TheAmazing FlyingPig wrote:Class specific bonuses!
Assault - +2% Light Weapon damage per level
Logistics - +3% equipment efficacy per level (uplink spawns, nanohive clusters, repair tool HP/s, injector HP amount)
Sentinel - +3% Shield / Armor (based on race) resistance per level when deployed*
Commando - 3% reduction in CPU / PG usage of Light Weapons per level (give them more slots, for the love of God)
Pilot - +2% Vehicle Module efficacy per level
Scout - +2% walk / sprint speed per level
Couple them with racial bonuses!
Gallente - +3% Armor Repairer efficiency per level
Caldari - +3% Shield Extender efficiency per level
Amarr - +2% Shield / Armor Extender efficiency per level
Minmatar - +3% Shield Regulator efficiency per level
And tack on some suit weight bonuses!
Light - -5% suit profile per level (benefits Scouts more, but how often will you use a pilot suit outside of a vehicle?)
Medium - +2% weapon reload speed per level (both light and sidearm)
Heavy - +2% Armor & Shield per level
*Deployed mode? What the flying ****nipples are you talking about?
Glad you asked, and what a lovely bulge you have! Heavies, by their description, are meant for point defense. Adding a resistance bonus when "deployed" will encourage them to be used defensively, rather than as a slow-as-**** Assault.
Basically, after being crouched for five seconds, the Heavy insert lore fluff, increasing its resistance to all forms of hostile fire (ALL forms - grenades, handheld weapons, vehicle turrets. If it does damage, the suit reduces it). Not completely immobile, but slowed to the point that it isn't very useful out in the open, while at the same time keeping hordes of swan-diving Heavies out of the game. I made it 3% to counter the Assaults 2% damage bonus, so it still does help, but not as much as against the other classes.
Change the skill tree!
. ..................................-> Light -> Scout
. .................................|..............->Pilot
...................................|
Gallente Technology -|-> Medium -> Logistics
..................................|................... -> Assault
. ................................|
..................................| -> Heavy -> Sentinel
....................................................-> Commando
Amarr Sentinel? All level five skills? Enjoy your 15% deployed resistance, 10% buffed plates and extenders, and that 10% base shield & armor!
Minmatar Scout? All fives? Have fun with your 10% movement speed, 15% faster shield regulators, and your 25% reduced profile!
Gallente Assault with all fives? Mow everyone down with your 10% damage bonus, 15% better armor repairers, and 10% reload speed!
Caldari Logi? Die in a fire.
Can I be a dev now?
Please do not move to feedback / suggestions. Threads go there to die slow, painful deaths, and I'd like to have this seen by people.