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INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
44
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Posted - 2013.09.21 17:45:00 -
[1] - Quote
Valto Nyntus wrote:We all know that damage mods are the best mods in the game, but that's not fair to other builds that rely on shield/armor tanking.The fact that they are the #1 bought item in the game makes them op and proves that the complex needs to be nerfed.I recommend 8% for the complex damage mod, with this value everyone will be actually able to tank damage better.The scouts also benefits from this because they take less damage.What we need right now is to encourage players to work hard to get good, not give them a i win button that destroys those that want to play a certain play style. Ummmm can't everyone choose damage mods? Scouts are not supposed to go head up with assault and heavies and win, they are scouts, you get speed and stealth, not hp and damage mods...... Why does everyone who plays this game think their suit is supposed to be as good at everything as other suits? The damage mods are not an I win button, but they help...... If I were a heavy and I said you need to make my suit faster scouts keep out running me you would look at me like an idiot, that's how I'm looking at you now. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
44
|
Posted - 2013.09.21 17:51:00 -
[2] - Quote
Talos Alomar wrote:Zatara Rought wrote:Talos Alomar wrote:Meeko Fent wrote:You'll change your tune if CCP ever realizes they need to remove the 10% bonus to weapon damage. They need to do something. Things die way too fast now. hm...i don't. Not trolling. But most of the time i have more than enough hp. Then again i run with a proto suit 100% of the time with over 700ehp...even if it's a bit slow. I don't think people need to toss on a protosuit to realize they can survive a couple of shots, but my protosuit with 850+ ehp survives long enough for most cases, though. I mostly just dislike the boring "extra damage to a certain weight of weapon". It's rather meh considering what else they can do and it doesn't really make a lot of sense if you think about it. I'd rather have mods that enhance functionality instead of just an inexplicable boost in damage. I can get behind that, mods that say make reloading faster? Mods that let you carry more ammo,, or a larger clip? Mods that let you shoot farther away, or shoot longer before overheating? Sure all that is fine, but also keep the damage mods..... |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
44
|
Posted - 2013.09.21 17:54:00 -
[3] - Quote
Valto Nyntus wrote:We all know that damage mods are the best mods in the game, but that's not fair to other builds that rely on shield/armor tanking.The fact that they are the #1 bought item in the game makes them op and proves that the complex needs to be nerfed.I recommend 8% for the complex damage mod, with this value everyone will be actually able to tank damage better.The scouts also benefits from this because they take less damage.What we need right now is to encourage players to work hard to get good, not give them a i win button that destroys those that want to play a certain play style. So when they nerf them and armor plates become the new best selling mod then it will be op? Pffffft this guys a joke, go away and get better....?? |
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