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Alpha 443-6732
Sebiestor Field Sappers Minmatar Republic
60
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Posted - 2013.09.22 20:15:00 -
[1] - Quote
I agree to an extent that forgeguns should be the most effective infantry AV weapon. However, I don't think that the forgegun should be as powerful as a vehicle mounted railgun.
In my opinion, infantry with AV (swarms, forges) should support vehicles with AV (railguns). They should be the backbone of the AV profession that can be spammed quickly, cheaply and easily and used to overwhelm vehicles with numbers (3 infantry AV = Equal meta level Tank, 1 infantry AV = equal meta level LAV, 2 infantry AV = equal meta level dropship). The big expensive vehicles should do the greatest damage by a long shot, but should have compromises to balance that out.
What I mean by this is:
Infantry AV: Soft counter to vehicles (3 infantry AV : 1 vehicle)
Vehicle AV: Hard counter to vehicles (1 vehicle : 1 vehicle)
My reasoning for this, is that infantry AV is more flexible than vehicle AV. They have the benefits of being infantry, while being to fight tanks. As it stands now, infantry is like the "AR" of roles; master of all trades. They are arguably the most effective at fighting vehicles (even more so than vehicles themselves), but can still slaughter infantry like no tomorrow. What Im saying is that infantry needs to be balanced according to its flexibility and adaptability, where it can do basically everything, but it isn't the best at everything.
All tanks can do is kill things that are out in the open and support points. Infantry can go anywhere they want and do whatever they want. |
Alpha 443-6732
Sebiestor Field Sappers Minmatar Republic
61
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Posted - 2013.09.22 20:45:00 -
[2] - Quote
Nelo Angel0 wrote:Alpha 443-6732 wrote:I agree to an extent that forgeguns should be the most effective infantry AV weapon. However, I don't think that the forgegun should be as powerful as a vehicle mounted railgun.
In my opinion, infantry with AV (swarms, forges) should support vehicles with AV (railguns). They should be the backbone of the AV profession that can be spammed quickly, cheaply and easily and used to overwhelm vehicles with numbers (3 infantry AV = Equal meta level Tank, 1 infantry AV = equal meta level LAV, 2 infantry AV = equal meta level dropship). The big expensive vehicles should do the greatest damage by a long shot, but should have compromises to balance that out.
What I mean by this is:
Infantry AV: Soft counter to vehicles (3 infantry AV : 1 vehicle)
Vehicle AV: Hard counter to vehicles (1 vehicle : 1 vehicle)
My reasoning for this, is that infantry AV is more flexible than vehicle AV. They have the benefits of being infantry, while being to fight tanks. As it stands now, infantry is like the "AR" of roles; master of all trades. They are arguably the most effective at fighting vehicles (even more so than vehicles themselves), but can still slaughter infantry like no tomorrow. What Im saying is that infantry needs to be balanced according to its flexibility and adaptability, where it can do basically everything, but it isn't the best at everything.
All tanks can do is kill things that are out in the open and support points. Infantry can go anywhere they want and do whatever they want. you do know that you can have up to 3 tanks out? that would mean, by your math, it'd take 9 AVers to take a tank out. If the friendly tank tank gets taken out and the enemy has their tanks rolling out on the BF it would effectively shut the other teams ability to call vehicles safely no?
No, because the same 3 avers taking down one tank can switch targets without needing more than 3.
Also, that means that you should keep a healthy balance between infantry and vehicle AV, so you dont need to use so many players for that role. |
Alpha 443-6732
Sebiestor Field Sappers Minmatar Republic
62
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Posted - 2013.09.23 00:01:00 -
[3] - Quote
Nudge |
Alpha 443-6732
Sebiestor Field Sappers Minmatar Republic
64
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Posted - 2013.09.23 00:56:00 -
[4] - Quote
Alpha 443-6732 wrote:Nudge
Slight applied, but brief, physical force
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Alpha 443-6732
Sebiestor Field Sappers Minmatar Republic
68
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Posted - 2013.09.23 03:26:00 -
[5] - Quote
Kane Fyea wrote:Also for the guys saying it should take at least 3 dedicated av units to take out one tank, ARE YOU KIDDING ME. It's hard enough to get one proto AV unit (Which is not dedicated BTW just SL op 5) but to get 3 DEDICATED AV UNITS TO TAKE ON ONE TANK. You have got to be fking kidding me. Tanks would stomp pubs like nothing. If you want that then CCP better raise the price of tanks and it's modules.
I had said 3 of equal meta level to the tank. This assumes that we have adv/proto tanks. Reality hurts.
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Alpha 443-6732
Sebiestor Field Sappers Minmatar Republic
68
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Posted - 2013.09.23 03:31:00 -
[6] - Quote
Khal V'Rani wrote:KING CHECKMATE wrote: I propose that if tanks get a buff, AV weaponry grant WP baseed on HITS vs vehicles.This would mean Hitting a tank with a FG would grant around 15-20WP. This way,at least if i couldnt kill the tank i could make a living of keeping tanks away.This way tanks can have their so desired HP buff without being broken, both red dot tankers and Blue AV specialist pushing him back/killing him earn ISK and SP....
Hmmm. I like this idea. Some questions though: Is this idea for all AV or just Forge Guns? If all AV is awarded similar, How many wp's for each grenade that does damage? How many wp's for each swarm missle that does damage? Do the wp gains stack with kill gains? (i.e. 1 hit = 20 wp + kill = 50 wp = 70 wp total) If the last is true then I believe there would be an increase of people spec'ing swarms to proto to get the 6 missles.
Even without a buff, I feel this is absolutely needed. I couldn't agree more with adding this to the game.
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