complex heavy damage mods Ishukone Assault Forge Gun Submachine Gun Flux nade
each one costs about 150k isk
But yeah, even I, a dedicated forge gunner feel that forge guns are overpowered right now. I admit it, and I exploit it daily because I can and i'm not proud of it but whatever. Even though forge guns are overpowered a numbers nerf is not the solution, you cant keep the feeling of power you get from the FG and nerf its numbers at the same time. I feel like that the idea of having to set up the forge gun (like a tripod or something of that nature) in order to achieve current levels of accuracy would be an elegant solution. Think about it, basically tower forging is suddenly not something you can do without getting sniped or counter forged, because you are forced to immobilize. But it doesent destroy long range forging against important targets because you can still get a good amount of shots off before you are found out and countered by the enemy. Then you would have to relocate and reposition. Allowing it to still fire undeployed is good because it allows you to still defend yourself, or get down and dirty against a tank that got to close or a lav trying to run you over.
Again, I approve of this idea.[/quote]
Well you've pretty much validated everything that I thought you were. And no offense, but you do not have enough experience as a forger to understand what it means to be one. First off I've got almost 14 million SP's accumulated since my respec. And months prior to uprising, I was already forging. Those were the day's when real skilled forge gunners were born since we were severely handicapped with the horrendous standing aim shot they had that at even 30 feet, the chances of hitting a standing target was near impossible. You had to quickly time your crouch just when you reached max charge to get that bullseye.
Forging had nothing to do with getting that high kdr, but more just making things go boom. The only reason why many newbs who were speccing into forge guns maybe falling out is due to the knowledge that they gained realizing how difficult it is to kill anything unless you could splash them twice, or they were scouts. They soon realized it wasn't that be all kill all weapon that soo many complainers complained about and that learning the beast takes dedication to tame it. They wanted that quick kill gratification. Well it's not that weapon. That weapon rewards you when you kill something worth it's time.
I've been everywhere and done everything a forger can do. And all a tripod is going to do is get you killed everytime. Why? Because powerful maxed out snipers can headshot you twice before you've even completed the setup animation. And if you think I'm joking then that's why you have no clue nor the experience. What you're asking for is not a nerf. It is a complete removal of the weapon in all of its use and purpose. No tanker would ever fear you. Snipers would laugh at you. And every other weapon out there would own you if you were even in their effective range.
You'd be secluded to shooting from somewhere that no one can see you. And as soon as they do. You'll be packing up your weapon and try to relocate. Why don't you try it yourself? Grab a breach forge gun. Go on those high towers or in the heat of battle and charge your weapon. And don't hop. Let's see if you can even get halfway through your full charge before you're dead. Take it to every situation you can think of and try it. Now remember. You can't hop. You have to stand still. That breach forge will mimic exactly what you feel the weapon should be nerfed to. |
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