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Malice TheRipper
Condotta Rouvenor Gallente Federation
0
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Posted - 2013.09.22 12:06:00 -
[31] - Quote
Arkena Wyrnspire wrote:Malice TheRipper wrote:Arkena Wyrnspire wrote:Malice TheRipper wrote:Arkena Wyrnspire wrote:Highlighted your real problem. I take it you dont like scouts very much? No. It's simply that scouts are subpar. Geez what's with the scout hate o,0? then again scouts are usually for the twitchy relflex players that are used to thinking rather than plain shooting? since you wanna go the big headed route with this... I don't hate the scouts - I feel sorry for them. I would hate to die in three shots - and they're only slightly faster than assaults.
Well i feel sorry for heavies sometimes...they're like giant cute beached whales...slowly dying and unable to avoid it or run no matter how hard they try...and wrong, you apparently dont know what kinetics are >: D
Also if you're a heavy all the time..I'm certain you know what a CRG shotgun is by now ya?
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3405
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Posted - 2013.09.22 12:41:00 -
[32] - Quote
Malice TheRipper wrote:Arkena Wyrnspire wrote: I don't hate the scouts - I feel sorry for them. I would hate to die in three shots - and they're only slightly faster than assaults.
Well i feel sorry for heavies sometimes...they're like giant cute beached whales...slowly dying and unable to avoid it or run no matter how hard they try...and wrong, you apparently dont know what kinetics are >: D Also if you're a heavy all the time..I'm certain you know what a CRG shotgun is by now ya?
Kincats can be utilised by medium frames as well, you realise? And better, because they have more slots and fitting resources. The base speed difference between a scout and a medium frame is small. If you're setting up a medium frame for speed, it can outrun most scouts whilst sprinting while tanking a lot better.
I don't play heavy, and the last time I was shotgunned was probably Chromosome, where they were actually decent. |
General John Ripper
TeamPlayers EoN.
2640
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Posted - 2013.09.22 12:44:00 -
[33] - Quote
Are you my long lost relative? |
Malice TheRipper
Condotta Rouvenor Gallente Federation
1
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Posted - 2013.09.22 13:08:00 -
[34] - Quote
Arkena Wyrnspire wrote:Malice TheRipper wrote:Arkena Wyrnspire wrote: I don't hate the scouts - I feel sorry for them. I would hate to die in three shots - and they're only slightly faster than assaults.
Well i feel sorry for heavies sometimes...they're like giant cute beached whales...slowly dying and unable to avoid it or run no matter how hard they try...and wrong, you apparently dont know what kinetics are >: D Also if you're a heavy all the time..I'm certain you know what a CRG shotgun is by now ya? Kincats can be utilised by medium frames as well, you realise? And better, because they have more slots and fitting resources. The base speed difference between a scout and a medium frame is small. If you're setting up a medium frame for speed, it can outrun most scouts whilst sprinting while tanking a lot better. I don't play heavy, and the last time I was shotgunned was probably Chromosome, where they were actually decent.
See i've thought about that and have done it on occassion...but, when i have a medium frame the last thing i wanna do is fill that with kinetics when i can just use more armor plating, and the scout suit is still faster overall if the 2-3 modules are fitted with kinetics...and i think the scouts also still have more stanima and the movement penalties are less harsh than trying to speed up a medium, you strike a good point, but i'd just rather let my scout be a scout, never try putting a race engine in a sedan yknow? but to each his own on that. more slots are great, but isnt always better.
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Malice TheRipper
Condotta Rouvenor Gallente Federation
1
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Posted - 2013.09.22 13:13:00 -
[35] - Quote
General John Ripper wrote:Are you my long lost relative?
O,0 woah?! hello there my fellow Ripper brethren! no longer am I alone in this world
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3413
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Posted - 2013.09.22 16:02:00 -
[36] - Quote
Malice TheRipper wrote:Arkena Wyrnspire wrote: Kincats can be utilised by medium frames as well, you realise? And better, because they have more slots and fitting resources. The base speed difference between a scout and a medium frame is small. If you're setting up a medium frame for speed, it can outrun most scouts whilst sprinting while tanking a lot better.
I don't play heavy, and the last time I was shotgunned was probably Chromosome, where they were actually decent.
See i've thought about that and have done it on occassion...but, when i have a medium frame the last thing i wanna do is fill that with kinetics when i can just use more armor plating, and the scout suit is still faster overall if the 2-3 modules are fitted with kinetics...and i think the scouts also still have more stanima and the movement penalties are less harsh than trying to speed up a medium, you strike a good point, but i'd just rather let my scout be a scout, never try putting a race engine in a sedan yknow? but to each his own on that. more slots are great, but isnt always better. And what you have something against shotguns to? what DO you use then? WHAT is cool with you? what do you like?
Filling your lows with kincats on a medium frame may well be the last thing you want to do, but it can easily allow a medium frame to outperform a scout at speed tanking, especially combined with a shield tank. It'll be faster and more tanky than a scout fitted similarly.
Much as I'd like to use scouts as scouts and medium frames as medium frames, that doesn't change what can be done with the slot layouts of the medium frames.
You continue to misunderstand me. I have nothing against scouts, nothing against shotguns. I simply believe that they're not as good as they should be. |
Malice TheRipper
Condotta Rouvenor Gallente Federation
1
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Posted - 2013.09.22 16:22:00 -
[37] - Quote
Arkena Wyrnspire wrote:Malice TheRipper wrote:Arkena Wyrnspire wrote: Kincats can be utilised by medium frames as well, you realise? And better, because they have more slots and fitting resources. The base speed difference between a scout and a medium frame is small. If you're setting up a medium frame for speed, it can outrun most scouts whilst sprinting while tanking a lot better.
I don't play heavy, and the last time I was shotgunned was probably Chromosome, where they were actually decent.
See i've thought about that and have done it on occassion...but, when i have a medium frame the last thing i wanna do is fill that with kinetics when i can just use more armor plating, and the scout suit is still faster overall if the 2-3 modules are fitted with kinetics...and i think the scouts also still have more stanima and the movement penalties are less harsh than trying to speed up a medium, you strike a good point, but i'd just rather let my scout be a scout, never try putting a race engine in a sedan yknow? but to each his own on that. more slots are great, but isnt always better. And what you have something against shotguns to? what DO you use then? WHAT is cool with you? what do you like? Filling your lows with kincats on a medium frame may well be the last thing you want to do, but it can easily allow a medium frame to outperform a scout at speed tanking, especially combined with a shield tank. It'll be faster and more tanky than a scout fitted similarly. Much as I'd like to use scouts as scouts and medium frames as medium frames, that doesn't change what can be done with the slot layouts of the medium frames. You continue to misunderstand me. I have nothing against scouts, nothing against shotguns. I simply believe that they're not as good as they should be.
Eh im gonna have to try it real quick again and compare them more closely then get back to you on that one, from what i remember speed tanking is indeed cool in those matches when shyt hits the fan and i need the extra shields, but i distinctly remember scouts being able to jump higher and run farther, things that I use more often as i never try to go toe to toe with the enemy or head on if i dont have to, specially if i dont have armor backing me up, my style is to out think the other team then kick some arse if need be, also i spend a lot of time in the hills plucking snipers.
And yeah i did kinda misunderstand you at first i suppose..though to be honest you made some rather one sided boastful comments and its just like hey...come at me bro! and yeah, honestly no gun in this game is as good as they could be, kinda the point of this thread, tis a buggy progect-like game, so it comes with issues. and i still wouldnt say that it would clearly out perform a scout....take it from a guy that absolutely hates moving slow in dust, i've made everything moved fast at some point |
JP Acuna
RoyalSquad514
17
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Posted - 2013.09.22 17:54:00 -
[38] - Quote
I have the standard one. Put some SP there when it was OP but never liked it. Now I tried it the other day because it looks pretty and stylish, but it didn't do any damage, no blast radius apparently. Probably would work on a guy standing still (hacking or operating an installation), but in that case i'd rather be sure with a headshot using any other weapon. I'm way more effective with direct hit, so I stick to my SMG or Scrambler Pistol. There are no trophies or weapon stats in Dust, so i don't see the point in trying to vary your guns when others are just not that helpful. I do it sometimes for fun only, but there's no point at all.
I agree with the nerf anyway, it was too much. The thing is that maybe the Flaylock was simply not a good idea of a sidearm. Looks nice and may work for some, but it's too circumstancial.
'Syndicate' FTW!!! |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
279
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Posted - 2013.09.22 17:58:00 -
[39] - Quote
Its been awhile since i played, can you still 1-2 hit militia fits with the Core. |
Malice TheRipper
Condotta Rouvenor Gallente Federation
1
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Posted - 2013.09.22 18:10:00 -
[40] - Quote
JP Acuna wrote:I have the standard one. Put some SP there when it was OP but never liked it. Now I tried it the other day because it looks pretty and stylish, but it didn't do any damage, no blast radius apparently. Probably would work on a guy standing still (hacking or operating an installation), but in that case i'd rather be sure with a headshot using any other weapon. I'm way more effective with direct hit, so I stick to my SMG or Scrambler Pistol. There are no trophies or weapon stats in Dust, so i don't see the point in trying to vary your guns when others are just not that helpful. I do it sometimes for fun only, but there's no point at all.
I agree with the nerf anyway, it was too much. The thing is that maybe the Flaylock was simply not a good idea of a sidearm. Looks nice and may work for some, but it's too circumstancial.
'Syndicate' FTW!!!
Sir or Miss, this is the best goddamn answer i've heard all day, couldnt have worded it better myself
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Malice TheRipper
Condotta Rouvenor Gallente Federation
2
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Posted - 2013.09.22 18:16:00 -
[41] - Quote
Anita Hardone wrote:Its been awhile since i played, can you still 1-2 hit militia fits with the Core.
I never thought the gun was imbalanced, but more so it was the game itself as in "sheild vs armor".
Dunno about heavies or mediums...but i did kill a militia scout once...then again what doesnt kill a militia scout ?
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DootDoot
Forty-Nine Fedayeen Minmatar Republic
78
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Posted - 2013.09.22 18:18:00 -
[42] - Quote
Flaylock after the nerf(which was one of the best ones CCP has done. And i was a Proto flaylock skilled user before the gun even was available in market ,derrp) Was very situational.
Hit Detection was sadly even more worse when they launched the nerf's making anyone who jumped off the ground for even a millimeter take no damage... even shooting off the back's of wall's for splash to hit them wasn't registering..
We seem to have got a lot more hit registry back from the flaylock as your able to register shots on jumping targets still in your blast radius...
Downfall's there is now very laggy explosive round problems with it now... Meaning you press fire and there is a delay before it comes out and then more of a delay before it explodes normally...
Flaylock's benefit massively from the skills, you need the improved blast radius Flaylock skill to even make them relevant imo.
The biggest problem I think flaylock suffers from in balance is its direct impact damage being lower then its splash damage... Which besides it bucking all form's of logic... doesn't reward skill with the the flaylock... If you shoot someone in the head with an explosive round it should do more damage then their feet being engulfed by an explosive round... |
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