|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DeathwindRising
ROGUE SPADES EoN.
54
|
Posted - 2013.09.21 15:01:00 -
[1] - Quote
Its possible and super effective when done correctly. It requires extreme coordination and communication to do it right though.
the easiest way to use this fit is to "stand and deliver" meaning you go to the thickest and heaviest fighting and park your tanks and fire up both repper on each other. fit whatever you can for guns and tank as well as hardeners, they should be the best you can with plates and hardeners tanking priority. fit an active heat sink to give you a longer stream of fire.
when your reps are about to finish, start pulling back to your redline. you basically want to be back in your redline before your reps finish. then you recall your tanks. no point sitting there and waiting for the cooldown.
if your team coordinates this with you, we can pretty much break any defense and overrun them by using uplinks during the attack.
practice makes perfect |
DeathwindRising
ROGUE SPADES EoN.
56
|
Posted - 2013.09.21 17:32:00 -
[2] - Quote
DootDoot wrote:DeathwindRising wrote:Its possible and super effective when done correctly. It requires extreme coordination and communication to do it right though.
the easiest way to use this fit is to "stand and deliver" meaning you go to the thickest and heaviest fighting and park your tanks and fire up both repper on each other. fit whatever you can for guns and tank as well as hardeners, they should be the best you can with plates and hardeners tanking priority. fit an active heat sink to give you a longer stream of fire.
when your reps are about to finish, start pulling back to your redline. you basically want to be back in your redline before your reps finish. then you recall your tanks. no point sitting there and waiting for the cooldown.
if your team coordinates this with you, we can pretty much break any defense and overrun them by using uplinks during the attack.
practice makes perfect Example of why redlines in this game is a cause of pointing and laughing..... What CCP allows people to abuse and have complicated broken way's of fixing it... is just mind boggling... I die when i go in the wrong redline for to long... after your leave it... it isn't some warm blanket you run back into when the world gets harsh.... Start killing people for abusing it... give them some big red numbers and they will get the point.
i agree, but with how broken vehicles are against av, what choice do they have? the price of tanks arent exactly in the realm of throw away fits. we're talking about dedicating two tanks to an onslaught of av and not getting blown up. no way theyd survive a good squad for a whole minute during their cool down. tanks dont have anywhere to hide, unless... we had cloaking devices
|
DeathwindRising
ROGUE SPADES EoN.
58
|
Posted - 2013.09.22 02:37:00 -
[3] - Quote
8213 wrote:Speaking from experience. I did the same build for my HAV. I had 10,000 total HP Problem is, you are sitting duck. To slow to be effective, and still to slow to properly defend against a legitimate AV threat.
I stuck with the shield tanking, and one 6omm nanofiber. You still have 4000/4000 which makes you a tank(go figure). Survivability it key, but put monster turrets on that thing. Your price tag will shoot though the roof though
I played with a TEAMPLAYERS tanker, guy named Legend something a few times. His tanks focused on speed. Which made it more a formidable offensive role, rather than traditional HAV roles. But that's a long way into the SP future
you actually want to resistance tank. total hp is only good to keep you alive til the reps kick in, or for surviving an orbital. after that its the resists that do the work while the reppers are on. four 25% hardeners will give you the same ehp as shoving on plates, except you dont get a speed penalty and you dont use as much pg.
you'll be super powerful until the resists or reps wear off. |
|
|
|