Mac Dac wrote:before you guys start praising fighters look at dropship...
1. collusion damage is redicuiouly high, even when your going at 1 km/h.
2. is flying coffin
3. is slow
4. is hard to control
5. is expensive both sp and isk wise
honestly you think a new aircraft is a good idea when the current and only one is in such bad shape. And besides a fighter will have less hp then a dropship and i bet that a well placed swarm or a decent forge will TKO you al faster then dropships... thats why AV is staying quiet about new vehicles. They want as much (that thing that is filled with candy andyou hit with a stick) as possible.
A proper Fighter
should have no business being low enough to the ground to be taken out by Swarms or Forges (if you wanna hug the ground go for it, but that type of maneuver
should be extremely difficult and risky). Save for the most ridiculously lucky of shots Swarms and Forges
should never take out Fighters, not due to HP, but due to speed, altitude, and maneuverability. Collision damage
shouldn't be a concern, because you
shouldn't be hitting anything. What happens if you bump into a radio tower with an F-16? The "collision damage" will probably be pretty intense.
Fighters
should be the fastest thing on the battlefield. They
shouldn't be easy to fly without dedicating yourself to the role to avoid Fighter spamming (and i'm talking about practice and experience, not so much SP allocation). Fighters
should be WORTHLESS against ground troops, again, save for the most luckiest of shots. Fighters
should be exclusively for attacking other Fighters and any sort of Attack Bombers that would be needed to justify the existence of Fighters, and taking out a Dropship
should be tricky proposition due to speed differences. And of course there is no reason Fighter pricing
should be any different than current vehicles in general.
New aircraft are not a good idea at the moment, which is why they are a distant idea at this point, not so much a plan. Honestly
my dream version of the Fighter would have a gun only, no lock on missiles. Make it NOT pinpoint accurate, as shooting at a vehicle requires less precision accuracy, and this would help to keep the Fighter from turning into an infantry killer.
I've said most of this before in Mobius' post from a few days ago-
https://forums.dust514.com/default.aspx?g=posts&t=110827&find=unreadAthena, this is probably as close as you are going to get to a DEV commenting on this topic. Iron Wolf Saber makes a comment or 2 in the thread, but none of it is solid information of any kind.
EDIT: Please take note of the shoulds and shouldn'ts in my post. They are not wills and won'ts because I am not claiming to have any knowledge of any of this, just posting what I think would work best.