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Malice TheRipper
Condotta Rouvenor Gallente Federation
0
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Posted - 2013.09.22 08:13:00 -
[1] - Quote
Is it just me or does the flaylock pistol just suck now? I sorta got into them when they first came out and was having fun, though the gun would frequently not damage the target whatsoever even when the shots were spot on, but didnt use them that much then. Recently i've tried getting back into using them...but holy **** are they sub-par for a pistol that shoots missiles, the splash damage sucks, the once One-Hitter-Quitter Breach Flaylock is now a pure liability, and there's still the damn bug to work out as well as the game frequently having a very jumpy framerate making any type of precision aiming more difficult than need be unless its a sniper rifle.
I've read that there were nerfs which i more than understand, the olde flaylock kinda was a game-breaker, but **** it has been severely nerfed to the point where I'm trying to force myself to use it as i REALLY like the weapon, trying to skill up the blast radius and hoping that would remedy the issue, before i just say screw it and go back to the submachine gun and scrambler pistol, which are far better at racking up kills. people say its a sidearm, but the other sidearms are killing machines for sure, and i barely see anyone using flaylocks anymore, and even fewer times do i see people killing with them unless i do it myself.
I understand the nerfs had to be done for the sake of making it fair, and playable...but then ccp comes out with the MD which, performs very well and acts exactly like how a weapon that shoots grenades should act, and never explode until they come into contact with an object. it has an adequate blast radius and shells out a nice bit of damage. how about giving the flaylock a better blast radius and fixing the hit detection and just keep the damage as it is currently? I only half-believe in the "it's a sidearm" thing. yes i know its not supposed to be super good, thats what the MD if for, if you want some really good explosive action thats what the MD is for...but at least make the sidearm version fun too. To me it just seems inconsistent... |
Kasote Denzara
A Vulture
304
|
Posted - 2013.09.22 08:20:00 -
[2] - Quote
I use Breach Flaylock to compliment my Forge Gun. It works fine. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
307
|
Posted - 2013.09.22 08:20:00 -
[3] - Quote
I don't know about you mate, but I've been using the Flay since it came out, and while it isn't the monster it was (thank god) it's still more than capable. And don't compare it to the MD, they're very different weapons, the only real similarity is that they both explode, and if that's cause enough to compare them then why not compare it to the Swarm Launcher? |
broonfondle majikthies
Bannana Boat Corp
264
|
Posted - 2013.09.22 08:31:00 -
[4] - Quote
Its ok, the nurf hammer did fall a little harder than I think it should but I still get kills with it (without the core - not got it yet) The breach is only usable if the target is very occupied - my best was 4 kills and that was either whilke they tried to man equipment of climbing ladders, even then I needed to duel wield to damage them fast enough. On the plus side they are very easy to fit compared to some sidearms (very little PG usage) Also my current kill count for tanks is now 12 with using flaylock and flux's oh and 2 DS's but really gravity and a tall building did most of the work.
Yes at any significant range it is very challenging getting it to hit anything - what with 3D environments, the slow trajectory and the enemies general unwillingness to get hit (a little bunny hop should in no way render you immune to a freakin missile!) but yes it can be done. But really I can't comment until I get it maxed out and see how it fairs. Starting out with it (having never used it pre nurf) it is a tough sell, but then some ppl really hate the scrambler pistol.
I love the Missile Pistol - or Miss P*** as I like to call it |
Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 09:09:00 -
[5] - Quote
Kasote Denzara wrote:I use Breach Flaylock to compliment my Forge Gun. It works fine.
I would try to take your word for it, but you're using that with a heavy fit and I'm mostly a scout. heavies are usually allowed the time (and hps) to use something that would be rather unwieldy to a lesser armored class... |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3402
|
Posted - 2013.09.22 09:14:00 -
[6] - Quote
Malice TheRipper wrote:Kasote Denzara wrote:I use Breach Flaylock to compliment my Forge Gun. It works fine. I would try to take your word for it, but you're using that with a heavy fit and I'm mostly a scout. heavies are usually allowed the time (and hps) to use something that would be rather unwieldy to a lesser armored class...
Highlighted your real problem. |
Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 09:15:00 -
[7] - Quote
Spademan wrote:I don't know about you mate, but I've been using the Flay since it came out, and while it isn't the monster it was (thank god) it's still more than capable. And don't compare it to the MD, they're very different weapons, the only real similarity is that they both explode, and if that's cause enough to compare them then why not compare it to the Swarm Launcher?
A compact yet somewhat bulky shaped weapon that fires an arched projectile that explodes. slow RoF and low clip count...other than the MD being bigger and meaner your point with all due respect might be invalid. And swarm launchers are lock on weapons that wont hurt anything other than a vehicle, moreso like a rocket launcher i'd think |
Fizzer94
L.O.T.I.S.
209
|
Posted - 2013.09.22 09:16:00 -
[8] - Quote
I only have the standard FP, and I get kills with it every now and again. Its not broke, it can be deadly in the right hands actually. You must not have the right hands. No offence. |
Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 09:21:00 -
[9] - Quote
Highlighted your real problem.[/quote]
I take it you dont like scouts very much?
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Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 09:27:00 -
[10] - Quote
Fizzer94 wrote:I only have the standard FP, and I get kills with it every now and again. Its not broke, it can be deadly in the right hands actually. You must not have the right hands. No offence.
Heh very presumptuous..never said i didnt get any kills with it, I'm merely stating at how relatively harder I have to work with it to get any kills period vs. the much better weapon of the same nature the MD, and the games overall issues and bugs at using said weapon. I use both proto subs and adv scrambler pistols and do well as they work adequately, not so much the flaylock, due to points that i made. also show me proof of your escapades and i'll accept your truth, or show me in game...too many people on this forum are apparently super proficient and i dont see this anywhere in the actual game...then again im naturally a skeptic
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Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 09:45:00 -
[11] - Quote
broonfondle majikthies wrote:Its ok, the nurf hammer did fall a little harder than I think it should but I still get kills with it (without the core - not got it yet) The breach is only usable if the target is very occupied - my best was 4 kills and that was either while they tried to man equipment of climbing ladders, even then I needed to duel wield to damage them fast enough. On the plus side they are very easy to fit compared to some sidearms (very little PG usage) Also my current kill count for tanks is now 12 with using flaylock and flux's oh and 2 DS's but really gravity and a tall building did most of the work. Yes at any significant range it is very challenging getting it to hit anything - what with 3D environments, the slow trajectory and the enemies general unwillingness to get hit (a little bunny hop should in no way render you immune to a freakin missile!) but yes it can be done. But really I can't comment until I get it maxed out and see how it fairs. Starting out with it (having never used it pre nurf) it is a tough sell, but then some ppl really hate the scrambler pistol. I love the Missile Pistol - or Miss P*** as I like to call it
Yeah same story here with the breach, It only hits in very opportune moments or when in a position that is very advantageous, and I kinda despise that (not that im knocking any of your proven methods I'm a strategist as well >: D, i just hate having to rely on those kinda methods to use a weapon) , i prefer weapons that can take out someone in normal situations within that weapons intended use. The regular flaylock only seems to get the job done when it feels like it or the enemy is so near death and the only reason im busting out the flaylock is cus my light weapon's clip is dry. I wanna be able to use it on it's own like i do with the other sub weps, but I cant do that as it's blast radius is pathetic, have to have the most pro (or luck) aiming to use it on the run unless of course, opportune moments arise, and sometimes the hit boxes and radius just bugs out and i get killed in situations where i would have clealry won.
And eh the range was never really my issue with it, i expected the range to be short for a compact missle launcher and like the Md its slow so unless i were perched in a safe area i'd never try to snipe with it. but the other stats are abyssmal even with the current upgrades, not saying its useless, but it is far out shined by the other weapons and it highly disappointing as I love the concept of the Miss **** hehehe |
CRISIS BATTLESUIT
Sebiestor Field Sappers Minmatar Republic
7
|
Posted - 2013.09.22 10:12:00 -
[12] - Quote
Flaylocks= love hate relationship? |
Fizzer94
L.O.T.I.S.
209
|
Posted - 2013.09.22 10:31:00 -
[13] - Quote
Malice TheRipper wrote:Fizzer94 wrote:I only have the standard FP, and I get kills with it every now and again. Its not broke, it can be deadly in the right hands actually. You must not have the right hands. No offence. Heh very presumptuous..never said i didnt get any kills with it, I'm merely stating at how relatively harder I have to work with it to get any kills period vs. the much better weapon of the same nature the MD, and the games overall issues and bugs at using said weapon. I use both proto subs and adv scrambler pistols and do well as they work adequately, not so much the flaylock, due to points that i made. also show me proof of your escapades and i'll accept your truth, or show me in game...too many people on this forum are apparently super proficient and i dont see this anywhere in the actual game...then again im naturally a skeptic I never said I'm good with it, I'm far from good with it. I said I get kills with it every now and again, I would use an SMG, but I don't have the power grid for it. I have seen people do really good with it actually, its just not the freak of nature it used to be. |
Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 10:47:00 -
[14] - Quote
CRISIS BATTLESUIT wrote:Flaylocks= love hate relationship?
Definitely can attest to that thanks to this thread and the many others like it..but with that said, when so many folks on a forum or any kinda survey cannot agree or have solid reasoning that the subject matter is flawed/not flawed, that usually means that there is a problem with the subjects mechanics...usually...i've seen some very petty NURF threads.
Also...I just want my flaylock back to some respectable extent. |
Denchlad 7
Heavy Reign inc.
0
|
Posted - 2013.09.22 10:49:00 -
[15] - Quote
I only started using the Flaylock just before the nerf, and despite the fact that I am pretty damn good with the thing, I've never really had a problem with it. Maybe splash damage is a little low, but to get the best out of it now you need to have a good aim with it, that or damage modifiers too. You cant just shoot at peoples feet anymore though, that I have noticed.
I agree with hit detection though. Fix that and the Shotgun and im happy. |
Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 10:52:00 -
[16] - Quote
Fizzer94 wrote:Malice TheRipper wrote:Fizzer94 wrote:I only have the standard FP, and I get kills with it every now and again. Its not broke, it can be deadly in the right hands actually. You must not have the right hands. No offence. Heh very presumptuous..never said i didnt get any kills with it, I'm merely stating at how relatively harder I have to work with it to get any kills period vs. the much better weapon of the same nature the MD, and the games overall issues and bugs at using said weapon. I use both proto subs and adv scrambler pistols and do well as they work adequately, not so much the flaylock, due to points that i made. also show me proof of your escapades and i'll accept your truth, or show me in game...too many people on this forum are apparently super proficient and i dont see this anywhere in the actual game...then again im naturally a skeptic I never said I'm good with it, I'm far from good with it. I said I get kills with it every now and again, I would use an SMG, but I don't have the power grid for it. I have seen people do really good with it actually, its just not the freak of nature it used to be.
Like I said I'm skeptic...maybe you've seen them, but i've yet to see anyone else rack up kills with it, and until then i shall continue to hold my position in the matter. |
Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 11:04:00 -
[17] - Quote
Denchlad 7 wrote:I only started using the Flaylock just before the nerf, and despite the fact that I am pretty damn good with the thing, I've never really had a problem with it. Maybe splash damage is a little low, but to get the best out of it now you need to have a good aim with it, that or damage modifiers too. You cant just shoot at peoples feet anymore though, that I have noticed.
I agree with hit detection though. Fix that and the Shotgun and im happy.
Oh dont even get me started on the shotty >.<" (its basically my main, and yeah it suffers from these grating issues, but thats for another thread)
yeah? i mean i can aim it to, maybe my aim isnt as good as yours but i consider myself to be a fairly accurate marksman and aiming during very hectic situations or even in normal combat can still be an issue for me with the flaylock and its just soooo tempting to swap it for another gun, but i really want to like this flaylock. especially if there's a scout or what have you jumping and strafing all wily nilly, and when i need that blast radius and hit detection (which should be its defining features from a regular gun) im just outta luck, if I have to actually aim it at the persons body 100% of the time for it to work, and its just 3 slow rounds that dont really do enough damage to kill half the other players on the map, its sorta just reduced to an horribly inefficient gun...and at the point it would be logic to switch to an actual gun.
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Kaze Eyrou
Turalyon 514 Turalyon Alliance
366
|
Posted - 2013.09.22 11:13:00 -
[18] - Quote
Malice TheRipper wrote:Arkena Wyrnspire wrote:Malice TheRipper wrote:Kasote Denzara wrote:I use Breach Flaylock to compliment my Forge Gun. It works fine. I would try to take your word for it, but you're using that with a heavy fit and I'm mostly a scout. heavies are usually allowed the time (and hps) to use something that would be rather unwieldy to a lesser armored class... Highlighted your real problem. I take it you dont like scouts very much? Of course not! He loves watching them fly after an explosion or, his favorite, cutting them in half with his new favorite toy. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3404
|
Posted - 2013.09.22 11:14:00 -
[19] - Quote
Malice TheRipper wrote:Arkena Wyrnspire wrote:Highlighted your real problem. I take it you dont like scouts very much?
No. It's simply that scouts are subpar. |
Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 11:17:00 -
[20] - Quote
Kaze Eyrou wrote:Malice TheRipper wrote:Arkena Wyrnspire wrote:Malice TheRipper wrote:Kasote Denzara wrote:I use Breach Flaylock to compliment my Forge Gun. It works fine. I would try to take your word for it, but you're using that with a heavy fit and I'm mostly a scout. heavies are usually allowed the time (and hps) to use something that would be rather unwieldy to a lesser armored class... Highlighted your real problem. I take it you dont like scouts very much? Of course not! He loves watching them fly after an explosion or, his favorite, cutting them in half with his new favorite toy.
Heh...wonder how he feels when he gets a nova to the back or shot gun to the face...or when he simply can't keep up with them and gets himself flanked..or finding out that his new toy is useless when he cant touch the little buggers?
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Kasote Denzara
A Vulture
306
|
Posted - 2013.09.22 11:20:00 -
[21] - Quote
I use the Plasma Cannon on the Scout build suit I got.
'Valor Scout G-I
Plasma Cannon 'Dren' Scrambler Pistol Locus Grenade Compact Nanohive Basic Light Damage Modifier Kinetic Catalyzer Basic Cardiac Regulator
It's surprisingly more survivable than I'd like to admit. I may toss away the Scrambler Pistol though. I don't deal enough damage with it against AR users.
Note: Just mentioning this due to the mentioning of scouts themselves. I don't like going heavy anymore. FGing people has gotten boring. |
Lucifalic
Baked n Loaded
99
|
Posted - 2013.09.22 11:21:00 -
[22] - Quote
Im sorry but the flaylock is still a small sidearm and shouldnt have any more splash damage at all. IT would be a very small explosive charge and wouldnt have a large AOE. I think its fine considering its very small CPU/PG requirements. Its still effective in the right situations, and takes skill to kill effectively as a sidearm. I find it good for finishing people off when they are very low on health and trying to duck around a corner, or to embarrass an unaware red.... I know i put my head down when im killed by one.... |
Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 11:22:00 -
[23] - Quote
Arkena Wyrnspire wrote:Malice TheRipper wrote:Arkena Wyrnspire wrote:Highlighted your real problem. I take it you dont like scouts very much? No. It's simply that scouts are subpar.
Geez what's with the scout hate o,0? then again scouts are usually for the twitchy relflex players that are used to thinking rather than plain shooting? since you wanna go the big headed route with this... |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
366
|
Posted - 2013.09.22 11:30:00 -
[24] - Quote
Malice TheRipper wrote:Heh...wonder how he feels when he gets a nova to the back or shot gun to the face...or when he simply can't keep up with them and gets himself flanked..or finding out that his new toy is useless when he cant touch the little buggers?
Actually, I run with him a lot and I love using the scanner. Good luck beating 28 dB scans, or even the 15 dB from the Focused scanner. Hard to get flanked when your blinking on our overview HUD.
Sorry bout the Ninja edit btw. |
Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 11:34:00 -
[25] - Quote
Lucifalic wrote:Above got that right. Im sorry but the flaylock is still a small sidearm and shouldnt have any more splash damage at all. IT would be a very small explosive charge and wouldnt have a large AOE. I think its fine considering its very small CPU/PG requirements. Its still effective in the right situations, and takes skill to kill effectively as a sidearm. I find it good for finishing people off when they are very low on health and trying to duck around a corner, or to embarrass an unaware red.... I know i put my head down when im killed by one....
The Sub machine gun is a small side arm and at close range is about as good as any assault, the scrambler pistol (though nerfed) is still very proficient at killing plus has that sweet headshot bonus. and nova knives (aside from lack of range) i'd consider high tier weapons as i can go out with just a pistol and knives and still do ok as all 3 of them are stand alone weapons. like you said flaylocks are pretty much reduced to being a finisher. and yeah all weapons take skill to ussee..but the flaylock is seriously the only weapon that almost relies on needing to have another weapon equipped. I missed it being a stand alone threat like the MD and would at least like a bigger field of effect, or damage..or fix the hit detection or SOMETHING..it clearly is not as good as other weapons
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Kaze Eyrou
Turalyon 514 Turalyon Alliance
366
|
Posted - 2013.09.22 11:37:00 -
[26] - Quote
Lucifalic wrote:Im sorry but the flaylock is still a small sidearm and shouldnt have any more splash damage at all. IT would be a very small explosive charge and wouldnt have a large AOE. I think its fine considering its very small CPU/PG requirements. Its still effective in the right situations, and takes skill to kill effectively as a sidearm. I find it good for finishing people off when they are very low on health and trying to duck around a corner, or to embarrass an unaware red.... I know i put my head down when im killed by one.... Well granted, let's say we took away the splash damage entirely but when by the description? According to that, they are supposed to ihome onto you. |
Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 11:40:00 -
[27] - Quote
Kaze Eyrou wrote:Malice TheRipper wrote:Heh...wonder how he feels when he gets a nova to the back or shot gun to the face...or when he simply can't keep up with them and gets himself flanked..or finding out that his new toy is useless when he cant touch the little buggers?
Actually, I run with him a lot and I love using the scanner. Good luck beating 28 dB scans, or even the 15 dB from the Focused scanner. Hard to get flanked when your blinking on our overview HUD. Sorry bout the Ninja edit btw.
Well alright...but since im a SCOUT...im more versatile and if you've scanned me im not going to run into you like an idiot...so thats when we bring out a sniper rifle or something...cus heavies cannot movie fast and their only means of ranged weaponry is a Forge...as well as ..oh screw it, not justifying this...depends on the player, scouts= FAST and versatile, Heavies= Big and meaaaann, and slow :D seriously like i've never been scanned before...I scan too, and my squat has all the fancier scanners too
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Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 11:47:00 -
[28] - Quote
Kasote Denzara wrote:I use the Plasma Cannon on the Scout build suit I got. 'Valor Scout G-I Plasma Cannon 'Dren' Scrambler Pistol Locus Grenade Compact Nanohive Basic Light Damage Modifier Kinetic Catalyzer Basic Cardiac Regulator It's surprisingly more survivable than I'd like to admit. I may toss away the Scrambler Pistol though. I don't deal enough damage with it against AR users. Note: Just mentioning this due to the mentioning of scouts themselves. I don't like going heavy anymore. FGing people has gotten boring.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3405
|
Posted - 2013.09.22 12:00:00 -
[29] - Quote
Malice TheRipper wrote:Arkena Wyrnspire wrote:Malice TheRipper wrote:Arkena Wyrnspire wrote:Highlighted your real problem. I take it you dont like scouts very much? No. It's simply that scouts are subpar. Geez what's with the scout hate o,0? then again scouts are usually for the twitchy relflex players that are used to thinking rather than plain shooting? since you wanna go the big headed route with this...
I don't hate the scouts - I feel sorry for them. I would hate to die in three shots - and they're only slightly faster than assaults. |
Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 12:01:00 -
[30] - Quote
Kaze Eyrou wrote:Lucifalic wrote:Im sorry but the flaylock is still a small sidearm and shouldnt have any more splash damage at all. IT would be a very small explosive charge and wouldnt have a large AOE. I think its fine considering its very small CPU/PG requirements. Its still effective in the right situations, and takes skill to kill effectively as a sidearm. I find it good for finishing people off when they are very low on health and trying to duck around a corner, or to embarrass an unaware red.... I know i put my head down when im killed by one.... Well granted, let's say we took away the splash damage entirely but when by the description? According to that, they are supposed to ihome onto you.
Honestly I would be much happier if they increased the cpu/pg and made the desired buffs...then again maybe im just frustrated with the bugs and not the weapon itself? like I have gone on runs were my light weapon was empty and foreced to rely on the flaylock, and i killed well and was uber satisfying...but then at times using the gun will completely backfire on me and im ******...i dunno if its the gun or the bugs or the framerate...but something regarding that gun needs fixing. |
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Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 12:06:00 -
[31] - Quote
Arkena Wyrnspire wrote:Malice TheRipper wrote:Arkena Wyrnspire wrote:Malice TheRipper wrote:Arkena Wyrnspire wrote:Highlighted your real problem. I take it you dont like scouts very much? No. It's simply that scouts are subpar. Geez what's with the scout hate o,0? then again scouts are usually for the twitchy relflex players that are used to thinking rather than plain shooting? since you wanna go the big headed route with this... I don't hate the scouts - I feel sorry for them. I would hate to die in three shots - and they're only slightly faster than assaults.
Well i feel sorry for heavies sometimes...they're like giant cute beached whales...slowly dying and unable to avoid it or run no matter how hard they try...and wrong, you apparently dont know what kinetics are >: D
Also if you're a heavy all the time..I'm certain you know what a CRG shotgun is by now ya?
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3405
|
Posted - 2013.09.22 12:41:00 -
[32] - Quote
Malice TheRipper wrote:Arkena Wyrnspire wrote: I don't hate the scouts - I feel sorry for them. I would hate to die in three shots - and they're only slightly faster than assaults.
Well i feel sorry for heavies sometimes...they're like giant cute beached whales...slowly dying and unable to avoid it or run no matter how hard they try...and wrong, you apparently dont know what kinetics are >: D Also if you're a heavy all the time..I'm certain you know what a CRG shotgun is by now ya?
Kincats can be utilised by medium frames as well, you realise? And better, because they have more slots and fitting resources. The base speed difference between a scout and a medium frame is small. If you're setting up a medium frame for speed, it can outrun most scouts whilst sprinting while tanking a lot better.
I don't play heavy, and the last time I was shotgunned was probably Chromosome, where they were actually decent. |
General John Ripper
TeamPlayers EoN.
2640
|
Posted - 2013.09.22 12:44:00 -
[33] - Quote
Are you my long lost relative? |
Malice TheRipper
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.09.22 13:08:00 -
[34] - Quote
Arkena Wyrnspire wrote:Malice TheRipper wrote:Arkena Wyrnspire wrote: I don't hate the scouts - I feel sorry for them. I would hate to die in three shots - and they're only slightly faster than assaults.
Well i feel sorry for heavies sometimes...they're like giant cute beached whales...slowly dying and unable to avoid it or run no matter how hard they try...and wrong, you apparently dont know what kinetics are >: D Also if you're a heavy all the time..I'm certain you know what a CRG shotgun is by now ya? Kincats can be utilised by medium frames as well, you realise? And better, because they have more slots and fitting resources. The base speed difference between a scout and a medium frame is small. If you're setting up a medium frame for speed, it can outrun most scouts whilst sprinting while tanking a lot better. I don't play heavy, and the last time I was shotgunned was probably Chromosome, where they were actually decent.
See i've thought about that and have done it on occassion...but, when i have a medium frame the last thing i wanna do is fill that with kinetics when i can just use more armor plating, and the scout suit is still faster overall if the 2-3 modules are fitted with kinetics...and i think the scouts also still have more stanima and the movement penalties are less harsh than trying to speed up a medium, you strike a good point, but i'd just rather let my scout be a scout, never try putting a race engine in a sedan yknow? but to each his own on that. more slots are great, but isnt always better.
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Malice TheRipper
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.09.22 13:13:00 -
[35] - Quote
General John Ripper wrote:Are you my long lost relative?
O,0 woah?! hello there my fellow Ripper brethren! no longer am I alone in this world
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3413
|
Posted - 2013.09.22 16:02:00 -
[36] - Quote
Malice TheRipper wrote:Arkena Wyrnspire wrote: Kincats can be utilised by medium frames as well, you realise? And better, because they have more slots and fitting resources. The base speed difference between a scout and a medium frame is small. If you're setting up a medium frame for speed, it can outrun most scouts whilst sprinting while tanking a lot better.
I don't play heavy, and the last time I was shotgunned was probably Chromosome, where they were actually decent.
See i've thought about that and have done it on occassion...but, when i have a medium frame the last thing i wanna do is fill that with kinetics when i can just use more armor plating, and the scout suit is still faster overall if the 2-3 modules are fitted with kinetics...and i think the scouts also still have more stanima and the movement penalties are less harsh than trying to speed up a medium, you strike a good point, but i'd just rather let my scout be a scout, never try putting a race engine in a sedan yknow? but to each his own on that. more slots are great, but isnt always better. And what you have something against shotguns to? what DO you use then? WHAT is cool with you? what do you like?
Filling your lows with kincats on a medium frame may well be the last thing you want to do, but it can easily allow a medium frame to outperform a scout at speed tanking, especially combined with a shield tank. It'll be faster and more tanky than a scout fitted similarly.
Much as I'd like to use scouts as scouts and medium frames as medium frames, that doesn't change what can be done with the slot layouts of the medium frames.
You continue to misunderstand me. I have nothing against scouts, nothing against shotguns. I simply believe that they're not as good as they should be. |
Malice TheRipper
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.09.22 16:22:00 -
[37] - Quote
Arkena Wyrnspire wrote:Malice TheRipper wrote:Arkena Wyrnspire wrote: Kincats can be utilised by medium frames as well, you realise? And better, because they have more slots and fitting resources. The base speed difference between a scout and a medium frame is small. If you're setting up a medium frame for speed, it can outrun most scouts whilst sprinting while tanking a lot better.
I don't play heavy, and the last time I was shotgunned was probably Chromosome, where they were actually decent.
See i've thought about that and have done it on occassion...but, when i have a medium frame the last thing i wanna do is fill that with kinetics when i can just use more armor plating, and the scout suit is still faster overall if the 2-3 modules are fitted with kinetics...and i think the scouts also still have more stanima and the movement penalties are less harsh than trying to speed up a medium, you strike a good point, but i'd just rather let my scout be a scout, never try putting a race engine in a sedan yknow? but to each his own on that. more slots are great, but isnt always better. And what you have something against shotguns to? what DO you use then? WHAT is cool with you? what do you like? Filling your lows with kincats on a medium frame may well be the last thing you want to do, but it can easily allow a medium frame to outperform a scout at speed tanking, especially combined with a shield tank. It'll be faster and more tanky than a scout fitted similarly. Much as I'd like to use scouts as scouts and medium frames as medium frames, that doesn't change what can be done with the slot layouts of the medium frames. You continue to misunderstand me. I have nothing against scouts, nothing against shotguns. I simply believe that they're not as good as they should be.
Eh im gonna have to try it real quick again and compare them more closely then get back to you on that one, from what i remember speed tanking is indeed cool in those matches when shyt hits the fan and i need the extra shields, but i distinctly remember scouts being able to jump higher and run farther, things that I use more often as i never try to go toe to toe with the enemy or head on if i dont have to, specially if i dont have armor backing me up, my style is to out think the other team then kick some arse if need be, also i spend a lot of time in the hills plucking snipers.
And yeah i did kinda misunderstand you at first i suppose..though to be honest you made some rather one sided boastful comments and its just like hey...come at me bro! and yeah, honestly no gun in this game is as good as they could be, kinda the point of this thread, tis a buggy progect-like game, so it comes with issues. and i still wouldnt say that it would clearly out perform a scout....take it from a guy that absolutely hates moving slow in dust, i've made everything moved fast at some point |
JP Acuna
RoyalSquad514
17
|
Posted - 2013.09.22 17:54:00 -
[38] - Quote
I have the standard one. Put some SP there when it was OP but never liked it. Now I tried it the other day because it looks pretty and stylish, but it didn't do any damage, no blast radius apparently. Probably would work on a guy standing still (hacking or operating an installation), but in that case i'd rather be sure with a headshot using any other weapon. I'm way more effective with direct hit, so I stick to my SMG or Scrambler Pistol. There are no trophies or weapon stats in Dust, so i don't see the point in trying to vary your guns when others are just not that helpful. I do it sometimes for fun only, but there's no point at all.
I agree with the nerf anyway, it was too much. The thing is that maybe the Flaylock was simply not a good idea of a sidearm. Looks nice and may work for some, but it's too circumstancial.
'Syndicate' FTW!!! |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
279
|
Posted - 2013.09.22 17:58:00 -
[39] - Quote
Its been awhile since i played, can you still 1-2 hit militia fits with the Core. |
Malice TheRipper
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.09.22 18:10:00 -
[40] - Quote
JP Acuna wrote:I have the standard one. Put some SP there when it was OP but never liked it. Now I tried it the other day because it looks pretty and stylish, but it didn't do any damage, no blast radius apparently. Probably would work on a guy standing still (hacking or operating an installation), but in that case i'd rather be sure with a headshot using any other weapon. I'm way more effective with direct hit, so I stick to my SMG or Scrambler Pistol. There are no trophies or weapon stats in Dust, so i don't see the point in trying to vary your guns when others are just not that helpful. I do it sometimes for fun only, but there's no point at all.
I agree with the nerf anyway, it was too much. The thing is that maybe the Flaylock was simply not a good idea of a sidearm. Looks nice and may work for some, but it's too circumstancial.
'Syndicate' FTW!!!
Sir or Miss, this is the best goddamn answer i've heard all day, couldnt have worded it better myself
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Malice TheRipper
Condotta Rouvenor Gallente Federation
2
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Posted - 2013.09.22 18:16:00 -
[41] - Quote
Anita Hardone wrote:Its been awhile since i played, can you still 1-2 hit militia fits with the Core.
I never thought the gun was imbalanced, but more so it was the game itself as in "sheild vs armor".
Dunno about heavies or mediums...but i did kill a militia scout once...then again what doesnt kill a militia scout ?
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DootDoot
Forty-Nine Fedayeen Minmatar Republic
78
|
Posted - 2013.09.22 18:18:00 -
[42] - Quote
Flaylock after the nerf(which was one of the best ones CCP has done. And i was a Proto flaylock skilled user before the gun even was available in market ,derrp) Was very situational.
Hit Detection was sadly even more worse when they launched the nerf's making anyone who jumped off the ground for even a millimeter take no damage... even shooting off the back's of wall's for splash to hit them wasn't registering..
We seem to have got a lot more hit registry back from the flaylock as your able to register shots on jumping targets still in your blast radius...
Downfall's there is now very laggy explosive round problems with it now... Meaning you press fire and there is a delay before it comes out and then more of a delay before it explodes normally...
Flaylock's benefit massively from the skills, you need the improved blast radius Flaylock skill to even make them relevant imo.
The biggest problem I think flaylock suffers from in balance is its direct impact damage being lower then its splash damage... Which besides it bucking all form's of logic... doesn't reward skill with the the flaylock... If you shoot someone in the head with an explosive round it should do more damage then their feet being engulfed by an explosive round... |
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