xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
672
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Posted - 2013.09.20 16:33:00 -
[2] - Quote
Keri Starlight wrote:I think Kojima's team is working on MGS Ground Zeroes on the PS3 engine (the open world title you're talking about). Pretty sure it's a completely different game from MGS5. Anyway, I agree, the pics from Ground Zeroes are omg amazing... and if we get a new MGO... omg that's gonna be even more amazing! Can't wait for it! Back on topic. I believe people is just waiting for the PS4 to save this game, but it's not even confirmed CCP will move DUST to the PS4... I don't know. However, the PS3 have an incredible potential, I wouldn't complain about the hardware..!
Wait wait, I'm really talking about Metal Gear Solid 5: The Phantom Pain. And yes, a new MGO would be so....awesome, just awesome. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
672
|
Posted - 2013.09.21 08:45:00 -
[3] - Quote
Bubba Salaman wrote: 2. Shooters require more hardware resources than open world RPGs.
Ok, then let me take another example: MAG. 256 players on a single, huge map. Each of these players has its own loadout, there were many more destroyable, repairable objects (MAVs, Bunkers, AA, Mortar Battery, Sensors, Gates, Bridges, tanks, Combustion Towers etc etc) I'm not going to break forum rules talking about another game, I'm just looking for clarifications:
why do this, can happen on ps3? (Thanks UPS United Pwnage Service)
My point is, yes, everyone say that it's difficult to do such things on ps3, but it's not impossible. The hardware can handle it. So it's not an hardware's fault. I tend to agree that on PC MAG could have been better, but still ps3 can handle it.
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xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
673
|
Posted - 2013.09.21 11:21:00 -
[4] - Quote
Shutter Fly wrote:xxwhitedevilxx M wrote:Bubba Salaman wrote: 2. Shooters require more hardware resources than open world RPGs.
Ok, then let me take another example: MAG. 256 players on a single, huge map. Each of these players has its own loadout, there were many more destroyable, repairable objects (MAVs, Bunkers, AA, Mortar Battery, Sensors, Gates, Bridges, tanks, Combustion Towers etc etc) I'm not going to break forum rules talking about another game, I'm just looking for clarifications: why do this, can happen on ps3? (Thanks UPS United Pwnage Service) My point is, yes, everyone say that it's difficult to do such things on ps3, but it's not impossible. The hardware can handle it. So it's not an hardware's fault. I tend to agree that on PC MAG could have been better, but still ps3 can handle it. Keep in mind, MAG pushed the PS3 to its absolute limits, and possibly a bit beyond that. As incredible as it was, it was buggy, unstable, and very likely a remarkable feat of resource management on the hardware level. Have you ever touched a PS3 running a MAG Domination game in the middle of a full platoon objective push? Those things got HOT, really hot, that is the result of the system being pushed further than it should be. Memory has to be constantly shuffled around to avoid conflicts, free space, and ensure it is processed and displayed in a timely manner. Not only is that hard on the system components, it makes the platform a much more difficult and much less stable development environment.
Listen, my ps3 never gave me any kind of problem with MAG (except random crash with the second update) and it was much less buggy and unstable than Dust, and yes our clan pushed the situation much beyond the situation you described. A full platoon attacking one combustion tower helped by two squads from other two platoons (just for the lulz). Ps3 didn't overheat. The game didn't crash. Now, I'm not saying that we absolutely need a 64 vs 64 game mode with all those bunkers etc, but at least a 32 vs 32 with some kind of feature like destroyable/repairable static objects (walls, doors, bridges, barricades, defensive outposts). Is it asking too much for ps3? Don't really think so.
My opinion is that CCP lacks of human resources. They have plenty of competent people, they're all cool guys. Hell, I really liked Brandon Laurino and his ideas. But still the problem is that there are too few people working on it. If, for example, CCP Wolfman had more people working on kb/m support and DS3 support, he could concentrate more on balance (mind, it's just an example) or other stuffs. It's the same for Infantry vs Vehicles balance and anything else.
They're working really really hard with these monthly updates, and obviously they can't adhere to the tight schedule, not just because of ps3. |