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DeathwindRising
ROGUE SPADES EoN.
54
|
Posted - 2013.09.20 21:44:00 -
[1] - Quote
i just took a sica and a falchion and parked them next to each other. i had both of them facing a friendly missile turret. i got into the sica and drove it in reverse while aiming at the missile turret until the stats showing its range from me disappeared.
at 249m i could still see and hit the turret, but at 250m i could not.
next i tried the same thing with the falchion. at 249m i could see and hit the turret, but at 250m i could not.
i thought the enforcer skill increased missile turret range and zoom? i was using a proto frag missile turret on the falchion and a standard frag missile turret on the sica and the zoom felt the same and obviously the range was the same also.
is the enforcer skill bugged? |
Forlorn Destrier
Bullet Cluster
1746
|
Posted - 2013.09.20 21:59:00 -
[2] - Quote
This is a rendering issue, not a problem with the vehicles. |
DeathwindRising
ROGUE SPADES EoN.
54
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Posted - 2013.09.20 22:30:00 -
[3] - Quote
Forlorn Destrier wrote:This is a rendering issue, not a problem with the vehicles.
im not saying anything is wrong with the tank, but that possibly the skill doesnt work as intended. even if the turret doesnt render i should still be able to hit it if im aiming at its location. zooming in also doesnt seem to be increased either. whether im in a sica or a falchion, the zoom is the same magnification |
DeathwindRising
ROGUE SPADES EoN.
54
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Posted - 2013.09.20 22:38:00 -
[4] - Quote
to clarify, the turret does not disappear at 250m. the tactical info that appears while aiming at a target disappears at 250m, which if i understood its function, means that i am outside my weapons maximum range.
i can see and hit targets with a rail gun at over 550m no problem, so if the enforcer skill was working properly, then the tactical info should be showing me a maximum range of about 287m, which is what im expecting.
am i misunderstanding something? |
KalOfTheRathi
Black Phoenix Mercenaries
736
|
Posted - 2013.09.20 23:43:00 -
[5] - Quote
DeathwindRising wrote:to clarify, the turret does not disappear at 250m. the tactical info that appears while aiming at a target disappears at 250m, which if i understood its function, means that i am outside my weapons maximum range.
i can see and hit targets with a rail gun at over 550m no problem, so if the enforcer skill was working properly, then the tactical info should be showing me a maximum range of about 287m, which is what im expecting.
am i misunderstanding something? Only that you think it should work as documented.
It does look like you have tested it correctly, personally. Some confusion from the Rail Gun crowd is to be expected. We lose track of everything beyond 300m or so. Although our range still seems to be 599m.
As a last resort you might file a trouble petition with [email protected] including the information you posted here. Please be polite, like you were here, as they are real people. You will get an automated reply and then sometime later they will get back to you. |
DeathwindRising
ROGUE SPADES EoN.
54
|
Posted - 2013.09.21 00:13:00 -
[6] - Quote
KalOfTheRathi wrote:DeathwindRising wrote:to clarify, the turret does not disappear at 250m. the tactical info that appears while aiming at a target disappears at 250m, which if i understood its function, means that i am outside my weapons maximum range.
i can see and hit targets with a rail gun at over 550m no problem, so if the enforcer skill was working properly, then the tactical info should be showing me a maximum range of about 287m, which is what im expecting.
am i misunderstanding something? Only that you think it should work as documented. It does look like you have tested it correctly, personally. Some confusion from the Rail Gun crowd is to be expected. We lose track of everything beyond 300m or so. Although our range still seems to be 599m. As a last resort you might file a trouble petition with [email protected] including the information you posted here. Please be polite, like you were here, as they are real people. You will get an automated reply and then sometime later they will get back to you.
awesome! i will try that, thank you! |
DeathwindRising
ROGUE SPADES EoN.
63
|
Posted - 2013.09.23 19:32:00 -
[7] - Quote
So I got a response from CCP about this that ill copy and paste here:
"Hello,
Thank you very much for contacting DUST 514 Customer Support.
The effective range and zoom are not related to the tactical display. That is not your weapon but the TACNET. If it is displaying a range of 249 metres that would mean that it is at its maximum level. We hope this information helps. Should you have any further questions do not hesitate to contact us again.
Best regards, GM Murasaki CCP Customer Support | EVE Online | DUST 514
MESSAGE HISTORY: Original ticket @ 2013-09-21 04:51:00: I'll quote my post from the Dust 514 forums:
"i just took a sica and a falchion and parked them next to each other. i had both of them facing a friendly missile turret. i got into the sica and drove it in reverse while aiming at the missile turret until the stats showing its range from me disappeared.
at 249m i could still see and hit the turret, but at 250m i could not.
next i tried the same thing with the falchion. at 249m i could see and hit the turret, but at 250m i could not.
i thought the enforcer skill increased missile turret range and zoom? i was using a proto frag missile turret on the falchion and a standard frag missile turret on the sica and the zoom felt the same and obviously the range was the same also.
is the enforcer skill bugged?"
"to clarify, the turret does not disappear at 250m. the tactical info that appears while aiming at a target disappears at 250m, which if i understood its function, means that i am outside my weapons maximum range.
i can see and hit targets with a rail gun at over 550m no problem, so if the enforcer skill was working properly, then the tactical info should be showing me a maximum range of about 287m, which is what im expecting.
am i misunderstanding something?"
[email protected] https://forums.dust514.com/default.aspx?g=posts&m=1320107#post1320107"
So, I'm more confused now because according to what that guy said, it would seem that the TacNet is bugged. Why does it show +500m when using a rail gun but only 249m with a missile turret?
I'm sorry but I assumed that the TacNet was showing me my weapons range. I think there's even dev post talking about optimal ranges being shown on the TacNet, so why is this guy telling me they have nothing to do with each other? |
bear90211
Nyain Chan
27
|
Posted - 2013.09.24 18:49:00 -
[8] - Quote
your not missunderstanding, i think the range might be a carry on thing, try testing a sica on a new char and aim at a turret, if its the same as those then its bugged, but if its less then the enforcer skill carries over to any tank, (max out both to get 20% more range on anything, and 15% dmg extra for missles and blasters on any tank), try that though. |
KalOfTheRathi
Nec Tributis
748
|
Posted - 2013.09.25 01:14:00 -
[9] - Quote
bear90211 wrote:your not misunderstanding, i think the range might be a carry on thing, try testing a sica on a new char and aim at a turret, if its the same as those then its bugged, but if its less then the enforcer skill carries over to any tank, (max out both to get 20% more range on anything, and 15% dmg extra for missles and blasters on any tank), try that though. Your comment makes me remember some of the Close Beta issues. Some of the information worked, however it was not displayed correctly in the UI. This has been the source behind a constant stream of requests to add more information on all weapons with range being specifically singled out.
The OP tests showed the system is not working correctly. When we had CPU display/modification issues the values worked on the Suit (with its rounding down problems) but the display had trouble letting you know how much CPU a particular weapon actually needed if you had boosted the required skill.
Here the Missile bonus does not work at 250m. Either the Sica should work less effectively or the Maruader Skill should boost the Falchion to Something More Than 249m.
I would however try your suggestion. Build a test alt. Give them enough ISK to buy a Sica with a missile turret. Then repeat the test, without the Falchion. That should clarify the situation. If the Sica is limited to 200m then the Skill is working. If the Sica is exactly the same at 249m yes/250m no then the skill is broken or bugged.
Looking at the Range Document it claims the missile turret is limited to 200m.
It is sticky posted in the Rookie Training forum:
https://forums.dust514.com/default.aspx?g=topics&f=899 |
ladwar
Dead Six Initiative Lokun Listamenn
1695
|
Posted - 2013.09.25 01:18:00 -
[10] - Quote
i think the zoom bonus is not working. |
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eh ok
Shining Flame Amarr Empire
0
|
Posted - 2013.09.25 03:26:00 -
[11] - Quote
Ill test again with a fresh character |
eh ok
Shining Flame Amarr Empire
0
|
Posted - 2013.09.25 04:07:00 -
[12] - Quote
alright, so after testing with a fresh character heres what i found:
the support represenative was correct in that the tacnet is NOT represtive of weapon range. using a sica, the tacnet still disappeared at 250m, but i will still able to hit my target even after the tacnet disappeared.
so i continued firing and backing up until i no longer received hit markers. to judge my range, i played a domination mode and used the objective as my range finder.
at the tacnets max range of 249m- 250m i was 330m away from the objective. at my missile turrets max range, i was 350m away from the objective.
so ill assume that my missile turrets max range is 270m (even though its outside of the tacnets range)
ill now test with the same method now with a falchion on my main character |
DeathwindRising
ROGUE SPADES EoN.
64
|
Posted - 2013.09.25 04:51:00 -
[13] - Quote
ok. finished testing with the falchion.
i targeted a CRU. at 249m from the CRU i was 340m away from the objective behind it.
i fired my missiles while backing up until i stop receiving hit markers.
at 360m i stopped receiving hit markers, meaning i was at my missile turrets max range at 269m away from my target.
RESULT:
missile range is 270m
despite having the enforcer skill leveled up, there is no range increase as intended.
i used both my main and a fresh character to test and received the same results.
i believe the zoom is also bugged, but im not sure how i can test that. |
DeathwindRising
ROGUE SPADES EoN.
64
|
Posted - 2013.09.25 05:06:00 -
[14] - Quote
KalOfTheRathi wrote:bear90211 wrote:your not misunderstanding, i think the range might be a carry on thing, try testing a sica on a new char and aim at a turret, if its the same as those then its bugged, but if its less then the enforcer skill carries over to any tank, (max out both to get 20% more range on anything, and 15% dmg extra for missles and blasters on any tank), try that though. Your comment makes me remember some of the Close Beta issues. Some of the information worked, however it was not displayed correctly in the UI. This has been the source behind a constant stream of requests to add more information on all weapons with range being specifically singled out. The OP tests showed the system is not working correctly. When we had CPU display/modification issues the values worked on the Suit (with its rounding down problems) but the display had trouble letting you know how much CPU a particular weapon actually needed if you had boosted the required skill. Here the Missile bonus does not work at 250m. Either the Sica should work less effectively or the Maruader Skill should boost the Falchion to Something More Than 249m. I would however try your suggestion. Build a test alt. Give them enough ISK to buy a Sica with a missile turret. Then repeat the test, without the Falchion. That should clarify the situation. If the Sica is limited to 200m then the Skill is working. If the Sica is exactly the same at 249m yes/250m no then the skill is broken or bugged. Looking at the Range Document it claims the missile turret is limited to 200m. It is sticky posted in the Rookie Training forum: https://forums.dust514.com/default.aspx?g=topics&f=899
the range document shows a max range of 200m for small missile turrets.
it actually shows 250m as the max range (we now know thats incorrect) for large turrets, again, indicating the skill is bugged/broken |
KalOfTheRathi
Nec Tributis
749
|
Posted - 2013.09.25 11:20:00 -
[15] - Quote
DeathwindRising wrote:the range document shows a max range of 200m for small missile turrets.
it actually shows 250m as the max range (we now know thats incorrect) for large turrets, again, indicating the skill is bugged/broken Reply to the sticky with your information. It can always use the data.
Nnow you can reply to support and inform them that you find the numbers don't add up. Request that they give specific answers regarding how much you should see from your bonus skills. It can be a hassle as they will have to duplicate the problem in their test environment. Or worse, in game. What should happen (in the normal course of events, not in Shanghai or DUST) would be some numbers provided by a Dev (range is X, bonus makes is X*1.1 or such). This might resolve by itself when range information is included in a patch.
Don't forget to show what you got, plus the Calculated differences while asking them to correct your math if necessary. That might produce some actual data.
In the future you might use my cynical solution. Level to 1. Try it. If you like it then skill to lvl 3. Past that I only do it if I need to get to the next level or I have a Huge Surplus of SP. As if. I have AR to lvl 5 because I have collected Officer weapons which require Prof lvl 3. So that got bumped. Several tank skills however provide a poor return on SP investment past lvl 3. Your mileage may vary and you may not be quite as devoted a cynic as I am.
Good Luck.
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DeathwindRising
ROGUE SPADES EoN.
64
|
Posted - 2013.09.25 16:09:00 -
[16] - Quote
KalOfTheRathi wrote:DeathwindRising wrote:the range document shows a max range of 200m for small missile turrets.
it actually shows 250m as the max range (we now know thats incorrect) for large turrets, again, indicating the skill is bugged/broken Reply to the sticky with your information. It can always use the data. Nnow you can reply to support and inform them that you find the numbers don't add up. Request that they give specific answers regarding how much you should see from your bonus skills. It can be a hassle as they will have to duplicate the problem in their test environment. Or worse, in game. What should happen (in the normal course of events, not in Shanghai or DUST) would be some numbers provided by a Dev (range is X, bonus makes is X*1.1 or such). This might resolve by itself when range information is included in a patch. Don't forget to show what you got, plus the Calculated differences while asking them to correct your math if necessary. That might produce some actual data. In the future you might use my cynical solution. Level to 1. Try it. If you like it then skill to lvl 3. Past that I only do it if I need to get to the next level or I have a Huge Surplus of SP. As if. I have AR to lvl 5 because I have collected Officer weapons which require Prof lvl 3. So that got bumped. Several tank skills however provide a poor return on SP investment past lvl 3. Your mileage may vary and you may not be quite as devoted a cynic as I am. Good Luck.
i must take this quite seriously as i have enforcer level 4 and plan on going to level 5 next month.
ill reply to the sticky and to support and see what they have to say.
thanks for the help!
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Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
1023
|
Posted - 2013.09.26 00:25:00 -
[17] - Quote
make sure you ask WHY you cant actually see your max range... |
DeathwindRising
ROGUE SPADES EoN.
64
|
Posted - 2013.09.26 00:30:00 -
[18] - Quote
Chances Ghost wrote:make sure you ask WHY you cant actually see your max range...
Yea I'll ask them that next |
DeathwindRising
ROGUE SPADES EoN.
64
|
Posted - 2013.09.26 00:36:00 -
[19] - Quote
Latest response from support:
"Hello,
We do apologize for any confusion or misunderstanding caused by our previous response. What we were trying to say is that whether there is a full tactical display on an Installation/Vehicle/Infantry unit or not, should not be related to the maximum effective range - or the zoom - of the Vehicle or weapon you are viewing these from. This can depend on simple visibility as well.
We would usually suggest to post a BUG report for such an issue on the Forum, as that is the correct channel for this - since you have already done this, our DEV Team should be investigating this, and deploying a fix, should there be any issue with the Enforcer Skill.
If you have any other questions or problems, please let us know and we'll be happy to assist you further.
Best Regards, GM ArchDuke CCP Customer Support | EVE Online | DUST 514
MESSAGE HISTORY: From [email protected] @ 2013-09-25 17:08:00: Hello again,
I am confused by your response in a number of ways. The most obvious issue is that you say the tacnet's range is at its maximum at 249m. Why is it that when I use a rail gun, the tacnet's maximum range is around 300m? Why is the tacnet's maximum range not consistent? why does it appear to change depending on the turret used?
I have also proven that something is not working as intended with the enforcer skill. I'll quote from my posts in this thread:
https://forums.dust514.com/default.aspx?g=posts&m=1333678#post1333678" |
KalOfTheRathi
Nec Tributis
754
|
Posted - 2013.09.26 01:36:00 -
[20] - Quote
I wish I could say I was surprised by the response. I am not.
They will not respond to 99.999% of Bugs in the Technical Support/Bugs Forum. Which induces rage and frustration.
There is no bug tracking system such that someone could be pointed to an existing bug report and say, "Yep, we know about that. it is not fixed and is not on the current schedule to be fixed. Check back later". Many systems do. Many companies do. CCP (Iceland or Shanghai) Do Not. At least not one that is visible to their customers. Somewhat surprising in all actuality.
I would strongly suggest that you quit spending more SP on the Skill until the Vehicle Change Everything And Maybe Fix It Later Patch is added back to the schedule and actually is Released.
Before I got my SP Respec I had many problems with my SP and the Skill Tree. Now I only have made one or two mistakes. Partly because some of the worst documentation problems are known or have been fixed.
Remember, the core game does not work consistently nor correctly. That needs to be fixed yet it has no actual references to any plans on getting any resources allocated to it, much less it actually being something that should be fixed. New things are being added, many things promised have never arrived, the 1.1 patch drove many away and while 1.4 is the best version of Uprising it is still essentially a broken game.
Which means, fixing your skill bonus problem is so low on the to do list that I doubt if one could see it with the original FarSight Sniper Rifle, back when one could see 1.5km.
As Ever, Good Luck. KR |
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DeathwindRising
ROGUE SPADES EoN.
66
|
Posted - 2013.09.26 11:55:00 -
[21] - Quote
KalOfTheRathi wrote:I wish I could say I was surprised by the response. I am not. They will not respond to 99.999% of Bugs in the Technical Support/Bugs Forum. Which induces rage and frustration. There is no bug tracking system such that someone could be pointed to an existing bug report and say, "Yep, we know about that. it is not fixed and is not on the current schedule to be fixed. Check back later". Many systems do. Many companies do. CCP (Iceland or Shanghai) Do Not. At least not one that is visible to their customers. Somewhat surprising in all actuality. I would strongly suggest that you quit spending more SP on the Skill until the Vehicle Change Everything And Maybe Fix It Later Patch is added back to the schedule and actually is Released. Before I got my SP Respec I had many problems with my SP and the Skill Tree. Now I only have made one or two mistakes. Partly because some of the worst documentation problems are known or have been fixed. Remember, the core game does not work consistently nor correctly. That needs to be fixed yet it has no actual references to any plans on getting any resources allocated to it, much less it actually being something that should be fixed. New things are being added, many things promised have never arrived, the 1.1 patch drove many away and while 1.4 is the best version of Uprising it is still essentially a broken game. Which means, fixing your skill bonus problem is so low on the to do list that I doubt if one could see it with the original FarSight Sniper Rifle, back when one could see 1.5km. As Ever, Good Luck. KR
Thanks, and it's disappointing that we don't even get an acknowledgement from devs about bugs such as this. What's the point in having a technical support and bugs forum if we don't know if anything is being fixed or worked on?
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KalOfTheRathi
Nec Tributis
758
|
Posted - 2013.09.26 12:24:00 -
[22] - Quote
DeathwindRising wrote:Thanks, and it's disappointing that we don't even get an acknowledgement from devs about bugs such as this. What's the point in having a technical support and bugs forum if we don't know if anything is being fixed or worked on?
Well, when you figure it out please post it because it makes no sense to me.
The only thing that has consistently gotten some response (i.e. fixes) have been map feedback. I have posted several and they were fixed. Which left me with unreasonable expectations regarding the rest of these forums.
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CaoticFox
Axis of Chaos
75
|
Posted - 2013.09.26 13:38:00 -
[23] - Quote
DeathwindRising wrote:i just took a sica and a falchion and parked them next to each other. i had both of them facing a friendly missile turret. i got into the sica and drove it in reverse while aiming at the missile turret until the stats showing its range from me disappeared.
at 249m i could still see and hit the turret, but at 250m i could not.
next i tried the same thing with the falchion. at 249m i could see and hit the turret, but at 250m i could not.
i thought the enforcer skill increased missile turret range and zoom? i was using a proto frag missile turret on the falchion and a standard frag missile turret on the sica and the zoom felt the same and obviously the range was the same also.
is the enforcer skill bugged? quit biching... I have lvl 5 CLLAV... we are all pissed... |
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