Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
348
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Posted - 2013.09.22 14:11:00 -
[1] - Quote
Your goal is nice and I want to support it, so I'll put some of my time even if I'm exhausted of posting my opinions about tanks and infantry.
1. - Caldari Assault. - Blaster/Rail Shield Tanks
(I have 2 alt characters specced into different things, including Forge Gun, but I'm not sure if I should be posting about them, so I'll just explain my point of view when playing this character)
2. -When I play as infantry (80% of the time), I recognize tanks as a potential danger and I avoid them, since I'm not specced into AV. It's not hard to stay away from them generally, they are big, slow and blatant. I let the AV guys in my team do their job, while I keep flanking and pushing the enemy infantry. Blue tanks are a good thing to see in a match. They force the enemy to their AV, giving me the chance to slay the enemies while they focus on the vehicles. Also, they bring fear to the enemies and courage to the allies. When I recognize a good tanker in my team, I usually move along him to defend him from the AVers. Easy kills. When that is not possible (the tank is too far into the enemy line or it just moves away), I just let the tanker do his job without interfering. However, I keep my eyes on the killfeed, because it's very important to know how the tank is operating or if the enemies destroy it.
-Things are different when I'm in the tank. Random people jump in my vehicle and sit there for the whole match shooting my turrets randomly and continously and alerting the enemy. Whenever an AV guy pops out, they do not jump out to kill him and they do not hack anything even when I sit there waitnig for them to do their part. They also prevent me from recalling my tank and they usually die even when I manage to get out just in time. They just sit there, no matter what. Generally, the rare ones who support me and defend me are just people out of the tank. Someone actually tried to repair my tank once or twice, it was amazing because I'm not used to that kind of support. Enemy infantry is the real danger when I tank, they can engage from out of my render distance and multiple attacks are chaotic and panic-inducing. Using cover is crucial, but most of the time I find hard to guess the exact position of the enemy. Sometimes it's useless, however, since swarm launchers tend to turn around corners. Also, enemy sniper tanks are the worst thing ever. I'm actually living on the edge trying to help my team with my tank and... BOOM. (starts raging...) Those people don't deserve to be called tankers (end of rage).
AV... I'm a shield tanker, so I can stand swarms, even if they're quite powerful. AV nades... heh, extremely powerful, but I've noticed that the number of AV nades on the battlefield has reduced after the Murder Taxi nerf. And this is very good, since Dai Lai can almost insta-kill even a good Gunnlogi. 1-2-3 dead. Whenever I see an enemy dropping a nanohive next to my tank I crap myself XD But... the real enemy for me... yes. That thing. 4 shots in 10 seconds for 8000+ damage. Damage bonus on shields. Massive range. Impossible to counter even with a rail gun because of the render distance and the fact that's almost impossible to hit such a small target far away (without considering that forge gunners are often on towers or buildings and a HAV turret can't tilt that much). Can destroy my tank before the RDV drops it... not much to say, the forge gun is my death.
3. -As infantry, no problems against enemy tanks. It's not my job to destroy them. Obviously if no one tries to destroy them, we're most likely going to lose the match. Nothing to improve my role, here, I can even equip AV grenades if I want to, just because I specced a bit into grenades. I can also use the rail gun installations against enemy vehicles and I can call my tank as well.
-As a tank pilot... I souldn't be afraid of one single AV guy. At least I should always have the chance to retreat against a single one of them. If I'm caught in the open space (some maps are wide open and there is nothing you can do about it), even one AVer can destroy my tank and I don't always have the chance to take cover or shoot back. In this case, if the enemy is a forge gunner on a tower, I simply have no escape. Where do I run? Not only I can't shoot him, I can't see him and even so there's no chance to save my tank. 4 shots in 10 seconds and I'm large and slow. Forge gun outdamages my rail gun and has no fall off or damage fall off and no sway. Forge gunners are the "quickscopers" of this game, but they have splash damage and they damage vehicles. I know you asked not to touch the "nerf" button, but what should I do? The Forge gun IS my main problem as a tanker (sniper tanks can be worse but they are not that common). No damage fall off is the main problem with this weapon in my point of view.
http://www.youtube.com/watch?v=sktAvbnHvE4&feature=c4-overview&list=UUJe8E36GLsS5__3B3SYC0fw
I'm sorry, I don't know what to say. -As for the rest, a VEHICLE LOCK TOGGLE would help me. A lot. I know CCP said there will be one, but words alone don't prevent idiots from getting in my tank. -Also, I want an eject button. Click that and you and your teammates get immediately out of your tank (which gets locked even for your squad mates) and you can recall it. Easy. -More powerful Shield Boosters. -Some sort of Shield/Armor basic passive resistance! The LLAV has massive passive resistance and the HAV has not!. Seriously, wtf?
That's what I can think of, for the moment. I might add some stuff if I find the inspiration...
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