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Awry Barux
Shining Flame Amarr Empire
72
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Posted - 2013.09.20 05:27:00 -
[1] - Quote
Disclaimer: it's late at night and I'm spitballing here. Discuss please, my sanity is questionable.
Module tiers are currently in a bad place in terms of balance between mercs of various SP levels. I'll turn to shield extenders as the main example, but the numeric pattern holds for many modules (particularly damage mods), and my argument applies to all of them. Basic shield extender = 22HP Enhanced shield extender = 33HP Complex shield extender = 66HP As I'm sure is obvious, complex shield extenders provide fully 3x the benefit of basic shield extenders. This is crippling the new player experience, as more SP-rich mercs can add so much more tank to their suit. This directly increases the TTK and gives the SP-rich player room for significant amounts of user error, while still winning a firefight. That's a ridiculous system.
Aside from the new player experience, it has bad effects on the suit-fitting metagame as well. If I'm not stacking either complex shield extenders or damage mods, or most likely both, I'm going to be automatically weaker than those who are.
Proto modules should scale the way armor plate HP (not the speed penalty, those numbers are f--king stupid) does (85->110->135). I'm not looking for total tiercide, I just don't think proto should be 3x as effective as basic. Some example numbers, post re-balance: Basic shield extender = 45HP Enhanced shield extender = 52HP Complex shield extender = 60HP There's still a significant difference between the tiers, but it's not quite as ridiculous.
Thoughts on a change like this, applied to all modules? |
Awry Barux
Shining Flame Amarr Empire
72
|
Posted - 2013.09.20 05:50:00 -
[2] - Quote
Mossellia Delt wrote:Im sorry but, really?
Just to throw some numbers out there, the militia AR does 400 damage a second, more if theres a headshot or militia light weapon damage mod on the suit.
The time to kill is at its all time lowest, and its far too low right now.
Uhh, my proposed changes would increase the average TTK. Basic extenders getting a 2x boost? Sounds like more EHP for the average clone to me. |
Awry Barux
Shining Flame Amarr Empire
72
|
Posted - 2013.09.20 05:55:00 -
[3] - Quote
TBH what I would really be interested in seeing is removing all shield extension, armor reinforcement, and damage modification modules. Build some more EHP into every suit, and make fitting about utility and EWAR, not maximizing tank and dps. I'm bored of the current fitting metagame. |
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