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Vulpes Dolosus
Neanderthal Nation Public Disorder.
117
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Posted - 2013.10.18 05:35:00 -
[1] - Quote
Basilisk Cavalry wrote:Condor squad? 514th wing? I am a new pilot and would like some pointers please. I saw this thread but there is obviously stuff I don't know still.
Send me a mail ingame and I'll try to squad up with you, if you'd like.
Best thing for now is to watch Judge R.'s videos on basic dropship flight and get the basics (liftoff, landing, forward, turning, stopping, not dying by your own mistakes). Buy a few militia dropships and fly them around in skirmish behind your redline.
Don't worry about crashing, believe me, in this career path you'd better get used to that really quick. |
Vulpes Dolosus
SVER True Blood Public Disorder.
277
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Posted - 2013.11.18 21:44:00 -
[2] - Quote
I had and idea for a new piece of equipment relevent to dropship pilots.
^Here's the thread: A 'Sky Hook' Extraction Device. Basically a fast, relatively simple way to pickup troops. I'd love to hear what you lot think.
Dropship Specialist: AKA Clinically Insane
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Vulpes Dolosus
SVER True Blood Public Disorder.
311
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Posted - 2013.11.21 21:24:00 -
[3] - Quote
I like it, but I know a lot of people don't. In fact, I'm the only veteran pilot I've seen here that likes it. So here's my case:
It's a good feature. Other pilots will say that it's a crutch for new players (Judge Rhadamanthus even called it the pilots equivalent of an aim-bot), but that's ridiculous. It only does one thing, level out the dropship. This is especially good if you're using it as a shooting platform for side gunners because it helps minimize drifting and overcorrection of the ship. I'm sure you know how difficult to know the pitch of your ship if you want to stand still; this feature really helps with that, and nothing else.
It doesn't help you fly. If you are in a position where you're going to crash, you maintain you velocity after the ship self-corrects pitch (which takes a second or two to kick in anyway), so you're still on the path to crash. It can't possibly affect any other skill a good pilot needs to be distinct from a novice (such as dives, rolls, escapes, fittings, managing modules, other maneuvers, etc etc), and if you think standing still is what should separate good pilots from novices, you're sorely mistaking.
It doesn't harm flight (*except in one way, which I'll address later). Every maneuver I've experimented with militia dropships have been executed without hinderance from self-adjusting.
There are only a few things I wish they'd change. The first is that they add a way to turn it off. I understand some people and play styles will not like it so they should not have to be inconvenienced by it. The second, as I alluded to earlier, is that it still kicks in after you use the right stick to turn or pitch, making easy banking difficult to maintain. What I'd ask to change is that the mechanic kicks in only after there have been no button/joystick presses. The last is it should also eliminate a very small amount of velocity if they dropship is just slightly drifting, making it completely still. The purpose of the leveling mechanic is to help pilots level out and keep the ship still, and while it does help level out the ship, there's still occasionally a small amount of drift, so if that could be eliminated it would really help keep still.
In short, I like it, it could be a little different/better, but it's not really bad in a significant way. Nay-sayers are overreacting.
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 2; Pythons: 0; Logistics: 0; Militia: 10
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Vulpes Dolosus
SVER True Blood Public Disorder.
380
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Posted - 2013.12.05 04:10:00 -
[4] - Quote
Gabriella Grey wrote:ARIAL ASSAULT 101
Arial Assaults are probably one of the less used tools on the battlefield. Here are a few compiled tips this week for using your squad/teams dropship in air support.
Gÿá Ground squad leaders should call in arial support for areas causing the squad or team issues. Gÿá When friendly fire is active it is important to know from your squad lead how close you giving support fire from the dropship to eliminate friendly deaths. Gÿá Always remember the longer you linger in an area giving support fire the enemy is planning a counter to your dropship. Gÿá Always keep moving to different angles of attack with a dropship to keep the enemy confused. Gÿá Dropships can support HAV's and LAV's being their much needed eyes in the sky, scouting much further ahead of them or giving flanking to support fire.
Want more dropship help and advice? Subscribe to this thread, and join Dust Red Flag public chat for in game help. Adding a little bit:
Active scanners are incredibly helpful to pilots. It allows us to see targets not visible on our passive scanner, especially through our hull when targeting.
As active tanking will be the better form of tanking (imho), an ADS can attack a tank and force it to activate it's mods, either forcing the tank to retreat to cover or allowing infantry AV an early chance of killing the tank.
Dropships are fantastic at flushing/thinning out enemies behind cover or at different angles respective to allied infantry. If a stalemate has been reached at a point, ADSs can kill or distract the enemy, giving you an advantage.
When a friendly dropship is in local airspace, DONT CALL IN ANY VEHICLES!!! Seriously, don't do it.
Pilots: announce where AV players are located (if possible); Infantry: announce where AV players have been killed.
[*]Infantry active scanners... Use them. A lot.
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 3; Pythons: 0; Logistics: 0; Militia: 19; Tanks: 4
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