KING CHECKMATE
TEAM SATISFACTION
1218
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Posted - 2013.09.23 01:51:00 -
[1] - Quote
The funny thing is most AV weponry posts are made by tankers. I mean. WHUT. And when an AV specialist comes in , they try to make them feel like scrubs, when WE ARE THE ONES USING AV EVERY GAME.... And i will also say that OP post was, biased...i dont see a single thing that could possibly make a tanker Upset.All is regarding av weaponry...but ok...Im calmed down now...
1. The heavy should be the primary AV specialist. I agree.I can live with this.
2.SWARMS:I think that removing the lock on capability, giving them a ''Dumb fire'' mode would be good.This way we can damage infantry with is too,kind of like the Forge gun does,(not that good thou), an when shooting tanks since they would LACK lock on , not all missiles would hit always. So damage wouldnt need a nerf. Say i dumb fire my swarm towards your tank. 6 missiles come out, but DEPENDING on the range they start to disperse. At 80-100 mts only 2-3 missiles would connect. Giving me a net of 660-990 Dm.... If i aimed correctly.... This way, swarms are a little weaker vs vehicles but at least work as support vs infantry.
3-NADES:.NO.Grenades stay. They are meant to F''' tanks up good.They have a max of 9mts. If you are in a place where infantry is at less than 9mts from you,OR you leave an ifnantry to get that close to you,you deserve to get hit hard even by a player with 2 other weapons to defend himself vs infantry...Situational weapon much... AV nades are infantry's ''SHOTGUN'' vs tanks.... Dont let us get close and live....
''The other way to do it is make them low damage, but instead of three, you get 5. That way, they can be spammed to keep vehicles at bay, but not kill anything but stupid tank drivers. ''
This sounds like a POSSIBLE fix.Plus it WOULD add to my idea of keeping tanks at bay = SP.
Whith a tank buff, something should be implemented for AV specialists to be able to earn something. as it is you can spend a whole match trying to kill a tanker that is close to his red line using it to regenerate, and not earn a Single SP for at least keeping him back. I propose that if tanks get a buff, AV weaponry grant WP baseed on HITS vs vehicles.This would mean Hitting a tank with a FG would grant around 15-20WP. This way,at least if i couldnt kill the tank i could make a living of keeping tanks away.This way tanks can have their so desired HP buff without being broken, both red dot tankers and Blue AV specialist pushing him back/killing him earn ISK and SP.... |