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Iron Wolf Saber
Den of Swords
8693
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Posted - 2013.09.21 20:01:00 -
[1] - Quote
Tay Zondayy wrote: Horrible Bad Posting.
1. Go back to graph reading class, you just failed.
2. CCP has legal obligations with Sony, there are strict rules when one game says 'exclusive' they have to mean it, the for how long however can wear off though.
3. CCP showed you all a roadmap about 3 months back, so far they been checking off features on that roadmap with every patch. Some of the features though have multiple check marks and will likely continue to be re-slated on the roadmap well after this current roadmap is done with. Vehicles and Weapons where specifically never mentioned on the road map, just that the caveat that such items can easily fall 'within' the goals of the road map such as making a balanced game.
4. CCP was in a hole and rock bottom at Uprising 1.0 they been digging out, they can't dig any lower.
5. Dust 514 didn't have 9k active players since launch, we only lost 50% of our launch base which is far better than the 90% loss of launch base Planetside 2 suffered.
6. NPE is freaking important as New Blood is required to make any mmo in history successful. You want to see a game failing to attract new players is faring? Look at World of Warcraft. From 15 million to 7 million in a few short years, the best they can do is bring back old players and they have such a difficult time attracting new ones. Because in Wow its the same ol stuff as every other mmo has been copy cating lately.
7. CCP care far more about their players than most developers to take their player for granted, want proof? Loot at my portrait.
8. Also CCP only cared about the money, this game would have been shut down by now, any other MMO in a similar state would have been entirely gutted out shut down and down cycled already. Recent example Defiance, entire studio has been fired just about and there are looming threats to shut it down soon had it not kept on getting money from MSNBC the owners of Sci-Fi.
9. First off they're not promises. When was the last time you heard CCP say "I Promise that:" answer never. Because they know development happens and development never goes to plan ever. They have goals, they have dreams, and they have visions of where they want to take the game but all that requires a good solid foundation to walk on first.
10. One again you score a capital FAIL in graph reading. One being that unless you have 2 Playstation 3s you're not logging in two alts at the same time so even if they're mostly alts they're still mostly 3,000 players into the game. Current active base is estimated to be around 45,000-55,000 players. True the dip was expect it happens with every game out there anytime something new comes out. Star Trek Online for example took a nice 2k player chunk out of Eve, only within a month that number was regained by 4k total and Eve did nothing on its end special.
11. Finally what players want and what CCP can make are going to be always two different things. Its a simple fact, if a player wants Gun A to be more powerful than Gun B, its CCP's responsibility to the majority make sure Gun A is just as ever good as Gun B. If players want to fight on titans where CCP just wants to make it feel like you're fighting somewhere on a temperate planet more that is going to be CCP's call. If CCP wants to forego new content and get the core reinforced to the point the game is enjoyable then do new content that's CCPs call. They have meetings, they know the costs in both development time, money, and cost of customers; they know crap already and when they do something even as unpopular as it could be they already know the price that is going to be paid. They know that 1.5's setback of some features was going to be unpopular may cost customers, but it had to happen and it was announced as soon as they found out it couldn't be patched in at that time. Would you rather they not tell you and on patch day out find out nothing? or would you rather patch the broken thing; in which I might add, would have likely broken the game in terms of just being able to function?
Go throw up more. |
Iron Wolf Saber
Den of Swords
8693
|
Posted - 2013.09.21 20:20:00 -
[2] - Quote
RKKR wrote:IWS is there any chance that CCP will share more info on item n-¦ 9? How do they see it? How will they make it happen? what will they do if things go well as they planned? Let this open communication happen.
I want to see more communication happen but as you just saw with 1.5's pushback of the new guns and vehicles you can see why they're hesitant to give you guys information.
The issue with 1.5, while Logibro is telling the truth it didn't feel balanced at the time, there are more things involved with it as well that forced the push back so CCP is taking the time to correct that responsible feature would be working as intended so that its contribution can affect all future patches creating a better experience for the developers and players.
1.5 is still going to have some neat features
The new WP rewards have been plenty of things you guys have been screaming for months and they're a nice list of WP rewards that you can agree on and they have and are hitting up most of the player suggested ones even if vehicle balance isn't shipping.
New Player Experiences - while the CPM hasn't had a chance to look over it yet, anything now is just about better than the page long reading manuals were presented. Anything that increases the chance a new player tries the game a second day is a good move.
Squad Finder - This feature as I said in another thread, is either a godsend or meh feature, it all really depends on where you players take it. What if Dust Uni professors started doing random squad lessons? What if I used it to find folks and hear what they have to say about the game? What if you guys used it to find like minded individuals, start forming corps around the folks you meet through squad finder and be the next EON? It's what I call a sand shovel tool in the sandbox, what you make of it is up to you guys.
Corp Roles - Running a corp is bad enough, roles will help the ceo and directors alleviate the pain of having to do so much paperwork and increase the hierarchy within groups. This isn't like some rank system in most guilds, these roles are highly functional. You authorized your logistics officer to be able to take money from the wallet to help purchase new clone packs for conquest, you authorized your general to be able to move troops on the planetary conquest screens, you authorize your recruiters to see to personnel needs are being met. Those sort of roles. Have a staff sergeant? have him promoted so he can organize and pull in squads into corporation contracted battles.
There are a few more things as well but that's all what CCP has shared so far publically.
The current road map has about 3 more months left. The company is about to get another major change to be announced soon, so I estimate a two month impact period on that. CCP is a bit vague on the next roadmap but its featuring far less core and more agency, not a lot of long term planning yet because its a tricky maneuvering getting resources to the right places.
For example we don't know how long these monthly major patches will continue (yes they're considered major patches due to the amount of work that goes into them percentage wise which is about nearly all of the development studio is focused and contributing in every patch). In the future they may shift to a 3 monthly major patch while retaining minor 1 monly patches (partial involvement of the studio mostly bug fixes and adjustments or publish it now feature why wait?) or going a bigger expansion every 6 months. CCP has not made any plans revealed about anything business related, including licensing new engines such as UR4, or going to new platforms because that is still mostly business and not development. CPM is not there to run the company after all. |
Iron Wolf Saber
Den of Swords
8693
|
Posted - 2013.09.21 20:38:00 -
[3] - Quote
RKKR wrote:Well the news from 'this is in 1.5' to 'sorry, it's not for 1.5' was in a small time window, hopefully they learned something to avoid these situations.
It's not the pushback that bothers me, but how all communication seems to be off and this also creates those reactions aimed at the DEVs/CCP. So what is there to loose by telling us stuff :P? Maybe it doesn't have to be about new content, but about the processes that the DEVs go through to implement new stuff/ideas/fix bugs/... And how they try to improve these processes, etc.
Time span from when CCP found out nearly as fast as the CPM which is almost equal to you guys finding out was about the same. Pretty damn fast. |
Iron Wolf Saber
Den of Swords
8699
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Posted - 2013.09.22 01:26:00 -
[4] - Quote
Keeping things under wraps wasn't a healthy thing either, players felt like too many things are not happening, and that so many other features are not going to happen ever nor do they know the direction the game wants to go. It is an odd way but it does allow the community to keep CCP committed to their goals in an odd way as well. Generates talking points, creative posts, fix it posts (because players always see to want to fix the games they play) and in the end more good comes out of it than bad usually talking about far fetched but possible features.
However the bad mostly comes only if the feature gets canceled entirely instead of being pushed back. MTACs or PVE would for example make people very upset if they get canceled as there are plenty of players looking forward to that.
Then of course the messaging is not CCP Game Developers fault at work sometimes but the more CCP Staff-like members such as marketing and higher up overheads so there is always that happening as well. They're generally very careful in messaging though as you can see there was no dev blog on vehicles released because of this.
CCP Logibro should be getting you guys some of the new numbers for guns and vehicles next week hopefully so you can theorycraft with it a bit and feedback on it well before it gets locked so there is that good coming out of it. |
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