|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KEROSIINI-TERO
Seraphim Initiative..
744
|
Posted - 2013.09.20 13:28:00 -
[1] - Quote
Currently tanks are more or less just oversized clumsy dropsuits mounting somewhat more firepower.
I speak for all tanker, AV and normal infantry point of views. |
KEROSIINI-TERO
Seraphim Initiative..
744
|
Posted - 2013.09.20 13:42:00 -
[2] - Quote
ADAM-OF-EVE wrote:1)driver drives and operates front turret and tanking modules
2)main gunner operates main turret and turret modules.
3)top gunner is exposed out of the top turret like on an lav.
double tank ehp due to complexity of new tank controls. no more solo tanking. add in complete lock out on tanks by the owner. when he/she calls it in it is locked completely until he/she unlocks it for crew or it is hacked by the enemy. this allows them to select the position in the tank they want. they can also unlock for squad only or free for all.
add in climbing in and out of vehicles to commit people to the tank crew and not just instant hitch a ride or hide.
vehicle views would have to be tweaked slightly.
driver would get a front view screen only which incorporates his /hers forward turret.
main gunner would have full allround view as the tank driver currently gets while not in turret view. this comes at the expense of having your head out the top of the turret. when in turret mode you are no longer exposed but have only the turret zoom view.
the top gunner is always exposed but has an extended view of the area around the tank. his turret would have a forward shield for shield tanks and an arm shield for arm tanks. he is completely protected from the direction his turret is facing..
the full crew makes the tank very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the tank is in full combat mode then the top gunner is the general allround eyes. if he is taken out then its doen to the main gunner who is now at a reduced visual effectiveness.
this basicly allows players to disable tanks without actually needing to destroy them
I actually like this. Promotes co-op.
This way tanks could be made more 'tankier', powerful that is, as there would be a clear and distinct price for having that (commitment by multiple people).
Now what I don't like about your suggestion, is the innuendo about HAV driver able to see only forward. That is... Terrible, as there is no rear view mirror. |
KEROSIINI-TERO
Seraphim Initiative..
745
|
Posted - 2013.09.20 16:48:00 -
[3] - Quote
Sgt Buttscratch wrote:So let me get this straight... Build a tank for 800k-3kk, then drive it and operate a turret with only 180 degree's POV, then allow some absolute scrub to get all the fun using the main turret that costs anyhere from 100k-1kk...NO [font size=******* HUGE]NO[/font]
Thats as bad as the idea tank pilots should only get to drive, all turrets have additional gunners. Absurd. Tanker skills in ISK's in, everyone else reaps benefit, tank owner has to restock when fail gunners get ya killed.
How about this: Tank owner(the guy who skilled in purchased and built tank) drives the tank with full operation of top turret, small turrets are not only optional but are lockable to no-one/team/squad.
Perhaps don't bring tank in pubs then. Look something else for solo pwn suit. |
KEROSIINI-TERO
Seraphim Initiative..
745
|
Posted - 2013.09.20 16:51:00 -
[4] - Quote
Well perhaps solo operated tanks could be smaller ones, like scout tanks?
And multi operated be the toughest heavy tanks? |
KEROSIINI-TERO
Seraphim Initiative..
747
|
Posted - 2013.09.22 14:01:00 -
[5] - Quote
Tebu Gan wrote:
NO
I spend the money on the tank, I control it.
Nuff said.
Bad argument |
KEROSIINI-TERO
Seraphim Initiative..
747
|
Posted - 2013.09.22 15:05:00 -
[6] - Quote
Lurchasaurus wrote:
In EVE a single capsuleer can manipulate a giant deathstar of galactic obliteration.
^ Debate Over ^
I think my combat engineered clone can handle driving a tracked vehicle while manning a single gun.
Sorry, bad argument. You're trying use lore but your point about lore is wrong. Eve ships have crews of thousands. And also the podpilots are using special interface, which merc clones don't have, to control ships. |
KEROSIINI-TERO
Seraphim Initiative..
747
|
Posted - 2013.09.22 15:34:00 -
[7] - Quote
Lurchasaurus wrote: swarmers should need a second infatnry guy to load the next rockets into the launcher.....after all.......teamwork....
That might actually make a good mechanic!
Imagine Swarm being quite powerful but after each shot you'd have to take it off shoulder and reload it next to your foot
BUT You could have a team mate doing that while swarm is on your shoulder and reload you in a fraction of a time. |
KEROSIINI-TERO
Seraphim Initiative..
747
|
Posted - 2013.09.22 15:42:00 -
[8] - Quote
Godin Thekiller wrote:KEROSIINI-TERO wrote:Well perhaps solo operated tanks could be smaller ones, like scout tanks?
And multi operated be the toughest heavy tanks? It's over. Not going to happen. No.
Curious, why? Money isn't the reason - isk is irrelevant in battlefield balance. |
KEROSIINI-TERO
Seraphim Initiative..
747
|
Posted - 2013.09.22 16:17:00 -
[9] - Quote
Spkr4theDead wrote:KEROSIINI-TERO wrote:Lurchasaurus wrote:
In EVE a single capsuleer can manipulate a giant deathstar of galactic obliteration.
^ Debate Over ^
I think my combat engineered clone can handle driving a tracked vehicle while manning a single gun.
Sorry, bad argument. You're trying use lore but your point about lore is wrong. Eve ships have crews of thousands. And also the podpilots are using special interface, which merc clones don't have, to control ships. How is it a bad argument?
It is bad argument because saying lore is the reason, but lore itself points to other direction. A minor detail. BTW lore should not be taken into account in balancing the battlefield. |
KEROSIINI-TERO
Seraphim Initiative..
747
|
Posted - 2013.09.22 16:27:00 -
[10] - Quote
Spkr4theDead wrote:KEROSIINI-TERO wrote:Tebu Gan wrote:
NO
I spend the money on the tank, I control it.
Nuff said.
Bad argument It would be the same if someone else had to deploy your equipment. You put the SP and ISK into it, so you should control it. You have bad ideas.
That is such a narrow perspective. In single player shooters it makes sense not to rely on npc AI on your main offensive method, but chances are that dust is not being designed as a single player game.
Getting a ton of ideas and suggestions is the way to invent something new and viable. Some of them are not good and viable, but some might be.
That is the same in my case, as is everyone else's. |
|
KEROSIINI-TERO
Seraphim Initiative..
747
|
Posted - 2013.09.22 16:29:00 -
[11] - Quote
Spkr4theDead wrote:KEROSIINI-TERO wrote:Spkr4theDead wrote:KEROSIINI-TERO wrote:Lurchasaurus wrote:
In EVE a single capsuleer can manipulate a giant deathstar of galactic obliteration.
^ Debate Over ^
I think my combat engineered clone can handle driving a tracked vehicle while manning a single gun.
Sorry, bad argument. You're trying use lore but your point about lore is wrong. Eve ships have crews of thousands. And also the podpilots are using special interface, which merc clones don't have, to control ships. How is it a bad argument? It is bad argument because saying lore is the reason, but lore itself points to other direction. A minor detail. BTW lore should not be taken into account in balancing the battlefield. Your idea of "balance" is making tanks completely useless.
Tell me what my idea for tank balance is? Because I haven't stated it in theis thread.
EDIT: Never mind, let's rather not take this to personal push-pull. Apologies. |
|
|
|