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Kierkegaard Soren
Ametat Security Amarr Empire
0
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Posted - 2013.09.22 08:04:00 -
[1] - Quote
I'm a relatively new player who's been trying out the commando suit for the last few weeks, and for all its faults the two light slots do allow you try out the more exotic weapons out there without depriving yourself of a useful AR. Anyway, plasma cannons. We know they're not quite what they should be, and whilst a chunk of the fault lies with bugs such as poor hit detection, it occurred to me that they lack a defined role, and where they do attempt to excel they do so by treading on the toes of other weapons that, quite frankly, just work better.
Right now it's designed to be a CQC room clearer, at least according to its blurb anyway, with the raw power to put a sizeable dent into any light vehicle. But the way it operates in practice makes it terrible in that role. Consider; you want a CQC powerhouse to be fast, hard-hitting with the emphasis on pushing out all of its damage quickly and then having a long down-time either through heat build up or long reloads. Basically, I want my plasma cannon to be a high risk/high reward weapon, where my skill with the trigger is rewarded with a room full of dead mercs. If I screw up though, or push my luck with the gun itself, I'm dead. So, I propose the following changes:
- Remove the charge time, and replace with a significant heat build up mechanism. When your beam laser overheats, you say "ow, that was hot." When your plasma overheats, you will say "ow, I am now a liquid."
- Replace single shot chamber with three shot chamber, relatively high RoF, but triple the reload time. Following on from the point above, firing a total of five shots in succession (so empty chamber, reload, immediately try to empty chamber again) will break the heat limit. For effects, see above.
- Reduce splash radius by about a third, but increase its damage by a similar proportion. Fix hit detection so weapon not useless by default.
- Make it really loud. I'm being serious here people. Shock and awe is a valid tactic, and when this thing goes off inside a corridor I want mercs in scout suits weighing heavier than a fat suit because they just crapped themselves so hard. Think: death disco. Lots of flashing lights and the sound of metal boiling into mist.
- If possible, reduce the effectiveness against vehicles. The last thing tankers need is another easy to access light infantry weapon melting a hole through there hulls. But that's another post entirely.
And that's it. No doubt, I've screwed up somewhere. No doubt, your going to tell me how. Looking forward to that ;) |
Ryder Azorria
Amarr Templars Amarr Empire
595
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Posted - 2013.09.22 11:19:00 -
[2] - Quote
It's actually supposed to be an AV weapon, with a side of dumb fire anti infantry - didn't really work out that way, mostly because swarms out damage and out range it and are much easier to use. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
958
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Posted - 2013.09.22 12:01:00 -
[3] - Quote
The main change it needs is just another variant with more shots, less damage, wider splash.
That, and the damage output of this weapon needs to be more in line with other weapons. 300 std, 350 adv, 400 proto. It's a cannon, it should do damage like a cannon, and not just with direct hits. The only thing is should have trouble downing is a heavy. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces League of Infamy
494
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Posted - 2013.09.22 12:30:00 -
[4] - Quote
1) If this is done then the first skill would be what? Reduce heat build up? Reduce cooldown? Reduce feedback damage? 2) With such a long reload the reload skill would be more useful but dam! How long is the dam cooldown? 3) If the rest of your idea is implemented then yes, reduce the splash. 4) lol 5) It's virtually useless vs vehicles already so this seems redundant.
Personally I feel it just needs a faster projectile velocity and give the proto a second shot so it's worth using.
`Sigh. Just another fun game of DUST. |
Mac Dac
Wraith Shadow Guards
204
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Posted - 2013.09.22 13:01:00 -
[5] - Quote
the plasma was suppose to be a anti-vehicle weapon, but the bullet speed was too slow and it did virtually nothing to vehicles.
Now people use it more of a portable mortor rather then AV. And with its current mechanics it fits that title better then AV.
The only thing i think it needs to change is its blast radius. It neesds to be bigger so that you don't have to rely on direct damage to sccore a hit, but the splash damage should be around 100 so it takes awhile to kill enemies.
The bullet speed is fine for an artillery type weapon, the arch is perfect for an artillery type weapon ,and the clp size is similar to reloading after every shot like an artillery type weapon. The only real way to use this weapon is for bombardment.
LOL. while designed to to one thing CCP made it something completely different by accident. i just hope CCP doesn't try and change it back to AV. |
Kierkegaard Soren
Ametat Security Amarr Empire
0
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Posted - 2013.09.22 13:35:00 -
[6] - Quote
I consider the PC to be a very situational weapon; specifically for the clearing out of groups that sit on letters in domi and skirmish games. If the mass driver is a suppression and area denial specialist weapon, I envisage the PC to be a breacher of entrenched defenses that can spit out a vast amount of firepower in a very short space of time, but with the draw back of it having a long down time via reloads and a risk factor built in through the heat mechanic.
The entry level skill would increase projectile speed per rank, and the different tiers would have more efficient heat management tech, allowing you to sustain fire for longer without killing yourself. In regards to vehicles, I agree; they barely dent a tank, although I'm happy with that level of balance there.
I don't want it to be a splash weapon, because if you drop the damage down to balance its a mass driver with a fancy light show but if you keep the as they are its a noob tube that fires sun-balls. Nobody wants that. Scoring direct hits should be a big deal with this weapon, with splash acting as a token consolation prize for not quite being awesome enough. |
Arc-08
Horizons' Edge Orion Empire
81
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Posted - 2013.09.22 14:10:00 -
[7] - Quote
it's actually meant as an anti infantry and AV weapon, just like the forge guns is anti infantry and AV. I'd say for tanks you can reduce it's damage slightly against shields.
I wouldn't say reduce the splash radius, maybe increase the radius by 1 meter, and make it so it is a direct hit anywhere within 1 .5 meters of the shot, because honestly the thing moves to slow to get direct hit. then very small splash damage increase, i'm talkin like 100 HP or less. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3412
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Posted - 2013.09.22 15:45:00 -
[8] - Quote
Kierkegaard Soren wrote:I want mercs in scout suits weighing heavier than a fat suit because they just crapped themselves so hard.
As a physics student, it seems like every other post on the forums nowadays makes me want to cry. |
Patrick57
GunFall Mobilization Covert Intervention
300
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Posted - 2013.09.22 15:57:00 -
[9] - Quote
When I use the Plasma Cannon, what usually happens is that I will shoot, but still have a bullet in the chamber. Sometimes it registers and actually shoots, but I still have one in the chamber, and sometimes I charge it up and then shoot, but the bullet never leaves the chamber, like I never even shot it.
May sound a bit confusing. |
TheD1CK
Dead Man's Game
30
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Posted - 2013.09.22 17:25:00 -
[10] - Quote
The only problem with the Plasma Cannon is what was mentioned before, the fire/reload glitch resulting in non-existent shots, if your PC fires and doesn't show ammo depleted you can be 98% sure that your next shot will not register. As to the intended role for the plasma cannon it is 100% where it needs to be, its made for CQC anti-infantry and mostly to push back enemy advances which is does perfectly, in terms of AV yes it under performs BUT it is not meant to excel in that situation, if you want to use it for AV you need back-up in the form of a squad-mate using Forge/Swarm or at the least use AV Grenades/Plasma Cannon and you will get results.
CCP DON'T CHANGE MY WEAPON!!!!!!
I will be very disappointed if this receives a buff or a nerf it is exactly where it needs to be |
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
202
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Posted - 2013.09.22 17:37:00 -
[11] - Quote
Ryder Azorria wrote:It's actually supposed to be an AV weapon, with a side of dumb fire anti infantry - didn't really work out that way, mostly because swarms out damage and out range it and are much easier to use. Its also poor for anti vehicle because it shoots in an arc and the projectile travels so slowly that infantry can easily avoid it nevermind vehicles. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
202
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Posted - 2013.09.22 17:40:00 -
[12] - Quote
Arkena Wyrnspire wrote:Kierkegaard Soren wrote:I want mercs in scout suits weighing heavier than a fat suit because they just crapped themselves so hard. As a physics student, it seems like every other post on the forums nowadays makes me want to cry. lol because crapping inside the suit would not change the overall weight of the suit :) |
Mobius Kaethis
Molon Labe. RISE of LEGION
802
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Posted - 2013.09.22 17:46:00 -
[13] - Quote
Umm if you read the blurb on the weapon it is prefectly clear that the PC is an AV weapon not an anti-infantry weapon. To fulfill that role it needs a host of changes which include but are not limited to:
1) higher alpha damage and lower slash damage (its an AV penetrator what does it need a huge blast for it should be a tight focused explosions of AV plasma)
2) more range and projectile speed with a lower projectile arc
Really any changes to make it more of an anti-infantry weapon would just be dragging this weapon farther away from its intended role. |
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